
Things i changed, removed or added.
1. Mist-Snatching; while this could be used to abduct or transport players or a group of npcs to some domain or particular adventure location it made little sense to use it all the time and in the way of teleport to the next "episode" of our series. Used it more of a now its a gothic horror adventure signal, mists at the start was the intro for it, with no plane shift or teleport. See no 4. below.
2. Failing power checks granted certain benefits in the first few levels. This kind of sucked, as some players wanted to have the benefits, and i changed it so that failing power checks just drove the character insane and madness rules came in. You committed evil, you became tainted by action, inaction, artifact or substance? This meant that evil spirits could effect you and you would become insane. This worked great in all aspects.
3. Darklords not dying and returning almost indefinitely (only in hell could this actually happen). That felt like pointless and made victory and resolutions feel pointless. So each adventure was important and darklords would die and be later replaced by some other corrupt fella. Or not and the region would be purified.
4. Domains and the ravenloft setting being a setting unto itself and not domains within the setting, oerth or krynn or faerun or other, we were playing in. So no ravenloft as setting but domains were actual locations in the main setting we played at. Cursed small kingdoms of sorts.
5. Dark Powers. We have deities already and do not need a generic "do whatever DM and its fine". There are also these almost random religions and pseudo-religions in ravenloft and this felt like a badly stitched full body wild west woolen underwear. And since i had applied no 4. (see above) i could use the deities already in the settings, usually some divergent version of them, and this created cohesion and made sense.
6. Now this meant that i had cool gypsies in all my settings, the vistani, that could do all sorts of stuff to get players in adventures.
7. Did some more stuff i cannot remember now, but will post them if i will.
Of course this meant changing many things in the adventures, but it was fun and i liked it.
What did you fellas do?
