The Eye of Anubis: Cast, Experience, Treasure, Rules

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NeoTiamat
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The Eye of Anubis: Cast, Experience, Treasure, Rules

Post by NeoTiamat »

Experience Master List: – All XP awards are tabulated here, no XP awards are final and valid until they show up here.

Book Eleven Base Level: 10

Charles Martel, Level 12: 69,175/78,000

Lia Mournswaithe, Level 12: 66,650/78,000

Otto Schultheiss, Level 11: 63,225/66,000

Tomas Eisenwald, Level 12: 66,075/66,000

Kuzan, Level 12: 76,825/78,000

Sascha Dziemianovitch, Level 12: 73,850/78,000

Andre Theroux, Level 11, ECL 12: 71,250/78,000

===============================================

Note that many of you are doing projects for me, I don’t add XP until I have the finished product before me.
Last edited by NeoTiamat on Mon Jul 06, 2009 4:57 pm, edited 297 times in total.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
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NeoTiamat
Evil Genius
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Posts: 4119
Joined: Tue Sep 12, 2006 5:00 pm
Gender: Male
Location: Boston, Massachusetts, USA

Post by NeoTiamat »

Book One XP

2000 XP to Kage for preliminary art.

250 XP to Kage for a rather nice sketch of Kuzan being noticeable at the dinner party.

100 XP to Nathan for cryptographic efforts.

250 XP to DocBeard for the first perfect NPC in.

500 XP to Rock for some very nice posting.

750 XP to Nathan for three more NPCs.

750 XP to DocBeard for three more NPCs.

250 XP to Tarlyn for his first NPC.

900 XP to Nathan for three more NPCs (bonus 150 due to one being highly complex).

750 XP to DocBeard for three more NPCs.

150 XP to Nathan for *more* cryptographic efforts.

250 XP to Lostboy for a really twisted idea.

500 XP to Lostboy for the map.

100 XP to Yalenus, Lostboy, Nathan, DocBeard, Rock, and Whistler for feedback.

250 XP to Kuzan for more little portraits.

500 XP to Nathan for songwriting expertise.

250 XP to Whistler for a very nice post.

500 XP to Lostboy for further cartographic efforts

End of Book One XP

2,000
500 - Rock
500 - Whistler
250 - Nathan
250 - Lostboy

Book Two XP

250 XP to Lostboy for further cartographic efforts

250 XP to Kaitou Kage for Lily Sketch

250 XP to Yalenus for good posting.

500 XP to Lostboy for yet more cartography

500 XP to Lostboy for cooperation.

500 XP to Nathan for assisstance.

500 XP to DocBeard for posting.

250 XP to Yalenus for posting.

100 XP to Kaitou Kage for side RP

500 XP to Rock for Lia portraiture.

250 XP to Kaitou Kage for Lily Ink

-264 XP from Kaitou Kage for scrolls

100 XP to Yalenus for damning us all. (Or at least all the PCs, I enjoyed it.)

164 XP to Kaitou Kage for Charles Martel sketch.

100 XP to Kaitou Kage for Kuzan sprite.

250 XP to Lostboy for maps.

100 XP to Lostboy for side-RP

250 XP to Lostboy for maps

250 XP to DocBeard for posting.

250 XP to Yalenus for getting the last NPC in before the next ice age.

500 XP to Whistler for posting.

250 XP to Nathan for posting.

500 XP to Lostboy for maps.

250 XP to Kaitou Kage for art.

100 XP to Yalenus for Side RP

100 XP to Nathan for Side RP

100 XP to Khalil for Side RP

100 XP to Kaitou for Side RP

200 XP to Rock for Side RP

500 XP to Whistler for AIM-ing

500 XP to Lostboy for AIM-ing

500 XP to Kaitou Kage for art

500 XP to Rock for AIM-ing

100 XP for Nathan, Rock, Lostboy, Kaitou Kage, Whistler, YalenusVeler, Docbeard for feedback

500 XP to Kaitou Kage for *more* art

500 XP to Rock for art

500 XP to Nathan for AIM-ing

750 XP to Kaitou Kage for Samael drawing and for a bit of ancillary assistance.

500 XP to DocBeard for epic hero speech at Cavendish

250 XP to Otto for nearly getting killed by Viktor

750 XP to Yalenus for more damnation.

500 XP to Yalenus for Posting (catching up on my part)

250 XP to Rock for battle limerick.

250 XP to Whistler for thoughtfulness.

500 XP to Kage for Jervis

100 XP to Rock for RP.

500 XP to Rock for villain logs.

End of Book Two XP

2,000 to everyone for surviving in Book Two, congrats all around.

