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PC Actions
Agale hits FW11 and FW12 for 17 HP and -5 to Attacks, blows up a thug.
Celeste deals 36 damage to Sodalis, Dazes (save ends), and Reeling Torment 1 Square (save ends)
Mercator deals 32 Radiant damage to Sodalis.
Nicolas gives Remy +3 Temp HP, misses Sodalis, but anyone hitting him regains 5 HP till the end of the battle.
Lia hits FoS 10 and SH1 for 23 damage.
Kerrian hits Sodalis for 10 Radiant, Blinds him, and lays down two zones (see below the map for what they do).
Nerit blasts Sodalis for 15 Lightning damage.
Rex leaves.
Recharges:
Thierri recharges Herme’s Fire
Andres recharges Frightful Force
FW1 does not recharge Strangling Darkness
FW3 does not recharge Strangling Darkness
“My patroness, Nerit.” Theroux said, grinning from ear to ear, despite the watery blood running from his hand. He had very white teeth, and they gleamed in the darkness. “La Belle Dame sans Merci, the Oracle of Waters, the Lorelei. The lovely slip of a water-fey who’s going to save all of our hides tonight.”Nerit wrote:"What did you say? What did you say, Theroux?" she hissed.
Andre moves down and uses Frightful Force on SH1, FW3, FW10. Hits all 3, dealing 11, 13, and 9 Thunder damage respectively, and pushing each of them 3 squares back. He then uses an action point and allows Night Terror and Katja to shift 2 squares and make a Basic Attack. (I’ll handle this in their sections)
Night Terror shifts over, and makes a basic attack against Summoned Horror 1. SH1 suffers a further basic attack due to starting in Night Terror’s Unspeakable Nightmare aura, and then three more basic attacks as Night Terror uses a Claw Flurry attack on SH1. So that’s 5 Claw attacks, +13 vs. AC. Three hits, dealing a total of 58 damage. This leaves SH1 with 5 HP, so…
Night Terror then spends an Action Point and tosses an Agony of Dreams vs. Will at SH1 and FW1, FW2, FW 3, FW4, and FW10. Hit, hit, miss, hit, hit, hit. Each of those takes 18 Psychic damage (SH1 dies) and is Dazed (Save Ends).
This bloodied FW1, so Night Terror finishes off with a Devour Dreams vs. Fortitude as an Immediate Reaction, which hits exactly, dealing a further 15 damage, and FW1 is Weakened (Save Ends).
Thierri is Dazed due to watching FW13 die, so he just tosses a Herme’s Fire onto Kerrian, giving him +9 Temp HP.
Alice uses a Dessicating Curse on Sodalis, hits, dealing 11 damage and Sodalis takes -2 to his defense till the end of Alice’s next turn.
Richard shoots Sodalis with a rifle, dealing a further 11 damage.
Katja moves south, and shoots FW3 with a crossbow twice (one for Andre’s buff, once as her regular attack). Misses once, criticals once for 13 damage.
Cerise double-moves to get into a better position.
Remy tosses a Seeking Winds at Sodalis and whiffs completely. Goes invisible as a minor action and moves away.
Athene sneaks over and waits for a chance to murder the De Casteele brothers.
Gauvain moves over to Sodalis, action points, and attacks with four Ravenskull Scythes vs. AC, hitting with all four for 46 damage and 10 ongoing fire damage (save ends). Then a Heat Metal vs. Reflex whiffs with a natural 1. Well, nobody’s perfect.
FoS Wizard #1 uses Blinding Shadows vs. Reflex on Night Terror. Misses.
FoS Wizard #2 uses a Strangling Darkness vs. Fortitude on Night Terror. Hits for 0 damage, NT is Restrained and takes Ongoing 15 Necrotic (save ends). Not being dazed, he then scoots out of melee range.
FoS Wizard #3 uses Blinding Shadows vs. Reflex on Night Terror. Hits for 15.
FoS Wizard #4 uses Blinding Shadows vs. Reflex on Night Terror. Hits for 10
FoS Wizard #10 uses Blinding Shadows vs. Reflex on Night Terror. Hits for 12.
This may have been unwise.Agale wrote:"Throw down your arms and surrender yourselves, you have already lost the day!"
Simon de Casteele uses Word of Pain vs. Will on Agale. Hits with a 27, dealing 15-10=5 Psychic Damage, and Agale is Immobilized (save ends).
Jacob de Casteele uses Word of Pain vs. Will on Agale. Hits with a 32, dealing 8-10=0 Psychic damage and Agale is Immobilized (save ends).
FoS Wizard #9 uses Strangling Darkness vs. Fort on Agale, misses with a 17.
FoS Wizard #11 uses Strangling Darkness vs. Fort on Agale, hits with a 22 (this is after the -5), Agale is Restrained and takes Ongoing 15 Necrotic (save ends both).
FoS Wizard #12 uses Blinding Darkness vs. Reflex on Agale, misses with a 17.
Summoned Horror #3 moves over and attacks Agale with 2 claw attacks vs. AC. Hits twice with two 28s, dealing 13 and 11 damage respectively, and Agale is Grabbed (escape DC 19).
11 Thugs move together and open up crossbow attacks on Agale. Eleven Crossbow attacks vs. AC. 26, 14, 26, 24, 32, 20, 30, 19, 22, 30, 17. That is 6 hits, for 8 damage apiece, total of 48 physical damage.
That’s a total of 77 damage, a grab, an immobilize, a restraint ongoing damage, and, which is enough to kill Agale dead. Cronax, let me know what you use the Intellect Fortress on, and I’ll negate the relevant damage. I’m not adding any of the effects/damage to him yet because of this.
Sodalis uses Arcane Secret to make a save versus Daze first. Passes with ease. He takes 10 Ongoing fire.
Standard Action to use The Beauty of Chaos, Close Blast 5 vs. Reflex. This targets Alice, Richard, Kerrian, Mercator, and Celeste. 20, 28, 16, 33, 31. Miss, Hit, Miss, Hit, Hit. Richard, Mercator, and Celeste each take 21 Necrotic Damage and are Dazed (save ends). Alice and Kerrian take 10 Necrotic damage. Celeste and Mercator are both now bloodied.
Minor Action to use Tail Slash, Melee 2 vs. AC on Gauvain. Natural 1, so whiff.
Saves!
FW1 saves versus Daze: Success
FW3 saves versus Daze: Fail
FW4 saves versus Daze: Success
FW10 saves versus Daze: Success
FW1 saves versus Weakness: Success
Sodalis saves versus Reeling Torment: Success
Sodalis saves versus Ongoing 10 Fire damage: Success, Alice makes him reroll, still a success.
Zones!
Spirits of Battle (Green Zone) = All PCs get +1 to attacks
Hawk’s Wind (Purple Zone) = PCs in this zone may shift 5 squares as a Minor Action, ignoring difficult terrain.
Victory Conditions:
Primary Condition
ACCOMPLISHED--Steal the Box of the Dead (F19) and get it either to Andre Theroux, or to one of the staging areas (and thus escaping).
Secondary Conditions
--Disperse Sodalis
--Kill Lord Balfour de Casteele
--Kill Count Wilhelm von Lovenhorst
--Kill Simon de Casteele
--Kill Jacob de Casteele
Tertiary Conditions
ACCOMPLISHED--Find Remy Lessard
Lose Conditions:
--Die. (This is obvious)
The Players
Others