
Anyways I think it went well though I didn't have time to leave comments.
Jester of the FoS wrote:It's more likely problems with the uncaring management that does not get the game and does not care for its fans. Upper WotC management really does seem like archetypal souless suits, un-creative people working for a creative company.
Check out some of the interviews CEO Greg Leeds has done with ICv2. He has no passion for the game.
There's probably endless hurdles, managing when they want the game out, how they want it released, dealing with continual requests from above, and the like.
Gonzoron of the FoS wrote:I just googled "Greg Leeds ICv2" and read the two part interview from 2008. I didn't get that feeling at all. I mean, yeah, he's a business guy, and it shows, and he's talking business, where the business happens to be games. But he knows a lot more details about the products than I'd expect a CEO to know. It's kinda dry business-speak, but he's a CEO. That's the nature of the beast. Or is it another interview you meant?
Gonzoron of the FoS wrote:I dunno, maybe I'm biased, because I work for a very large corporation and I'm used to such speak from CEO's. But I have NEVER heard a CEO admit stuff like "product X is not doing well" unless they'd already cancelled it.![]()
Yeah, that's somewhat disingenuous. But I still don't read it as "no passion for the game." He might have the passion, he might not. But I guarantee he doesn't have passion for every product Hasbro sells. Nor would I expect him to. If he loves D&D, Elefun, My Little Pony, Battleship, Dora, Lite-Brite, and Risk all equally, he's an odd person indeed.But as CEO he should be hyping all of them, all the time.
Jester of the FoS wrote:It's one thing to say a product is doing poorly, it's another to say it's doing well when it's not. He could have remained silent or phrased it differently. Especially when there's already rumours sales are not strong.
It means he's the type of CEO who will lie blatantly about the health of the game. This doesn't engender trust.
But he's not the CEO of Hasbro, he's the CEO of WotC which is just an affliate of Hasbro. Hasbro has its own toys and products to manage. He's the CEO of WotC and all of the related games, but when you google his name you see reference after reference associate with MtG. D&D seems secondary. Which is the thing, Magic seems to be his baby. D&D just seems like the brand his former boss aquired and now he has to manage.
So, while discussing something semi-related on ENWorld someone schooled me on WotC CEO Greg Leeds which led me to an ICv2 article from 2008 where he assumed the presidency. Mr. Leeds was formerly a marketing manager for Hasbro and the general manager of the Boys Toys division.Gonzoron of the FoS wrote:Ah... I hadn't realized he was just CEO of WotC. that's a bit of a different story in terms of what I'd expect him to know about D&D. But still, I only get "CEO-speak" out of that interview, and I wouldn't expect anything else, regardless of his passion for the game or lack thereof. Especially if D&D was in trouble (which we now know it was), it's imperative for the CEO not to make it seem so. He has a responsibility to his board and stockholders (or maybe the board and stockholders of the parent company) to do so.
The boys division of Hasbro is in charge of brands such as Transformers, GIJoe, and many of the licences properties, such as Marvel heroes (read: Avengers and Spider-man).alhoon wrote:IMO general manager to CEO is a demotion only if you get less money.
It does sound like it's per round. But I doubt they're just adding that to fighters. Likely they're replacing former static bonus with the dice. Damage spikes are the big benefit to leveling up.alhoon wrote:http://www.wizards.com/DnD/Article.aspx ... l/20120730
They toy with a new mechanic for Fighters. Soooomewhat similar with the per-encounter powers of Tome of 9 swords.
The fighter gets some extra dice (for example 1d4 at 1st lvl and 2d6 at 5th lvl) and can spend them in various ways. The uninteresting way that all fighters can choose is: Spend them on a damage roll for extra damage.
Then it goes by type of fighter. Defensive fighters may use them to reduce damage, Guardian fighters may give up dice to save an ally from hit etc.
I actually like it, but I have to see how it will be implemented.
For example if it goes as they say, with the dice replentished each round, I will scream "unfair" as they make the fighter too powerful IMO. A 5th lvl fighter that deals 2d6 extra damage is ... too much.
Yeah, I am the one that sent them "I wish damage is scaled with levels for fighters, as well as spellcasters. Spellcasters get better spells to deal damage. What about the fighters?"
But I certainly didn't expect a whole 2d6 bonus/turn, or 2d6 damage reduction...
I would prefer 1d6 at 5th lvl each round or 3d6 at the start of the encounter, and you can spend 1die/round.
Sorry, I meant that I doubted they were just adding it to fighters... without adjusting for the increase. Not just adding it.alhoon wrote:They clearly said it's for fighters though.