Book Three XP

500 XP to Nathan for massive RP.

100 XP to Nathan for Appearance Brief.

100 XP to Tarlyn for Appearance Brief

100 XP to DocBeard for Appearance Brief.

100 XP to Whistler for Appearance Brief.

500 XP to Whistler for Campaign Journal Prologue

100 XP to Lostboy for Appearance Brief

250 XP to Kaitou Kage for posting well.

100 XP to Andre for Appearance Brief

500 XP to Kaitou Kage for Khalil art

-750 XP from Kage for crafting.

200 XP to Whistler for side-RP

100 XP to Rock for side-RP

500 XP to Kaitou Kage for Otto Art

100 XP to Yalenus for RP

100 XP to Yalenus for spell-search.

500 XP to Kaitou Kage for Tomas Art

350 XP to Kaitou Kage for Marchand-Renier & Remy art.

500 XP (belatedly) to Lostboy for Elazig map.

100 XP to Nathan for RP

250 XP to Rock for argumentative posting

125 XP to Kaitou Kage for argumentative posting

500 XP to Lostboy for mapping

500 XP to Nathan for spells.

500 XP to Whistler for Glyph-defusing posting.

50 XP to Kaitou Kage for side-RP

200 XP to Nathan for side-RP

500 XP to Rock for art of everyone's favorite psychopath.

100 XP to Nathan for side-RP

50 XP to Kage for side-RP

250 XP to Kage for coloring Jervis

500 XP to Kage for colored Charles

750 XP to Lostboy for a map.

500 XP to Kage for colored Michel

750 XP to Andre for Pharazia notes.

100 XP to Nathan for side-RP

250 XP to Rock and Tarlyn for quality posting.

175 XP to Kage for being on the recieving end of his first Red Widow.

125 XP to Kage for posting.

525 XP to Nathan for spells

100 XP to Tarlyn, Lostboy for Shady/Smooth

1800 XP to Tarlyn for giant spell list.

500 XP to Kage for colored Dieter/Kuzan

500 XP to Nathan for songwriting

50 XP to Lia for spells

25 XP to Andre for spell (singular)

500 XP to Otto for quality posting. (Throughout)

250 XP to Lia for quality posting. (Fireball Scene)

50 XP to Tomas for spells (Don't ask)

500 XP to Kage for Psycho Kuzan Art

500 XP to Tarlyn for writing

250 XP to Tarlyn for research help

250 XP to Kage for coloring Otto.

50 XP to Kage for Smooth/Shady

500 XP to Kage for Samael drawing

50 XP to Kage for RP

500 XP to Lostboy for map

End of Book Three XP

3,000 XP to all for not getting fried by Cevdet Tarik and solving the mystery of the disappearing children.

Interlude/Book Four XP

250 XP to Lostboy for spells.

75 XP to Andre for mild work.

50 XP to Kuzan for RP

125 XP to Lia for Posting.

200/100 XP for all, for DM-response

500 XP to Nathan for administrative help

50 XP to Kage, Nathan, for side-RP

250 XP to Kage for Harris art

25 XP to Kage for RP

50 XP to Rock for RP

75 XP to Kage for 3 RPs

50 XP to Lostboy for RP

250 XP to Kage for Carter art

50 XP to Whistler for RP

100 XP to Andre for side-RP

100 XP to Whistler for Faruq dealing

25 XP to Kage for side-RP

100 XP to Nathan for side-RP

125 XP to Lia and Nathan for side-RP

50 XP to Nathan for prettying up the post.

250 XP to Lostboy for spells

375 XP to Lostboy for map

250 XP to Kage for Lily

-450 XP from Kage for scribing and crafting.

