
(I'm not sure how I missed that. I check usually dailymtg.com every weekday.)
Eh... my buddy bought a box, and we did some drafts and sealeds over memorial day. There are definitely some powerful cards, and a few really fun ones. But on the whole, I wasn't feeling it. I like flickering effects more than most people, but with the shear number of them available, and all the ETB and Death triggered effects, it was just too busy. It reminded me of Lorwyn in that respect. The more stuff on the table, the more exponential the possibilities for tons little effects synergizing into something to worry about. Too many possibilities, too many what-if's.Strahdsbuddy wrote: How about the CARDS though?
That was my original first guess for the set. Avacyn's back, but be careful what you wish for, she's pissed! I think I would've like that better.Tying back to Ravenloft, couldn't the Avacyn Restored idea leads to a sort of Elena Faith-Hold zealotry where law and order swear an oath to "never let THAT happen again, everyone back to church!"
(emphasis added)MaRo wrote:Danger Room, Ivory Tower, Mishra's Workshop, The Helvault, Eye of Ugin, Lost Temple, Grand Central Station, Graceland, Wayne Manor, Ravenloft, The Mana Zone
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These are the meeting rooms that R&D most often uses (all of them are on the third floor). Most of the names are references to geeky things. The rooms closest to R&D, which we named, all refer to Magic. The one exception is The Danger Room (which is an X-Men reference; it's where they practice/battle). And yes, when we moved buildings we chose to keep The Danger Room alive.
I liked the last block but then I am an izzet fan, I love them but of course they fit my natureStrahdsbuddy wrote:Latest block hasn't excited me like the innistrad block that got me into the game initially. Call me for Return to Stensia!