What about a rogue who reformed their ways and tries to redeem themselves? They'd still use the skills they've learned, just to different ends. They might even still make use of their underworld contacts (to pick targets? "We could kill...everyone!"). A lot of you seem to be stuck with one specific sort of rogue in mind, the 'typical' rogue with the 'typical' rogue skill set. If you can't imagine a LG rogue, it's just because you can't get your head to think outside the box. Sure, you get 8 skill ranks a level - does that mean you have to put them in Open Lock and Bluff? Even if you can't imagine ways to use those skills that still fit with the paladin's code, there's about a billion other things a rogue can be good at. What about a rogue who's simply an acrobat? Why would an acrobat be more/less likely to be LG? Or, to take some character concepts that are all PrCs in various books, what about a Royal Explorer? Streetfighter? Heck, Shadowbane Inquisitor and Shadowbane Stalker from Complete Adventurer *require* Lawful Good alignment.
The idea also crosses my mind of an 'informant'-type rogue; a good guy who's stuck infiltrating an evil organization for the benefit of some other good guys. Carries with it all the opportunities for roleplay in the typical mob-informant set-up: how does the character react to being made to do evil things to keep his/her cover? Does the character even like having to be an informant? What about any friends they make among the organization they're spying on? etc., etc.
having said this, it would be unlikely that a "paladin/rogue" character would pop up in my mind as the perfect expression of any character I would be likely to think up...
Can't say the same, personally. A redeemed ex-pirate, Captain Cortez, Rog8/Pal19:
http://madstepdad.proboards24.com/index ... 1097083521
Reckonings, besides being an experiment in epic-Ravenloft, is interesting from a 'paladins in Ravenloft' standpoint, as there are two very different types of paladins in the party - Balin's a saint, a more traditional kind of FR or Dragonlance, heavy-plate wearin', dragon-ridin', evil-smashing' knight, and there's Cortez who's much more unconventional. And they're both having an interesting time of it in Ravenloft.
Ravenloft is probably the best setting for paladins to really roleplay in, IMHO. Certainly not the best place for them rules-wise, but *eh*. The black-and-white morality that Paladins sort of require is right there, codified and enforced by the Dark Powers. Who, of course, will go to great lengths to tempt a paladin into falling - and what's more dramatic than a paladin's fall?
As a side question, why is playing with a Paladin in the party so hard on the party? I suppose it could be demanding if the rest of the party tends towards morally questionable acts, but otherwise I would think that having a paladin to help keep you on the straight and narrow path would be a benefit, especially in Ravenloft (to avoid those pesky DPs checks!)
"You see, what you thought was a gibbering abomination from the pits of Hell was really just a fruitbat. We get 'em all the time in Salt Lake."
-Benjamin Dean, Doomtown Ep. 8