50 XP to Nathan for RP

25 XP to Kage for RP

50 XP to Rock for side-RP (above research)

50 XP to Nathan for side-RP (above research)

250 XP to DocBeard for Danger-RP (above dialogue)

125 XP to Nathan for the MDE

100 XP to Yalenus for side-RP

25 XP to Kage for side-RP

50 XP to Nathan for side-RP

250 XP to Kage for Sarari art

25 XP to Kage for assistance in picture finding

50 XP to Yalenus for assistance in picture finding

250 XP to Lostboy for quick-map.

75 XP to Nathan for shadowy work.

125 XP to Kage for Ulsaon art.

500 XP to Rock for writing.

250(225) XP to Tomas for summation of situation.

125 XP to Kage for Posting.

50 XP to Kage for side-RP.

50 XP to Lia for spells.

375 XP to Lostboy for item list.

125 XP to Kage for Dev and Pell sketches

500 XP to Rock for writing.

250 XP to Nathan for statting D. and I.

225 XP to YalenusVeler for Inventory help.

250 XP to Kage for drawing Andre.

100 XP to Andre for side-RP.

25 XP to Kage for side-RP.

50 XP to Yalenus and to Rock for side-RP.

End of Book Four XP

3,000 XP to all for saving some souls and getting out of Phiraz alive.

Book Five XP

1500 XP to Lostboy for the largest set of maps yet.

875 XP to Kage for some more artwork.

100 XP to Nathan for side-RP

100 XP to Lia for side-RP

150 XP to Kage for side-RP.

250 XP to Kage for BUTTONS!

250 XP to Andre for posting.

125 XP to Nathan for riddling.

500 XP to Kage for art.

50 XP to Kage for RP

125 XP to Kage for Story

250 XP to Kage for Ishaq Art

625 XP to Kage for Carter Art

50 XP to Kage for RP

50 XP to Nathan for RP

875 XP to Kage for various arts.

50 XP to Nathan for advisory work.

250 XP to Andre for posting (I love the ominous tone).

250 XP to Kage for Samael sketch, Sarari sketch, and Sarari ink.

575 XP to Kage for Lily, Otto, MR, Carter x2, Kuzan, Dieter sketches and Sarari color.

100 XP to Andre for side-RP.

1000 XP to Lostboy for map work.

End of Book Five XP

3,500 XP to all for defeating Marchosias and cleansing Dezbar Keep.

500 XP for exemplary posting all around during the finale.

Book Six XP

125 XP to Kage, Lostboy, Yalenus, Nathan, Whistler, DocBeard.

250 XP to Rock for some rather nice posting.

100, 100, 50 XP to Rock, DocBeard, and Nathan for side-RP respectively.

100 XP to Whistler, side-RP

50 XP to Andre, side-RP

375 Xp to Andre, Lia for Reports

250 XP to Kage for Remy Drawing

125 XP to Lia, for side-RP

50 XP to Tomas, Otto for side-RP

125 XP to Andre for final Report.

-1786 XP to Kage for crafting

136 XP to Kage for quality posting.

250 XP to Lostboy for map-work.

50 XP to Yalenus, Nathan, Rock for side-RP.

250 XP to Kage for Remy-art

125 XP to Whistler, DocBeard for quality posting.

50 XP to Yalenus for side-RP

50 XP to Nathan for side-RP

100 XP to Rock for side-RP

1000 XP to Nathan for miscellanea

100 XP to Tarlyn for side-RP

50 XP to Rock, DocBeard for side-RP.

50 XP to Nathan for side-RP

500 XP to Rock for quality Reveal.

25 XP to Kage for side-RP

125 XP to Otto for a 'friendly' competition.

50 XP to Andre for side-RP.

250 XP to Andre for 'serious' competition.

250 XP to Tarlyn for 'friendly' competition.

500 XP to Lostboy for map-work: Statue of Beyrath

250 XP to Kage for quality posting.

250 XP to Rock for two high-quality RPs.

500 XP to Kage for Kuzan reference sheet.

125 XP to Tomas for Ivor-Challenge

50 XP to Andre for help in the I-C

25 XP to Kage for help in the I-C

500 XP to Whistler for writing-credits.

50 XP to Rock, Kage for side-RPs.

1000 XP to Rock for two pieces of writing.

250 XP to Yalenus, DocBeard, and Whistler for the spelunking-RP

125 XP to Kuzan for the spelunking-RP

1500/4= 375 XP to Kuzan for Grand Feedback

1500/2 = 750 XP to Whistler, Nathan, Yalenus for Grand Feedback

1500/2 = 75 XP + 1500/4 = 350 XP (rounded up) to Lostboy for Grand Feedback

500/1 = 500 XP to Tarlyn for Grand Feedback

End of Book Six XP

3,500 XP for saving the souls of Kermanshah, and not getting too badly shafted by the Lords of Faerie in the process.

Book Seven XP

500 XP to Lostboy for map-work.

500 XP to Kage for Kuzan-Storm-Art

750+10 XP to Kage for "Here's Johnny!"

-760 XP from Kage for Provision Boxes.

750 XP to Rock for Feedback

250/2 XP to Nathan for posting.

200/2 XP to Rock, Nathan for side-RP

200 XP to Andre for side-RP

300/2 XP to Kuzan for side-RP

1250/4=325 XP to Kuzan for Lorelei.

100/2 XP to Rock for side-RP

200/2 XP to Rock for Side-RP

100/1 XP to Whistler for side-RP

100/2 XP to Rock for side-RP

300/4 XP to Kage for side-RP

200/2 XP to Nathan for side-RP

100/2 XP to Rock for side-RP

200/4 XP to Kage for side-RP

1000/2 XP to Lostboy for Map-work

500/2 XP to Lostboy for additional map-work (Climax of Jackal's Ruse)

200/2 XP to Rock for side-RPs (Fassahd & Cards)

100/2 XP to Andre for side-RPs (Fassahd)

200/4 XP to Kage for side-RP (Cards, Fassahd)

1250/4=325 XP to Kage for ar (Spite and Malice).

250/1=250 XP to Whistler for posting (Start of Book Seven Climax Battle).

250/4=75XP to Kage for for posting (Start of Book Seven Climax Battle).

250/2=125 XP to Nathan for posting (Start of Book Seven Climax Battle).

250/1=250 XP to DocBeard for posting (Start of Book Seven Climax Battle).

1000/2=500 XP to Lostboy for map-work (Book Eight over-map)

End of Book Seven XP

4,000 XP for smashing Cavendish's circle and destroying the Taint. Congratulations all around!

Book Eight XP

100/2=50 XP to Nathan for side-RP (Buying Gloves from Kuzan)

100/4=25 XP to Kage for side-RP (Selling Gloves to Charles)

1000/2=500 XP to Nathan, Whistler for Feedback (Book Seven)

1000/4=250 XP to Lostboy, Kage for Feedback (Book Seven)

1000/2=500 XP to Rock for Feedback (Book Seven)

2000/4=500 XP to Lostboy for Map work (Early, Mid Book-Eight Fights)

100/2=50 XP to Rock for side-RP (Thorns and Heartbeats)

200/2=100 XP to Rock for side-RP (Jervis and Kuzan, Parts 1 & 2)

300/4=75 XP to Kuzan for side-RP (Jervis and Kuzan, Parts 1 & 2, and Harris Massage)

100/4=25 XP to Kuzan for side-RP (With Otto)

100/2=50 XP to Otto for side-RP (With Kuzan)

500/2=250 XP to DocBeard and Andre for log-cleaning.

500/4=125 XP to Khalil and Kage for log-cleaning.

1000/4=250 XP to Kage for art (Kuzan and the Garuda)

1000/2=500 XP to Nathan for Decryption (The Government)

500/4=125 XP to Lostboy for Decryption (Man with the Hole in his head)

400/4=100 XP to Lostboy for Equipment list.

1000/4=250 XP to Lostboy for Mapwork (Book Eight Climax)

3000/4=750 XP to Kage for art (Harris Character Sheet & Summoning Circle)

Andre XP converted from 38,850 to 48,175, to account for Template.

200/4=50 XP to Andre for side-RP (Pelletier, Devereux)

400/2=200 XP to Nathan for Equipment List

1000/4=250 XP to Kage for art (Harris-Whack!)

