Darkon, with its higher 'magic level', might be the prime sources of 'ship's witches' for the islands and coastal lands of the Sea or Sorrows and the Nocturnal Sea.
I imagine that the suprestitious crews of sailing vessels would hold a ship's witch/warlock in dread. The warlock might get blamed for any bad weather.
Ships on the Seas of RavenLoft
- ewancummins
- Evil Genius

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Re: Ships on the Seas of RavenLoft
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
- ewancummins
- Evil Genius

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Re: Ships on the Seas of RavenLoft
Indeed.Isabella wrote:Even a lightning bolt wouldn't be much out of place on a stormy sea... and a fireball might be a whispered hex that causes a powder keg explosion in the ship's hold.HuManBing wrote:This is exactly what I was thinking too. A fireball or lightning bolt might be too fantastical. But a mage who mutters a few ominous curses and casts a baleful glare on the PCs is definitely Gothic... all the moreso if they then run into a damnable fog bank and get lost because of it
I like the idea of summoning a ghostly cannon or two.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
- Rotipher of the FoS
- Thieving Crow

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Re: Ships on the Seas of RavenLoft
One of the Mystara supplements had a CD&D version of a "ship's mage"-type class. Many of its spells were converted to 2E for the Spell Compendium, if anyone has copies and is looking for nautical-themed spell ideas that didn't make it into Stormwrack.
Given that Darkon is among Ravenloft's most mage-friendly nations, it makes sense that they'd have a few maritime wizards in the navy. Some members of the Kargat might also have relevant salient abilities, such as the power to raise storms.
Given that Darkon is among Ravenloft's most mage-friendly nations, it makes sense that they'd have a few maritime wizards in the navy. Some members of the Kargat might also have relevant salient abilities, such as the power to raise storms.
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
