vipera aspis wrote:Mr. Shoehorn, the others are right; this shouldn't die. Maybe if each one of us takes a city or a cell of agents to detail info on: it could stay afloat. Personaly, I dont see how any Ravenloft DM should be without such dreadful infomation.
We could start with large cities such as Nartok or Leker and then slither to smaller hamlets like Rookhousen?
Or even to start we could each detail one singular NPC each?
The original plan wasn't an exhaustive guide, but something to flesh out the Kargat and help DMs with their games. Apart from the NPCs I've posted here, there was going to be Helmut Jurgen, Keith de la Lune (from Joel's campaign) and may be one or two more.
I had a rough chapter break down in my head:
Chapter I: History of the Kargat
Chapter II: Organisation of the Kargat
Chapter III: Special rules, including the two Psionic feats above, a few new spells and feats and suggestions for what PrCs that agents are likely to take.
Chapter IV: How the base PHB classes fit into the Kargat's structure, including a section on what magical specialists there are likely to be.
Chapter V: The NPCs.
"Blood once flowed, a choice was made
Travel by night the smallest one bade" The Ballad of the Taverners.
The Galen Saga: 2000-2005
As I discussed with Drinnik I will send him Helmut within hte next 2 or 3 days. Maybe I can do some other NPC's after if he likes, maybe vipera aspis can chip in too and anyone else who wants to lend a hand to Drinnik.
Drinnik Shoehorn wrote:Tavelia (female human old vampire Sor12)
What's the reasoning for making her a Sorcerer 12 ? or a vampire as opposed to a nosferatu? or of the age category old ?
In canon she's an mature nosferatu Exp8 in GazII p.32 , and earlier she's a cursed vampire illusionist 5 on card 15/495 from the 1993 Trading Card Set. (Mangrum's Death Undaunted Outline seems to imply some greater personal arcane power, but never goes into more details)
Her recent reappearance in the Nocturnal Sea Gaz prompted me to redouble my efforts to reconcile her different appearances somehow.
I'd rather attribute it on her successful misdirections and errors on part of the different chroniclers. For example the difference between vampire an nosferatu is very obscure.
OTOH i can't believe she was a "mere" Exp8 when she was the leader of the Kargat. I'd like her stats to be a little more interesting and a bit more powerful.
When I statted her for my campaign, I ignored the TSR trading card, for the most part. I just de-tramp-ified the picture in photoshop and ignored the rest. I went with Exp9 Mature Nosferatu. (Not sure why I added one level to the GazII version. Maybe to buff her CR a tiny a bit). I decided to have her focus on domination, so I gave her the Improved Domination salient ability and Ability Focus (Dominate) Feat, and focus her skills on spying and manipulating (Bluff, GI, Diplo, Disguise, Forgery, Hide, Intimidate, SM, MS, Listen) with a smattering of ranks in Knowledge Religion to represent her Priestess persona. I figured that having her be a master manipulator would explain how she got to be so high ranking in the Kargat with only Expert levels.
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
You didn't. She's actually Exp9 in Gaz2, my error. And thanks for the input about the stats.
Here's some of the text from the trading card btw:
AL: CE
Background: Tavelia is a rather young vampire, having been transformed into one by a powerful curse. Tavelia broke the heart of a young man she cared nothing about, and he threw himself from the church tower in misery. His mother in her grief and rage cursed Tavelia with undeath.
Equipment: girdle of many pouches.
I like how the history of this curse seems to fit for the poetic justice her curse in the Liffe chapter. OTOH she's CE and a rather young vampire here.
Hi All,
Ooooh, I like this. I am definitely going to use this. My party has just returned from some adventures in the mist back to their home in Darkon. One has picked up some hints about the Kargat and they want to know more.
As loyal Eternal Order followers they want to warn Azalin Rex about the evil people who consort with the undead in his name. They are cute in their naievete.
