
Encounter help.
- Korsahrath
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Encounter help.
I am working on a couple of fungus encounters that take place in a "grape farm." The grapes have been contaminated with a bluish fungus that is forming some grueling creatures. One creature I am facing problems with is the "Phantom Fungus," featured in the "Monster Manual I." I think I can create a scare out of it with its ability to us “Greater Invisibility” at will, but my party will only be within the levels of 1-2. How will the pc's overcome this fearsome menace of challenge rating 3?


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- Joël of the FoS
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Re: Encounter help.
Have the players go there with a NPC they like, and get the invisible fungus monster to snatch this NPC and attack him/her (a her is better in this scenario
).
The heroes will fear this friendly NPC's death and will react accordingly.
They'll feel like heroes and this encounter will be remembered.
Joël

The heroes will fear this friendly NPC's death and will react accordingly.
They'll feel like heroes and this encounter will be remembered.
Joël
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
- Korsahrath
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Re: Encounter help.
This is a great answer. But I need more answers xD Does the monster flee with the woman? And by their reaction, do you mean they will find a way to spot him out? The main problem is that they won't be able to see this creature. What can they do to see him? Is it by the monster holding the woman? I am just confused.Joël of the FoS wrote:Have the players go there with a NPC they like, and get the invisible fungus monster to snatch this NPC and attack him/her (a her is better in this scenario).
The heroes will fear this friendly NPC's death and will react accordingly.
They'll feel like heroes and this encounter will be remembered.
Joël
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Re: Encounter help.
It's been a while since I've seen this but don't fungus creatures usually have some fear of fire?
You could script it so the creature fights a bit, then suddenly feels threatened by the fire, and then retreats cautiously.
This will keep the tension up because the creature could come back later, encouraging the PCs to keep their visit short if they can.
You could script it so the creature fights a bit, then suddenly feels threatened by the fire, and then retreats cautiously.
This will keep the tension up because the creature could come back later, encouraging the PCs to keep their visit short if they can.
- alhoon
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Re: Encounter help.
A party of 3-4 1-2 lvl chars can kick the heck out of a CR 3 creature.
Especially if the creature wastes a round to eat an NPC. So, instead of it throwing a surprise attack on the PCs, have it attack the NPC by surprise and then waste a round to kill her. If the PCs manage to kill it within one round (not impossible), then they have saved the NPC! 


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- Korsahrath
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Re: Encounter help.
Only way they are able to see it is by the "eating" process?alhoon wrote:A party of 3-4 1-2 lvl chars can kick the heck out of a CR 3 creature.Especially if the creature wastes a round to eat an NPC. So, instead of it throwing a surprise attack on the PCs, have it attack the NPC by surprise and then waste a round to kill her. If the PCs manage to kill it within one round (not impossible), then they have saved the NPC!
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- Rotipher of the FoS
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Re: Encounter help.
Better yet, have two phantom fungi, one of which they kill to save the NPC. The other one gets away -- not too hard for an invisible critter -- but leaves tracks behind as it flees. Let the players brainstorm ways to handle an invisible opponent before they set out to follow its trail. That kind of problem-solving challenge can be more fun and memorable than a simple melee.
Love the idea of contaminated grapes that sprout fungus monsters, BTW!
Love the idea of contaminated grapes that sprout fungus monsters, BTW!

"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
- Korsahrath
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Re: Encounter help.
You can have a lot of fun with invisible melee enemies. Invisible missile enemies are just frustrating, unless the PCs can triangulate where the fire is coming from.
But invisible melee enemies are lots of fun. They can climb walls and leap down from ceilings, or sneak around obstacles quietly, or pop up from beneath the floorboads. If things go poorly, they can run at top speed to get away, while PCs can only infer where they are by sound - and even then they can throw or rattle items or otherwise make distracting noises to keep the PCs off the track.
Grappling enemies could use the PCs as a shield against the uncoordinated attacks of his allies. Those who've mastered tool use can get up to PC and slip their weapons out of sheaths, or tip over arrow quivers, etc., before making an attack.
One of my most memorable "boss fights" involved this. Click the spoiler text to read about it.
But invisible melee enemies are lots of fun. They can climb walls and leap down from ceilings, or sneak around obstacles quietly, or pop up from beneath the floorboads. If things go poorly, they can run at top speed to get away, while PCs can only infer where they are by sound - and even then they can throw or rattle items or otherwise make distracting noises to keep the PCs off the track.
Grappling enemies could use the PCs as a shield against the uncoordinated attacks of his allies. Those who've mastered tool use can get up to PC and slip their weapons out of sheaths, or tip over arrow quivers, etc., before making an attack.
One of my most memorable "boss fights" involved this. Click the spoiler text to read about it.
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- Rock of the Fraternity
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Re: Encounter help.
One good way of dealing with invisible foes is to bring something powdery yet sticky, like a bag of soot, or maybe flour. When attacked, just throw the stuff at your invisible opponent, and they'll be outlined. A magical alternative would be the Faerie Fire spell, but that rather requires you're being able to see the enemy. Also, I seem to recall it being outside the range of second-level characters...
- alhoon
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Re: Encounter help.
Rock wrote:One good way of dealing with invisible foes is to bring something powdery yet sticky, like a bag of soot, or maybe flour. When attacked, just throw the stuff at your invisible opponent, and they'll be outlined. A magical alternative would be the Faerie Fire spell, but that rather requires you're being able to see the enemy. Also, I seem to recall it being outside the range of second-level characters...
I did exactly that IMC once. Flour. Sure, not as good as glitterdust, because invisibility affects anything that touches you (to a reasonable degree) but good to decrease miss chance from 50% to 20%.
Also don't forget footsteps on mud or snow, or an NPC victim's blood.
I don't recall that particular creature, but invisibility or not, the PCs could think of a way to spot which square this one is occupying one way or another so they would only have to deal with the 50% miss chance.
Just make sure the place is muddy... or bloody.
PS. Fungi aren't smart. What's the intelligence of that critter?
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- Sareau
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Re: Encounter help.
If the players are having trouble, let it start raining-that always helps fight the invisible.
- Korsahrath
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Re: Encounter help.
What is different effect would glitterdust have from flour? Wouldn't they both outline the foe? Please give more detail.alhoon wrote:Rock wrote:I did exactly that IMC once. Flour. Sure, not as good as glitterdust, because invisibility affects anything that touches you (to a reasonable degree) but good to decrease miss chance from 50% to 20%.
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