I checked up my Monster Manual. It seems the closest they have is just a normal swarm of Fine-sized flying creatures. I'd argue that the only thing you need to change from that would be the damage - let them do more damage than usual (to reflect the extreme pain and distraction of bee stings).cure wrote:HuManBing, A bee swarm is interesting. Are there official stats for one anywhere?
Bees also take no damage from normal weapons available to humans, unless they're using fire or other atypical methods.
Also, impromptu weapons:
Itching powder - spend enough time in the wild with a herbalist or a ranger, and a kobold clan should have enough powdered leaves to pack into a breakable grenade shell. Thrown against a human, it doesn't even need to hit them - just to land nearby.
Bee hives - as introduced above. Doesn't have to be a hive, per se. They could even trap some angry bees in an earthenware pot and throw that at the enemies. This would create a small, localized swarm that would only trail one single enemy around.
Stink bombs - kobolds could put really unbelievably gross half-rotten organic material into breakables and throw them at the enemies. If the kobolds have a troglodyte or two to help them, they will eventually get used to the stench themselves, but humans likely won't.
Feather balloon - A bladder of some sort can be stuffed with feathers and then have fresh intestines tied off at both ends and stuffed underneath. Within a few hours, this becomes a bloated sac, ready to go off if somebody stumbles onto the bladder and steps on it, bursting the bloating intestines and creating an unpleasant stink, while also jetting a load of feathers everywhere. This will make them easy to see for ambushing kobolds, while making it difficult for the victim to get out of a sudden cloud of feathers floating around.