I must try these out!Le Noir Faineant wrote:Arx Fatalis being a shining example, FYI, or, Deadly Premonition, which in my humble opinion is the single best horror game ever done.
Edit: Deadly Premonition is XBox360 and PS3 only.
I must try these out!Le Noir Faineant wrote:Arx Fatalis being a shining example, FYI, or, Deadly Premonition, which in my humble opinion is the single best horror game ever done.
I hadn't heard about that, but I know the Auction House will take in-world gold or real world cash.High Priest Mikhal wrote:Personally, no. I mean I love the previous Diablo games and xpacs, but this blurb I read about how you can buy--using real money--experience levels has me wondering.
That's more reasonable. I think they know WoW has reached maximum saturation and they're on maintained. Plus they've grown aware of people hopping on and off, playing for 3 months then taking a break to play other games. And with a year before the next expansion, Blizzard was aware WoW: Cataclysm players had seen all the content and would be easily lured away.High Priest Mikhal wrote:Throw in this promotion where, if you agree to maintain a subscription to WoW for a full year, you get automatic beta access to Mists of Pandaria, Diablo 3 free, and an in-game (WoW) mount called Tyrael's Charger and I have to ask what the mad grab for cash is about? Have they overextended themselves financially?
Blizzard has a solid reputation for testing and not releasing content until it is ready. They seldom announce release dates until the game is solid. We've known about Diablo for a couple years now and they didn't announce the release date until a few weeks back. They even delayed the first Warcraft expansion (Burning Crusade) by a couple months and missed the Christmas rush because the game wasn't ready. Them I have faith in.High Priest Mikhal wrote:If so, what does that mean for D3? Are they releasing it prematurely or have they taken the time to debug it as much as possible? I'll wait for the reviews to come out.
IV (known to me at the time as II) will probably always be my favorite, so IX was a nice throwback. One of these days I need to actually finish it and move on to X, so I'm only 1 Plasystation system behind, not 2.High Priest Mikhal wrote:I thought FF XIII was pretty good (better than XIII-2), and yeah. IX was damn fun.
Apparently you didn't play Cataclysm when it was released. They didn't wait like they did with BC; they did rush it. Of course the same devs who did Classic and BC quit or were fired before Wrath came out and since then they've stopped focusing on making the game feel Warcraft-ian and instead put their effort into mass appeal. Patch 4.0 (pre-Cata prep) has been likened to SWG's NGE and I can see why. The difference between 3.3 and 4.0 is night and day; some of the changes were positive (the initial abilities from chosen spec and the glyph system, a few stat mergers to simplify play) but the game was irrevocably altered and alienated millions of players worldwide, some of whom haven't come back. MoP is changing everything around yet again. I'll reserve judgment until I play it, but so far the info is making it look like WoW will be completely alien to what even current players know.Jester of the FoS wrote:Blizzard has a solid reputation for testing and not releasing content until it is ready. They seldom announce release dates until the game is solid. We've known about Diablo for a couple years now and they didn't announce the release date until a few weeks back. They even delayed the first Warcraft expansion (Burning Crusade) by a couple months and missed the Christmas rush because the game wasn't ready. Them I have faith in.High Priest Mikhal wrote:If so, what does that mean for D3? Are they releasing it prematurely or have they taken the time to debug it as much as possible? I'll wait for the reviews to come out.
Yeah, FF IV ranks up there; Cecil going from a Dark Knight to a Paladin is my favorite part. Of course my all-time favorite is FF VII; I spent months working my game, breeding chocobos to get the gold chocobo and Knights of the Round materia, working to beat the Emerald and Ruby Weapons, finding the Ultimate Weapons for each character, unlocking their ultimate Limit Attacks. It was quickly overshadowed by games like Wild Arms, Parasite Eve, Koudelka, Castlevania: SotN, and others I can't even remember but are sitting in my closet. I kind of went nuts buying PS1 and 2 games if they were anime'. It was the time when anime' was becoming easier to get but not yet hyped and commercialized by pop culture. ...I miss those days.Gonzoron of the FoS wrote:IV (known to me at the time as II) will probably always be my favorite, so IX was a nice throwback. One of these days I need to actually finish it and move on to X, so I'm only 1 Plasystation system behind, not 2.High Priest Mikhal wrote:I thought FF XIII was pretty good (better than XIII-2), and yeah. IX was damn fun.
Also need to finally play Strahd's Possession and Stone Prophet. Got them a while ago as a collector of all things Ravenloft, but I've never even popped them into the computer. sigh... (I did actually play Iron & Blood, but the less said about that, the better. )
Actually I was. I'd been playing for a couple years prior and probably haven't un-subscribed since for more than three or four months. Cataclysm changed everything, but considering how many quests, classes, zones, and the like changed (i.e. everything pre-Burning Crusade) it went off rather smoothly. I've played other MMOs and had big updates break the game.High Priest Mikhal wrote:Apparently you didn't play Cataclysm when it was released. They didn't wait like they did with BC; they did rush it. Of course the same devs who did Classic and BC quit or were fired before Wrath came out and since then they've stopped focusing on making the game feel Warcraft-ian and instead put their effort into mass appeal. Patch 4.0 (pre-Cata prep) has been likened to SWG's NGE and I can see why. The difference between 3.3 and 4.0 is night and day; some of the changes were positive (the initial abilities from chosen spec and the glyph system, a few stat mergers to simplify play) but the game was irrevocably altered and alienated millions of players worldwide, some of whom haven't come back.Jester of the FoS wrote:Blizzard has a solid reputation for testing and not releasing content until it is ready. They seldom announce release dates until the game is solid. We've known about Diablo for a couple years now and they didn't announce the release date until a few weeks back. They even delayed the first Warcraft expansion (Burning Crusade) by a couple months and missed the Christmas rush because the game wasn't ready. Them I have faith in.High Priest Mikhal wrote:If so, what does that mean for D3? Are they releasing it prematurely or have they taken the time to debug it as much as possible? I'll wait for the reviews to come out.
