The following are just proposed goals. Feel free to discuss them, to suggesst alterations (or removal), or to add new goals you think are missing from the list (Which is far from complete). At the end we should end up with a list of no more than 10 (No more than 5, ideally), which should compile them all:
- Keep the setting original staples (I would need some help here, guys): Horror, a Gothic Feel, the Dark Powers, the Mists, the Darklords, the Domains, the Vistani, the Legends and Prophecies... Any other?
- Include fan-created material (Domains, characters and other ideas) along with newer setting information (Church of Ezra, Carnival, the Dukkar, Fugued, Oubliettes, etc.) and everything we consider worthy of being included, integrating them to the mainstream.
- Increase playability, making each domain "richer", giving them plenty of rumors and adventure hooks, making the setting encouraging and exciting for new players, allowing them to have some information and some (small) chance to win
- Solve geographical and population problems, creating a real, believable world with population which are logically able to support the amount of predators in the world, to make cities like Port A'Lucine and Mordentshire more than big towns, and to allow distances between two distinct places in the map to give place to becoming lost, or not being able to reach in time.
- Solve temporal problems and timeline inconsistencies: Create a unified timeline which allows for easy reference in the creation of the world's backstory, make the timeline longer, allowing beings like ancient dead to be really "ancient", etc.
- Update the rules, keeping up with 4th Edition D&D