And I'm also against selling tons of magic items at high prices. But 1/5th? That's a new low. They manage to get 15 swords+1? Well, the first one is bought relatively high priced. The second at a lower price and... that's it. A cap.
The recycling system has been test by millions. Yes, in WoW. It's a good idea, I think they were right in incorporating it. That something has appeared and tested in a MMORPG doesn't mean it shouldn't be incorporated in the new system.
As a second note though, I'm pleased to note that there will be far fewer magic items, so unless the PCs reach high levels selling a dozen of magic swords after each adventure won't be a problem. The PCs simply won't find that many.
I haven't seen so far any creature with immunity to natural damage. Yes, some may be resistant but that's not terrible. The new NPCs don't need magic weapons as much as in 3rd edition. Could you think of an NPC oriented for battle at level 7 or 8 that doesn't have a magic weapon in 3rd edition? Now a lvl 7 human bandit for example would have carde of neat abilities so he won't need that +1 to hit and damage rolls as badly.
It's not just economics. It's the feeling:Jester of the FoS wrote: But the crazy profits from a single mid-level item sale (4/5 market price +10-40%) would break the economy of a small city.
I think it was designed to discourage the sale and magic-item economy and to balance with the lower cost of magic item creation though disenchanting current items.
"OK you go to the temple. Blah blah blah, you meet the priest, blah blah blah. He tells you that he could spare a few potions of healing, but since these are troubled times and they are in high demand they would be costly. He is willing to sell 2 healing potions for 60 gold pieces each. (+20%)"
PCs: OK.
After the adventure, they find 3 more potions of healing and thinking of the troubled times, they decide to sell them. They go to the priest.
PCs: "We have 3 potions of healing for sale."
Priest: "Very good! I'll buy them for 10 gp each! (1/5th price)"
PCs: "But we bought them for 60gp... "
Priest: "Yes, I know. But the troubled times are over! We have the potions in abundance now!"
PCs: "OK, then instead of selling them since you have them in abundance we would like to buy a couple and sell to the next village"
Priest: "Well... the price is still 60 gp for buying"
It's not the priest cheating the PCs, it's the system.
That's why I proposed the Item Rarity system. The different in prices is 50% of the market price. The PCs may influence the sale.
So in the case of an item with a market price of 200 gold pieces they can expect to buy it 100 gold more than they can sell it. Not 5 times more!



