If there was one thing that was missing from a medieval fantasy setting like the traditional D&D is gaining land in exchange for service and rules on how to handle it. And I took steps to remedy the situation, after a lot of effort.
Behold: Rules for ruling manors by yours truly.
The rules that were missing from D&D next: Ruling fiefdoms!
- alhoon
- Invisible Menace
- Posts: 8831
- Joined: Thu Dec 11, 2003 6:46 pm
- Location: Chania or Athens // Greece
The rules that were missing from D&D next: Ruling fiefdoms!
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
- ewancummins
- Evil Genius
- Posts: 28523
- Joined: Tue Oct 25, 2005 1:35 pm
Re: The rules that were missing from D&D next: Ruling fiefdo
Manorial systems, FTW.
I'll have to check this one out.
It reminds me that at some point I really do have to run Pendragon again.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
- alhoon
- Invisible Menace
- Posts: 8831
- Joined: Thu Dec 11, 2003 6:46 pm
- Location: Chania or Athens // Greece
Re: The rules that were missing from D&D next: Ruling fiefdo
I can always email it to you if you want.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!