Gonzoron of the FoS wrote:I love this. hilarious!Quinntonia wrote:Well, after embarrassing the much lower level Constable and disarming him, the knight chases him out of the church and addresses the crowd accusing the local priest of witchcraft, only to be yelled down by the crowd that they know about this, and that he is doing the sacrifice every night to protect the town and trying to appease the spirits. Well, he gets arrested and now has to be bailed out and can't be armed in town.Well, I think you're on the right track. They can easily take out anyone in town, including the authority figures, but they should know by now that that's not the right answer. And once the zombies show up, everything changes. They'll have a clear threat that they can fight, and as you said, you'll be making the zombies infectious, so as to increase the threat. I would probably beef them up a bit too, since the infection isn't likely to take hold until after the battle. You want the battle to be somewhat challenging as well. If they somehoe know that the zombies are infectious, that alone could be what you need, since they'd have to adjust their tactics to avoid being infected at all costs. Fighting defensively and at range should make things harder for the tanks of the group.So, them being so much higher level than what the level of the module has been a problem, but very soon they will be facing hordes of infection zombies.
So, any thoughts about the next step, how have you handled this in your games?
I'm thinking of just having the first one that gets hit roll his Fort save right away...? Hmm, but you are right, maybe I should contrive a situation wherein they see how quickly the transformation happens to an NPC.