Not in this thread, no. So far this has been a reasonably civil discussion on differing views and opinion on a work.ChrisNichols wrote:Nice straw man, Jester. No one said any of that.Jester of the FoS wrote: As long as you hold to the idea that dungeon crawls are bad, long story-based campaigns are good, munchkins and powergamers are pure evil and that role-playing is the only true way to salvation then, maybe, no one will criticize you for your non-canon ideas and suggestions.
Or as civil as a discussion can be when its soul purpose is to tear apart a book. No worse than a newspaper critic’s though…
My post, however, was a response to the statement that these boards tend to be open to ideas, the general assumption that we aren’t critical of others and are open to the wildest flights of imagination. Something that sadly isn’t always true as many hold very elitist attitudes towards different styles of gameplay. A similar sentiment can been seen on Dragonlance boards, another setting where there is a distinct style and emphasis on story and character over “kewl lewt” and combat. The idea being that our gaming has "evolved" from those immature players who enjoy combat, monty haul games or crossover tales where Strahd fights the Predator and a few Aliens.
Quite true, but that is not a decision the authors were able to make. They have to make a living and that entails writing the books they’re given.ChrisNichols wrote:Given the number of domains that are still underdetailed, the material that never got updated between editions, the secret societies, artifacts, NPCs and other material hinted at in previous books, and meta-plot developments that had been set up, do you seriously think there was a lack of possible new material that could have and should have been addressed before VRGttMists?Jester of the FoS wrote:How can something be continuous and living if it doesn't do anything new?
I wouldn’t have chosen that book either and the Fraternity decided to focused on Gazetteers for our first net-projects as well.
But sooner or later we will have to do something new -perhaps with a land or perhaps with an NPC- and someone, somewhere is going to take umbrage because our version doesn’t fit with theirs. I know at least one person from the message boards who is going to look at the forthcoming Timor gaz and scowl at what I wrote.
Hobble is a strong word. Kinda. I think…ChrisNichols wrote:Forgotten Realms is continous and living, and is always coming out with new stuff, but they don't hobble the setting every other book.
But there are good Realms products and bad Realms products and ones so terrible everyone shudders and ignores them. I was turned off the setting for the better part of a decade after I tried to read Darkwalker on Moonsae.
They can’t all be winners…
However, comparing a small niche setting with a flagship book is a bad example. The average quality of a Realms book will always be higher because the stakes are; far more sales rely on putting out Realms books that don't suck. And people still complain.
In a niche setting that will never have the best writers in the company assigned to it and never have the best editors and developers working on it, there will always be a higher ration of bad books to good.
This is even more so when the setting is licenced and a short-term project at best.
Still only a single error on a topic that has received very limited attention. And far less worse than some of the glaring timeline mistakes that have been cropping up since the Black Box.ChrisNichols wrote:The garbled, impossible Mistways jump to mind.Jester of the FoS wrote:How does it contradict canon?
(Other than Sal which, as pointed out, would have been corrected before the book saw print.)
You mean like Domains of Dread when it decides to dump the Gothic Fantasy style for Fantasy Horror? Or Ravenloft Third Edition which discards the long-used concept of outsider player characters and escape form a demiplane?ChrisNichols wrote:No, at best, it consciously breaks away from the traditional tenets (not tenants) of the setting - something I'd question in any case. At worst (or, in reality, rather), it ignores or never noticed these design concepts, damages the setting in the long-run, gets a number of things flatly wrong, provides nothing truly new, trampling previous work, and solidly defines setting elements that should remain mysterious.Jester of the FoS wrote:All it does -at worst- is break away from the traditional tenants of the setting.
Ouch.ChrisNichols wrote:Good. The books are in the same league.Jester of the FoS wrote:I can understand people not liking what is a different approach to the world, but this is tearing apart a book to the same extent as CoD!
The ‘loft has seen some spectacularly bad books with little redeeming or useful qualities. Forged of Darkness and Requiem spring to mind. I’d judge Mists in the bottom ten but hardly in the same league with CoD.
The same sport maybe. Bench warming with HoL perhaps…
Looking back after my initial posts I was surprised by the support it had received. You are right that the book received an otherwise warmer welcome than it might have otherwise gotten. However, any negativity is still an abrupt paradigm shift from how it was reviewed. Joel even started this thread special to hear the negative review, curious at what any complaint could be.ChrisNichols wrote:I agree that the initial reaction was overwhelmingly positive. I suspect that this was because, with the cancellation of the line, people were thrilled to eke out one last bit of Ravenloft material before the flow cut off. But, I read the PDF and was surprised no-one else saw any problems with it.Jester of the FoS wrote:This is a very interesting thread, especially give how everyone loved VRGtMists when it was first released. There was some debate on whether or not power checks were failed but nary a negative word. And people raved about Oubliettes and the Fugued. Now they're jumping at the chance to sink teeth into it.
However, I think you overstate the amount of criticism in this thread. There's been just as much (if not more) continued support of VRGttMists as criticism.
ChrisNichols wrote:Yes, it certainly does say something about the authors and editors involved that Van Richten's Guide to the Mists came out like it did. Just not something good.Jester of the FoS wrote:Personally I think the authors did the best they could. They were assigned the book and had to write it. Then an author dropped out and someone new had to come in.
This book could have very easily turned into a tome on Mist Horrors and Mist Ferrymen. Instead we get a book on powers that can be used to modify a variety of creatures -add spice to many a beast- and an explanation for Richten Haus (a domain without a lord that has been around for years!)
It’s not great, but it’s a testament to the writer’s that it’s as bearable as it is.
Chris Nichols
I’m not a great writer. I would say I’m passable; at best above average. And I would have no idea how to turn “VanRichten’s Guide to the Mists” into a decent book. Oubliettes alone would never have occurred to me and I’d likely never had moved from the obvious: Mist horrors and Mist ferrymen, with possibly a transient golem to break things up.
Even before the book saw light there were concerns on the subject (this is probably another reason the reviews were so positive. People were simply surprised at the range of topics).
It’s a terrible idea for a VRG. It’s setting-specific with no outside use. It deals with subjects better left obfuscated. It isn’t iconic to the genre. It lacks any elements of tragedy, romance, personality or the gothic.
It was a book doomed from the very start.
But it’s not totally and completely useless, and that’s better than it could have been.