4Edition. Do you like it?
Not sure I follow what you mean Jester; as I said, all the module examples I have seen for skill challenges where they can stop a fight have the players receiving the same XP from defeating the monsters as the skill challenge. I'm not looking at the DM's Guide though, so if you're referring to that, then you may very well be correct. Personally, I like the idea of making the challenge worth the same XP as a combat encounter of the same level.
And it is very true, that if you don't have a fight set up for failure of the challenge, then the PC's potentially get nothing from the challenge if they fail.
I found your comment about it being easier to flub the skill challenge and face the monster to be humerous however. To say that there are fewer penalties, when one of the penalties is *the death of a character or the entire party fighting a monster* I think is a broad understatement.
You are correct that the skill challenges assume a party of 5 players...but so does everything else in 4E. Like in 3E, everything assumed a party of 4 players. And just like it says in the books, if your party is bigger or smaller, you have to adjust the challenge to account for the extra players. Not that I find that having more people in a skill challenge makes it any easier; although it does give them a bigger pool of skills to work with.
You have an interesting opinion on the tenant of not hinging plot advancement on a skill challenge. The only thing I can suggest is of course to change it in your game. I always viewed it in a positive light, as it was the designers way of saying that if the PC's got some bad rolls, don't punish them severely. This same example cannot be applied to combat, because combat also has clear choices and decisions made by the players, not just bad rolls. (And as any long-term DM knows, it's usually okay to flub some rolls in the PC's favor if they are trying their best but the dice are failing them.)
And it is very true, that if you don't have a fight set up for failure of the challenge, then the PC's potentially get nothing from the challenge if they fail.
I found your comment about it being easier to flub the skill challenge and face the monster to be humerous however. To say that there are fewer penalties, when one of the penalties is *the death of a character or the entire party fighting a monster* I think is a broad understatement.
You are correct that the skill challenges assume a party of 5 players...but so does everything else in 4E. Like in 3E, everything assumed a party of 4 players. And just like it says in the books, if your party is bigger or smaller, you have to adjust the challenge to account for the extra players. Not that I find that having more people in a skill challenge makes it any easier; although it does give them a bigger pool of skills to work with.
You have an interesting opinion on the tenant of not hinging plot advancement on a skill challenge. The only thing I can suggest is of course to change it in your game. I always viewed it in a positive light, as it was the designers way of saying that if the PC's got some bad rolls, don't punish them severely. This same example cannot be applied to combat, because combat also has clear choices and decisions made by the players, not just bad rolls. (And as any long-term DM knows, it's usually okay to flub some rolls in the PC's favor if they are trying their best but the dice are failing them.)
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At most, a skill challenge is going to award experience equal to level+1. An average to easy fight.Mortavius wrote:I found your comment about it being easier to flub the skill challenge and face the monster to be humerous however. To say that there are fewer penalties, when one of the penalties is *the death of a character or the entire party fighting a monster* I think is a broad understatement.
If they're dying from standard fights they have larger problems.
For a harder fight, one where death might become a factor, the skill challenge has to be significantly higher level, so you're just setting them up for failure.
Very true Igor, but I for one, am not trying to change Jester's opinion on the game. That would be kind of silly; trying to change the opinion of someone I've never met in real life. It's hard enough trying to change the opinions of the people around let alone avatars on a forum!Igor the Henchman wrote:Ad nauseam. I don't think this disagreement will ever get settled. Some people just don't like the game. Some just do.
![Smile :)](./images/smilies/icon_smile.gif)
No, for me, this is just an interesting discussion on the forums about the game system. I don't know if Jester feels the same way, but I would hazard he does, because he's on page seven with me now...
![Smile :)](./images/smilies/icon_smile.gif)
Last edited by Mortavius on Tue Jun 23, 2009 3:52 pm, edited 1 time in total.
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Although you're right Igor, this is a tread about what we like/don't like in 4th edition. So such discussion has a meaning.
It's not about trying to figure which edition is best.
It's not about trying to figure which edition is best.
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On an unrelated note, I assume people heard of the (now closed) open call for writers for Goodman Game's Book of Rituals.
http://www.goodman-games.com/bookofritualsopencall.html
It's a big book of rituals, to be published this fall, and at this point it looks like my work is included in it.
Just to build some early buzz.
http://www.goodman-games.com/bookofritualsopencall.html
It's a big book of rituals, to be published this fall, and at this point it looks like my work is included in it.
Just to build some early buzz.
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Nope... for kicks, I went to see if even the Admin could tell who voted for what, but phpbb doesn't keep that information, it seems. It just records that you voted (So you can't vote twice) and how many people have voted for each option. So when you vote, it checks off that you voted, and ups the count on the option you voted for, then forgets which one it was, so even unscrupulous Admins can't see or change your vote... sorry...
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Congratulations Jester! It's good for the book, more than good for you in my opinion.
Anyway, so far 68% like 3rd edition more than 4th. And 58% don't like it.
Anyway, so far 68% like 3rd edition more than 4th. And 58% don't like it.
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After trying it out, off and on, for about a year now, I have to say I am not a fan of 4th edition. It is a finely structured game for what it does, but what it shoots for is just not what I go for when I want to run/play a game. The best thing I can say about it is that from a DM standpoint it is very easy to prep for.
To me the game has one main fault I can't get around. It feels too contrived to me maybe, like I'm constantly aware of the game part of it rather loosing oneself in the gaming experience, if that makes any sense.
When in involved in a combat I rather be immersed in what my character, or if I'm DMing, the monsters/opponents would be doing in that situation. Instead with 4e it's more about counting squares and figuring out if now is the time to use that daily power. And the game system seems to enforce that approach - at its heart 4e is a strategic wargame, that you can also role play with.
Yes, there was some this in 3.X, and even in earlier, but in 4e it is much more pervasive.
To me the game has one main fault I can't get around. It feels too contrived to me maybe, like I'm constantly aware of the game part of it rather loosing oneself in the gaming experience, if that makes any sense.
When in involved in a combat I rather be immersed in what my character, or if I'm DMing, the monsters/opponents would be doing in that situation. Instead with 4e it's more about counting squares and figuring out if now is the time to use that daily power. And the game system seems to enforce that approach - at its heart 4e is a strategic wargame, that you can also role play with.
Yes, there was some this in 3.X, and even in earlier, but in 4e it is much more pervasive.
Last edited by GreyPumpkin on Sun Jul 12, 2009 9:55 pm, edited 4 times in total.