Jennifer
Last edited by Jennifer on Tue Nov 18, 2008 2:27 pm, edited 2 times in total.
As this thread's been bumped, I'll add this I found the other day:
Occultis Cultor
Enger the Horrid CR7
Male Choker Rog5
CE Small Aberration (3ft 10in)
Init +6 Senses Darkvision 60ft, Listen +8, Spot +10
Languages Lamordian*, Halfling, Darkonese
AC 17 touch 13, flat footed 15 Evasion, Uncanny Dodge
hp 19 (7 HD)
Fort +3 Ref +9 Will +5
Spd 20ft, climb 10ft
Melee 2 +6 tentacle (1d3+1), +6 studded garrotte (1d4+1) if a successful grabble check is made, damage is applied each round the grapple is maintained
Base Atk +5 Grp +8
Attack Options Improved Grab, Constrict (Enger inflicts 1d3+1 damage when he grapples a Large or smaller creature. Grappled creatures can not speak or cast spells with a verbal component) Sneak Attack +3d6
Abilities Str 13, Dex 14, Con 13, Int 11, Wis 11, Cha 9
OR 5
SQ Quickness (Enger can take an extra standard action each round)
Feats Alertness, Improved Initiative, Lightning Reflexes, Stealthy
Skills Climb +11, Disguise +3, Hide +12, Move Silently +6
Signature Possessions Cloak of Disguise (as Hat), studded garrotte
The creature known as Enger the Horrid stands just shorter than a human child. Its features are a twisted mess of scars and wrinkled flesh. Its eyes are sunken, black pits. Its mouth is a slit, undetectable until it opens, revealing rows of sharp, white teeth.
Enger clothes itself in tattered rags and a thick woollen cloak with a heavy cowl.
Background
In 720, in a sleepy Darkonese village, a child was born to two halfling parents. The child was unremarkable, having neither skills nor talents that raised it above the other children in the village.
When this unremarkable child was taken through the Sleeping Beast Mountains with its parents, the caravan was set upon by bandits. The parents were slain and the child left to die. Three days passed, and the wailing babe clung to life. It was eventually found by a passing human, a man travelling through the woods, looking for animal specimens for his research.
He took the child and kept it warm, kept it alive and rescued it from death. And here our story would end happily, if it was not for the man’s name. For this kindly gentleman was named Victor Mordenheim, and he did not see the child as a foundling, rather than another specimen for his experiments. He took the child back to Schloss Mordenheim and locked it in a cage. Using his medical knowledge, he kept the child from ever dying, and he twisted its limbs, using experimental serums and techniques to shape the child’s growth.
For 25 years Mordenheim kept the child. He labelled it Specimen 3N-G3R, and when he felt it had outlived its potential, he had the cage thrown into the sea, leaving the creature to drown. But the scientist’s experiments worked. The creature that was once a halfling was something new. It twisted its boneless arms through the bars of the cage and managed to unlock the door. It swum to the shore and collapsed.
It awoke in a room that was dark and quiet. The only thing it could hear was the sound of its own breath. A voice, a woman’s voice said, “Who are you?”
And the creature collapsed into wracking sobs. The woman, Lady Kazandra of Martira Bay, listened to the creature speak in broken Lamordian, and pieced together its history. She took the designation Mordenheim had given it and turned it into the name it uses today.
"Blood once flowed, a choice was made
Travel by night the smallest one bade" The Ballad of the Taverners.
The Galen Saga: 2000-2005
Seems rather OOC for Mordenheim: transforming a little child into the Amazing Plastic-Man doesn't seem to advance his mission to restore Elise, the way his work on the Living Brain did. And while he's a cold-hearted SOB, I'm not convinced that he would stoop to harming a helpless child; like many Gothic villains, he likes to see himself as a better person than he is.
Not that it's not a cool origin-story, mind you. But a different evil surgeon than Mordenheim, such as Markov or a young Bollenbach, would be more plausible as a culprit, IMO.
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow