Fumio Shinpi: Difference between revisions
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Fumio Shinpi disappointed his father by becoming an abjurer.Not only was his son a wizard instead of a warior but he was one that focused on defense instead of smiting his enemies. He considered him a complete coward which is very incorrect. He simply believes that the best way to take the battle to the enemy is to make yourself as invulnerable as possible before you rain destruction on them. His second most common spell school in his spell book is evocations which his father never noticed. After entering Ravenloft he started to get more and more interested in transformation and enchantment spells and started conducting foul experiments trying to create the ultimate warrior bound to his will. He got the idea from a red wizard of Thay that was brought in by the Dark Powers straight from Faerun. So far his experiments have had mixed sucess. He has managed to bind some to his will and to transform some as he liked but he hasn't managed to do both at the same time yet. | Fumio Shinpi disappointed his father by becoming an abjurer.Not only was his son a wizard instead of a warior but he was one that focused on defense instead of smiting his enemies. He considered him a complete coward which is very incorrect. He simply believes that the best way to take the battle to the enemy is to make yourself as invulnerable as possible before you rain destruction on them. His second most common spell school in his spell book is evocations which his father never noticed. After entering Ravenloft he started to get more and more interested in transformation and enchantment spells and started conducting foul experiments trying to create the ultimate warrior bound to his will. He got the idea from a red wizard of Thay that was brought in by the Dark Powers straight from Faerun. So far his experiments have had mixed sucess. He has managed to bind some to his will and to transform some as he liked but he hasn't managed to do both at the same time yet. | ||
Fumio Shinpi 12th lvl Abjurer(Necromancy and Conjeration Prohibited Schools) | |||
AC 14 | |||
HP 38 | |||
Str 10 | |||
Int 23 | |||
Wis 12 | |||
Dex 14 | |||
Con 12 | |||
Chr 14 | |||
Fort +5 | |||
Ref +6 | |||
Will +9 | |||
+16 Concentration | |||
+21 Decipher Script | |||
+21 Knowledge:Arcana | |||
+21 Knowledge:Geography | |||
+21 Knowledge:Royalty and Nobility | |||
+25 Spellcraft | |||
Magical Aptitude | |||
Leadership | |||
Chain Spell | |||
Spell Focus (Abjuration) | |||
Improved Initiative | |||
Improved Counterspell | |||
Scribe Scroll | |||
Heighten Spell | |||
Summon Familiar | |||
Craft Wand | |||
Scribe Scroll | |||
Known Spells | |||
0 Lvl | |||
Daze | |||
Detect Magic | |||
Detect Poison | |||
Read Magic | |||
1 Lvl | |||
Alarm | |||
Burning Hands | |||
Charm Person | |||
Endure Elements | |||
Enlarge Person | |||
Feather Fall | |||
Magic Missile | |||
Protection from Chaos | |||
Protection from Good | |||
Shield | |||
2nd Lvl | |||
Alter Self | |||
Arcane Lock | |||
Bear’s Endurance | |||
Fox's Cunning | |||
Gust of Wind | |||
Invisibility | |||
Knock | |||
Obscure Object | |||
Protection from Arrows | |||
Resist Energy | |||
Scorching Ray | |||
3rd Lvl | |||
Dispel Magic | |||
Explosive Runes | |||
Fireball | |||
Flame Arrow | |||
Fly | |||
Leomund.s Tiny Hut | |||
Lightning Bolt | |||
Magic Circle against Chaos | |||
Magic Circle against Evil | |||
Magic Circle against Good | |||
Nondetection | |||
Protection from Energy | |||
Suggestion | |||
Wind Wall | |||
4th Lvl | |||
Charm Monster | |||
Enlarge Person, Mass | |||
Fire Shield | |||
Fire Trap | |||
Ice Storm | |||
Lesser Globe of Invulnerability | |||
Lesser Globe of Invulnerability | |||
Remove Curse | |||
Stoneskin | |||
Wall of Fire | |||
Wall of Ice | |||
5th | |||
Baleful Polymorph | |||
Bigby.s Interposing Hand | |||
Break Enchantment | |||
Cone of Cold | |||
Dismissal | |||
Dominate Person | |||
Mordenkainen’s Private Sanctum | |||
Permanency | |||
Transmute Rock to Mud | |||
Wall of Force | |||
Waves of Fatigue | |||
6th | |||
Antimagic Field | |||
Bear’s Endurance, Mass | |||
Bigby.s Forceful Hand | |||
Bull's Strength, Mass | |||
Chain Lightning | |||
Globe of Invulnerability | |||
Guards and Wards | |||
Mass Suggestion | |||
Otiluke.s Freezing Sphere | |||
Revision as of 18:07, 2 December 2012
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This section contains Homebrew non-canon info, created by fans |
Fumio Shinpi disappointed his father by becoming an abjurer.Not only was his son a wizard instead of a warior but he was one that focused on defense instead of smiting his enemies. He considered him a complete coward which is very incorrect. He simply believes that the best way to take the battle to the enemy is to make yourself as invulnerable as possible before you rain destruction on them. His second most common spell school in his spell book is evocations which his father never noticed. After entering Ravenloft he started to get more and more interested in transformation and enchantment spells and started conducting foul experiments trying to create the ultimate warrior bound to his will. He got the idea from a red wizard of Thay that was brought in by the Dark Powers straight from Faerun. So far his experiments have had mixed sucess. He has managed to bind some to his will and to transform some as he liked but he hasn't managed to do both at the same time yet.
Fumio Shinpi 12th lvl Abjurer(Necromancy and Conjeration Prohibited Schools)
AC 14
HP 38
Str 10
Int 23
Wis 12
Dex 14
Con 12
Chr 14
Fort +5
Ref +6
Will +9
+16 Concentration
+21 Decipher Script
+21 Knowledge:Arcana
+21 Knowledge:Geography
+21 Knowledge:Royalty and Nobility
+25 Spellcraft
Magical Aptitude
Leadership
Chain Spell
Spell Focus (Abjuration)
Improved Initiative
Improved Counterspell
Scribe Scroll
Heighten Spell
Summon Familiar
Craft Wand
Scribe Scroll
Known Spells
0 Lvl
Daze
Detect Magic
Detect Poison
Read Magic
1 Lvl
Alarm
Burning Hands
Charm Person
Endure Elements
Enlarge Person
Feather Fall
Magic Missile
Protection from Chaos
Protection from Good
Shield
2nd Lvl
Alter Self
Arcane Lock
Bear’s Endurance
Fox's Cunning
Gust of Wind
Invisibility
Knock
Obscure Object
Protection from Arrows
Resist Energy
Scorching Ray
3rd Lvl
Dispel Magic
Explosive Runes
Fireball
Flame Arrow
Fly
Leomund.s Tiny Hut
Lightning Bolt
Magic Circle against Chaos
Magic Circle against Evil
Magic Circle against Good
Nondetection
Protection from Energy
Suggestion
Wind Wall
4th Lvl
Charm Monster
Enlarge Person, Mass
Fire Shield
Fire Trap
Ice Storm
Lesser Globe of Invulnerability
Lesser Globe of Invulnerability
Remove Curse
Stoneskin
Wall of Fire
Wall of Ice
5th
Baleful Polymorph
Bigby.s Interposing Hand
Break Enchantment
Cone of Cold
Dismissal
Dominate Person
Mordenkainen’s Private Sanctum
Permanency
Transmute Rock to Mud
Wall of Force
Waves of Fatigue
6th
Antimagic Field
Bear’s Endurance, Mass
Bigby.s Forceful Hand
Bull's Strength, Mass
Chain Lightning
Globe of Invulnerability
Guards and Wards
Mass Suggestion
Otiluke.s Freezing Sphere