- Index - Maps - The Land - The Folk - The Law - Encounters -
- Domains of Dread - Contribute -
The Farellian are a simple folk. Most are farmers. Those few that hunt the forest are revered as the greatest of rangers, as their profession is indeed a dangerous one.
Families in Farelle are large - up to thirteen children in a family is not unheard of, though many die young, falling pray to disease or the predators from the forest.
Natives of Farelle are all either human or half-Vistani. Most are rogues or fighters. As magic is looked upon with suspicion, there are no standard wizards in Farelle. Those that practice magic are Eremites (from Champions of the Mists), and viewed with suspicion.
The few good priests in the domain follow the philosophy of the divinity of mankind, and while they practice their rites as any other priests, they do not use magic. Native PCs that want to be priests do not gain access to spells, though they do obtain the ability to turn undead like a cleric.
Natives of Farelle are used to the wild, and gain a +2 bonus to their fear or horror checks when faced with wild beasts or lycanthropes.