A stitch in Souragne - OOC

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Rock of the Fraternity
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Re: A stitch in Souragne - OOC

Post by Rock of the Fraternity »

*abjectly bowed head* I'm sorry, I'm sorry, I am soooo sorry. Update tomorrow, scout's honour. The game shall go on.
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Re: A stitch in Souragne - OOC

Post by Ail »

I was actually confident this would be the climax and end of the campaign =) but of course I don't know.
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Re: A stitch in Souragne - OOC

Post by steveflam »

I hope the game goes on as well. Sometimes real life interferes :)
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Re: A stitch in Souragne - OOC

Post by steveflam »

So, do you guys like the idea of the silence spell cast on the black rider? I bin savin it fer him!
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Re: A stitch in Souragne - OOC

Post by Ken of Ghastria »

Yeah, lay it on him, Tarlyn. I think Lucien will use his last power points here, too.

Rock: What is the distance between: a) the Rider and the zombi closest to him, and b) the Rider and the zombi closest to us? And how far is the Rider from, say, Goren and Lucien right now?
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Re: A stitch in Souragne - OOC

Post by Rock of the Fraternity »

Well, for one thing, the rider is still beyond all those energy walls you've been raising, at the far end of the corridor. You guys can't even see him anymore. *looks innocent* This means that Tarlyn can't, in fact, cast that spell on him...
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Re: A stitch in Souragne - OOC

Post by steveflam »

Ga-ga-ga-ga-ga-ga-ga-ga-ga.....................................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I will edit post. How long would it take for Goren to arrive close enough to cast the spell at the Black Rider?
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Re: A stitch in Souragne - OOC

Post by Rock of the Fraternity »

You'd have to push past the zombies as well as the zombi, all before the latter explode. How lucky are you feeling?
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Re: A stitch in Souragne - OOC

Post by Ken of Ghastria »

And are all the energy walls down? They only last for 30 seconds once concentration has ended. It's probably safe to say that the first two have expired, and -- if the battle seemed over -- Lucien would have ceased concentrating on the third one. So the horseshoe-shaped one (cold) is either out or is able to go out, depending on how much time has passed.
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Re: A stitch in Souragne - OOC

Post by Rock of the Fraternity »

I think the last two are still up right now, but they can be gone at the start of the next round.
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Re: A stitch in Souragne - OOC

Post by Ail »

There's something I don't understand. Are the rider and the zombies in opposite directions from us? Or put another way, are we in the middle of these two flanks? If so, could we ran to the rider before the zombies reached us?
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Re: A stitch in Souragne - OOC

Post by Rock of the Fraternity »

At the start, the rider was at the end of the 'corridor', with the hybrids between you and him.

The zombies were coming with you/behind you.

Now the hybrids are dead, but the zombies are somewhat between you and the rider, and the zombi are there, too, tearing the zombies apart and getting ready to go critical mass on you all. Push past zombies and zombi, pass the last two energy walls (they wink out next round) and you should have a clear shot on the rider.
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Re: A stitch in Souragne - OOC

Post by Rock of the Fraternity »

Incidentally, I'd appreciate it if everyone rolled an Int. check.
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Re: A stitch in Souragne - OOC

Post by steveflam »

[dice]0[/dice]


Int check for Goren.
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Re: A stitch in Souragne - OOC

Post by Ken of Ghastria »

"There are three rules for writing a novel. Unfortunately, no one knows what they are."
--W. Somerset Maugham
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