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Suggestion: I believe that Tristen's charming bite should have the "If the target takes damage, he or she can repeat the save"
I also think that he should be "boosted up" to CR 8 or something, perhaps by increasing his hp or damage.
Good idea.alhoon wrote:Suggestion: I believe that Tristen's charming bite should have the "If the target takes damage, he or she can repeat the save"
I haven't checked his exact CR yet and just eyeballed it. It's probably higher.alhoon wrote:I also think that he should be "boosted up" to CR 8 or something, perhaps by increasing his hp or damage.
Jester of the FoS wrote:I haven't checked his exact CR yet and just eyeballed it. It's probably higher.
I just wanted to see if the forms-as-variants approach worked. He still needs some border closing powers and maybe some lair details. And his other forms should have additional legendary actions that should boost his damage per round.
That should be added.therealvang wrote:A few thing I could suggest for addition to his vampyre form would be his ability to shapeshift into a worg.
Magic items were mandated in 3e, so everyone is stacked with magic for math reasons. Unless an item has a name and/or is an iconic part of the character I'm included to ignore it.therealvang wrote:His 3.0 version in Gazetteer Volume 1 says he owns a +2 greatsword, Bracers of armor +3 (I assume these are just bracers of defense) and a ring of protection +3 if we added these items as they are in the DGM his AC would go up to 18 (I don't know if he can benefit from the items as a ghost)
As above, 3e tended to have a lot of mandated powers. Like feats or ghost powers. They're just there because the rules say they were needed (for that edition) not because they serve a purpose.therealvang wrote:For his ghost form he has some ability's in 2E that didn't seem to come over to his 3.0 version but exist in the van richten guide to ghosts.
Cause Revulsion Save vs Paralysis or maybe a call for a horror/fear check.
Gaze attack Which accelerates aging which sound crazy for 5e.
Keen 40ft radius Save or die which also seems to crazy for 5e
In 2nd Edition this took 2 turns, not rounds. Which was 20 minutes/rounds. It definitely an out-of-combat power done as a short rest. Which makes it something kept out of his main statblock.therealvang wrote:lastly he has a ability in both forms to spend a round absorbing essence from the border ethereal recovering all his hit points but leaving him incapable of acting for two rounds.
That was sorta my line of thinking with the items as well. I know the bracers would really fit into my game pretty well and the +2greatsword would allow him to use his STR for attacks and help him to keep up his guise as a normal human being should he be attacked by some over zealous adventures before they know what they are dealing with also they would probably up his CR to be closer to where Jacqueline is. Tristen and her only had a single point of difference between their CR's in 3.5. Let me know what you guy think about the horrifying visage suggestion.alhoon wrote: If you beat him, you should get something for your trouble...
1. I think that 5e goes back to the fundamental rule "do what's best for the story and don't sweat so much for the rules. They're a framework for you to play the DM's story".Ender wrote:In your system, Ethereal Empathy and Ghostsight got wrapped up into the Gravesight Dark Shadow. I think that makes perfect sense. However, the player can't have the benefits of two Dark Shadows (Gravesight and Haunted), which I think I agree with. At least, it makes sense that they shouldn't have more than one without an actual mechanical drawback. Also, how would you replicate the bloodlines in Legacy of the Blood? To me, they sort of seem like distinct Human subraces more than backgrounds or Dark Shadows. What do you all think?
1. Right, I definitely get that feel. I suppose I should have said: "Why kind of mechanical drawback would others propose for having more than one Dark Shadow?" or "What variant to Dark Shadows would people propose to accomplish this?"alhoon wrote:1. I think that 5e goes back to the fundamental rule "do what's best for the story and don't sweat so much for the rules. They're a framework for you to play the DM's story".
If it fits, have him gain a 2nd dark shadow. If you feel it's unbalanced, put a slight mechanical drawback.
2. I live very very much your idea about the human subraces. Awesome for Vistani too.