Firstly, I figure I'll quote myself, just to keep things on track and threads separated:
Deewun wrote:An interesting hook could be finding a lost child in Kantora or Bergovista or wherever in Nova Vaasa you wanna be, who doesn't know how he got there, and doesn't speak the language. Doesn't speak any language that is known. You can then take him to see Dr. Illhousen, or perhaps a linguist of some kind, on a short side mission, creating an endearing NPC for your players to get used to. Once you find a way to speak with him, you gotta try to get him home. Hire an anchorite, find some vistani, or just wander blindly into the mists (or have the kid help you get lost in the city you found him, and as you twist and turn, you suddenly find yourself in Odaire). Lots of opportunities.
This also lead to a larger story, with the main villain of the campaign (a genocidal gnome thief/illusionist named Masque) worked with Maligno to bring all the boogeymen (from the BoSacrifices) to terrorize the children, as they are growing up and starting to forget him (a side-effect of the mists). But the deeper thought here (beyond the plot thread) is moving the domain to make it more accessible. Perhaps the city itself joins Darkon. Perhaps it becomes an island in the Nocturnal Sea. I think that there is certainly room to explore and move Odaire into the main core, or more use. Heck, maybe the only reason the domain has stayed stuck like it is is because of Maligno's control over it, and once he is destroyed (of course not permanently, but temporarily) the mists back off and you see landscape and more of the city. Maybe it transposes itself into Borca or Kartakass. There are many many options to take this one-stop domain and turning it into some much more useful and meaningful to Ravenloft as a whole, especially since it has such a fantastic theme to it that isn't repeated anywhere else.Deewun wrote:When I used the Created in my pirate campaign, I just goofed with the landscape a bit so that my crew could get their by boat, and sailing a bit through the mists.
Another possible hook (stemming from my pirate campaign) had Maligno gaslighting one of the crew to get him to perform a LOT of terrible acts all in the promises to give him his old body back (it was being controlled by a carrionete), but the dark powers twisted him into a terrible wooden carrionete creature (I had him on a Terror Tracks to become a chimera). The crew found him and after one going completely mad and the rest having to fight him and Maligno off, tied him to a cannon and dropped him in the middle of the ocean. But of course, this terrible chimera doll monster can't stay there forever, and could be used as another hook of some kind.
I'm rambling. I love Odaire a lot (ironic for someone with automatonophobia) and want to gather more and more ideas to get it more use. What do you guys think? About what I've added, about what you could add. Go crazy so we can hear your ideas about our favorite toy Darklord.