DKs, specifically Blood DKs, got the royal shaft. They used to be a DPS spec, but no! Blizz had to do something logical and make them self-healing tanks. A lot of us prefer the old Blood DPS/Frost tank configuration of Wrath. Not that I've quit playing my DK or haven't adapted; I just really miss being able to heal myself constantly in battle. And it kind of ruined my RP story. But the real gripe is the homogenized class abilities; remember when Blessing of Kings and Mark of the Wild did different things? Or when only shamans had a Heroism/Bloodlust ability? Or worse, taking away the world dragons! I never got the chance to kill them. And when they say they "want folks to hunt down world bosses," all I can ask is, "What world bosses?!?!" The Whale Shark, yes. Others...maybe the rare uber-tough creatures found in the Molten Front that are neutral, not agressive? I don't know. I haven't seen any "world bosses" around as I understand the term aside from said Whale Shark.Jester of the FoS wrote:Actually I was. I'd been playing for a couple years prior and probably haven't un-subscribed since for more than three or four months. Cataclysm changed everything, but considering how many quests, classes, zones, and the like changed (i.e. everything pre-Burning Crusade) it went off rather smoothly. I've played other MMOs and had big updates break the game.
And my main is a paladin, which was one of the most changed classes (next to hunter and warlock).
Never played a DK beyond the origin story, so I can't comment. Sucks but many classes got hit with a tonne of changes. I group with a hunter who had to adjust to being energy based rather than mana, which was huge and had a steep learning curve for a level 80.High Priest Mikhal wrote:DKs, specifically Blood DKs, got the royal shaft. They used to be a DPS spec, but no! Blizz had to do something logical and make them self-healing tanks. A lot of us prefer the old Blood DPS/Frost tank configuration of Wrath. Not that I've quit playing my DK or haven't adapted; I just really miss being able to heal myself constantly in battle. And it kind of ruined my RP story.Jester of the FoS wrote:Actually I was. I'd been playing for a couple years prior and probably haven't un-subscribed since for more than three or four months. Cataclysm changed everything, but considering how many quests, classes, zones, and the like changed (i.e. everything pre-Burning Crusade) it went off rather smoothly. I've played other MMOs and had big updates break the game.
And my main is a paladin, which was one of the most changed classes (next to hunter and warlock).
I remember sitting about for a couple minutes at the beginning of raids while we coordinated buffs, and I had to know who to kings, who to might, and such. Then keep track of recharging with multiple deaths changing countdowns.High Priest Mikhal wrote:But the real gripe is the homogenized class abilities; remember when Blessing of Kings and Mark of the Wild did different things? Or when only shamans had a Heroism/Bloodlust ability?
That might be a victim of levelling. They were meant to be special but suddenly you could solo them. And making them world raid fights meant only a minority of people would see the content that was very visible.High Priest Mikhal wrote:Or worse, taking away the world dragons! I never got the chance to kill them. And when they say they "want folks to hunt down world bosses," all I can ask is, "What world bosses?!?!" The Whale Shark, yes. Others...maybe the rare uber-tough creatures found in the Molten Front that are neutral, not agressive? I don't know. I haven't seen any "world bosses" around as I understand the term aside from said Whale Shark.
I do remember some oddities with the sub, but I don't recall it breaking my enjoyment of the game or making the quest chain unable to advance. I just moved on. Again, with thousands of reworked and altered quests, a few bugs are such a minor percentage of the game it's almost forgettable.High Priest Mikhal wrote:If you did play it at launch, surely you remember the Vashj'ir sub glitch and countless others that couldn't possibly have been missed in beta. Yet they released the xpac and it took months for them to get around to fixing them with the game live when they could have debugged the game faster had they just waited a month or two. And since Blizzard is their own publisher, they made the decision to come out on Dec. 7, 2010, themselves.
It's online via battle.net, so you need an internet connection and battle.net account (check and check, since you play WoW).High Priest Mikhal wrote:The few minutes I was on WoW today I heard some pretty mixed reactions to D3 in Trade. Some like it, some hate it, others can't play it because their machines are too underpowered, etc. I'm waiting on this until I learn if this is an online-via-Battle.Net-only game or if it can be played offline. If I want to deal with other people and their pettiness in real time, I'll stick with WoW. I love the first two games because they're mostly single player and I don't have to deal with others trying to give me advice or proclaiming how much I suck just because I don't do things their way.