Strahdsbuddy wrote:Alhoon, coming from you, this speaks volumes about the system. As recently as last summer you were still telling me it was more than WoW meets Pen-n-paper.
UPDATE: To put things in perspective: We keep playing "Keep on the Shadowfell". I've never read that adventure so I can enjoy it with another DM.
We played for 5 hours, I have a mage, VAN has a thief.
What I feel:
- A mild frustration (They handed us our butts again on a plate). Not a fault of the system. We the players made a few serious tactical mistakes in the encounters we played.
-
Contentment. Like what you feel after a nice meal with family or friends.
- Relaxed. OK, we got our butts handed to us again, but now that we drugged the bluddy remains of our butts out to safety it feels... like watching the morning sun after a night out. (No we haven't finished it. We haven't even finished the first floor)
- Expectant. I just got a lvl and I want desperately to try my new per encounter power on bad goblins. We will play tomorrow and basically I'm just passing time till "tomorrow" becomes "today".
- Impressed. The goblins have a lot of tricks in their lair. Each room is a new trick or trap. Our DM said he has added a few tricks & traps but he said that many/most
are in the adventure and that prompted him to add more defenses.
What I don't feel:
- Tired. I could go on playing. 4E in it's simplicity is very streamlined and with a program to do all the calculations for you for hit roll, damage etc it's very easy on the mind.
- The feeling of a "job well done". That has
nothing to do with the game system but more with the fact that we packed and left to lick our wounds.
To sum up: The combo of streamlined (even if unrealistic) rules and computer aid helped us have the same deal of RP in 4 hours that we would have in 5-6 hours or more of 3rd edition. And a 3rd edition 2nd lvl wizard would do far, far less in so many rounds.
PS. No spoilers about the adventure please.