Jeremy16 wrote:
The "woke" crowd says skin tone shouldn't matter in a fantasy world because it doesn't necessarily conform to the real world. But, obviously, it does matter in the real world or they wouldn't be putting so much gosh-darn energy into gender- and race- flipping everyone and everything.
You can't have it both ways. If it's important enough to change then change it and own it. This "well it could be this or it could be that based on how you interpret it" just confuses things and leads to needless arguments over the authors' intent.
Generally, I'm fine with swapping with races in order to be more inclusive because I truly believe representation for all people matters. But don't be so coy about it.
You most certainly can have it both ways. Especially in the context of a fantasy role-playing game, which is targeted directly at or to the faceless reader's imagination. It's a difficult task no doubt (just look where people took D&D; the crazy accusations against the old flag bearers), but not impossible. And the greatest tool that can be used to reach out to and "include" everyone (even the overly sensitive), in the real world, is impartiality. For them to present norm-breaking (some might even say escapism) options for a fake world...where the stink of the shit of humanity in the real world has no place (escapism haha). Or, that it only has a place in the game if your table jams it in there, whatever.
Leaving an imaginary world to be interpreted by the imagination isn't the publisher being coy. It's them doing their job.
If there were more text and art contrast in their products, neutral text, artistic interpretation and then variance, then I believe they'll be on the right path to truly focusing on kickstarting the imaginations of all.
Take Mordent as an example. Text is open and impartial. Skin tone runs the gamut, no mention of it being tied to social class etc. The pictures of one noble line suggest a dark skin tone. You can take that how you want: dark skin nobles in general, or this particular bloodline just happens to have dark skin. Either way it's interpretive. And that's assuming that the reader even gives a shit about that sort of thing!
Only thing I would do, if there was a follow-up product, is to artistically portray Godefroy different. To help further push the fact that a) it's up to the reader/DM to determine the superficiality of their NPCs, b) Godefroy could be anything, even a she, and c) the Dark Lord's/NPC's look is irrelevant, as they represent/vehicle something more than that. And yes, internet fools that probably should focus on getting a shower but who won't will get pissed at that and get on with their rants and roars, but a clear statement of intent will neutralise their attack just fine. Continuity, and "canon", are tabletop. Full stop.
But that's just me.
Either way, these are just words from a faceless one. Think, say, and do what thou wilt.
Overall,
VRGtR wasn't half as hipster cooing as I thought it would be. A lot of (wrongstyle) hype pre-release, but the book is what it is.
I still prefer Black Box presentation. Ravenloft/D&D with elements and mechanics of or for moral play. But I'm bias, what with my time served, and an argument can be made that such mechanics limits certain styles of gameplay...
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"