100/4=25 XP to Kage for side-RP (Samael-Worry)

200/4=50 XP to Kage for posting (Autopsy)

400/4=100 XP to Kage for the Equipment List

100/4=25 XP to Andre for side-RP (Samael; Re: Pell)

200/2=100 XP to Lia for side-RP (Samael; Re: Pell, Kuzan)

200/4=50 XP to Kage for side-RP (With Otto, with Lia)

100/2=50 XP to Whistler for side-RP (With Kuzan)

250/2=125 XP to DocBeard for posting (Abbot & Prisoners)

500/2=250 XP to DocBeard, Nathan, and Whistler for Feedback (Book Eight).

500/4=125 XP to Kage and Lostboy for Feedback (Book Eight)

End of Book Eight XP

4,000 XP for slaying Ronoph and putting Night-Terror to flight. *Wild cheering*

Book Nine XP

2000 XP to DocBeard and Whistler for the First Anniversary of the Eye of Anubis.

2000/2=1000 XP to Rock, Lostboy, Yalenus, and Nathan for the First Anniversary of the Eye of Anubis.

2000/4=500 XP to Kaitou Kage for the First Anniversary of the Eye of Anubis.

800/2=400 XP to Rock for side-RP (Headband making with Kuzan, Abbot)

400/4=100 XP to Kage for side-RP (Headband making with Lia)

400/2=200 XP to Andre for side-RP (Lily & Humanity)

1000/4=250 XP to Kage for art (Guy Benoit Character Sheet)

400/4=100 XP to Kage for side-RP (Dieter the Lamordian Priest?)

400/4=100 XP to Kage for side-RP (Marchand-Renier and learning Akiri)

1500/4=375 XP to Kage for art (The Dancers!)

400/4=100 XP to Kage for side-RP (Harris and the Sending Offer)

400/4=100 XP to Kage for side-RP (Remy, Poetry, and Shoulders)

400/2=200 XP to Nathan for side-RP (Harris, Lamplighting Messages)

400/2=200 XP to Nathan for side-RP (Sarari, Cowardice)

400/2=200 XP to Rock for side-RP (Remy and MR, Reconciliation-sorta)

400/2=200 XP to Andre for side-RP (Devereux and Ergotism)

2500/2=1250 XP to Nathan for Posting (Sarari in Kamarn-Quse)

1000/2=500 XP to Lostboy for Posting (Dieter & Store-Demon)

3000/2=1500 XP to Lostboy for map-work (First, Second, and Third Battle Maps of Book Nine)

400/2=200 XP to Andre for side-RP (The J-Vision)

400/2=200 XP to Andre for side-RP (Remy's Issues)

200/2=100 XP to Andre for quality posting (J-Vision)

400/2=200 XP to Lostboy for posting (Sascha's Visions)

400/2=200 XP to Whistler for posting (Otto's Visions)

1,800/4=450 XP to Kage for art (The Big M)

800/2=400 to Nathan for posting.

800/2=400 to Whistler for posting.

400/2=200 to Andre for posting.

400/2=200 to Andre for miscellanous assistance (Damage crunching)

End of Book Nine XP

4,500 XP for surviving madness, emotional trauma, and Charles Devereux!

Third Interlude XP

2000/5=400 XP to Kage for side-RP (Remy's Interlude, Dieter's Decision, A Sickened MR, Fixing Dieter's Gun, Pleasantly chatting with Marchand-Renier)

800/2=400 XP to Rock for side-RP (Peacemaking with Lessard, Pleasantly chatting with Marchand-Renier)

800/2=400 XP to DocBeard for side-RP (Fixing Dieter's Gun, Pleasantly chatting with Marchand-Renier)

400/2=200 XP to Whistler for side-RP (Fixing Dieter's Gun)

200/2=100 XP to DocBeard & Rock for Epicness in the MR-RP.

200/4=50 XP to Kaitou Kage for Epicness in the MR-RP.

-2350 XP from Kage for item-crafting (very, very belatedly)

400/2=200 XP to DocBeard for side-RP (Talking to Menetnashte)

400/2=200 XP to Rock for side-RP (Talking to Menetnashte)

800/4=200 XP to Kage for side-RP (Talking to Menetnashte, Testing MR)

800/4=200 XP to Andre for side-RP (Talking to Menetnashte, Testing MR)

800/4=200 XP to Nathan for side-RP (Talking to Menetnashte, Testing MR)

800/4=200 XP to Kage for side-RP (Remy Forgiveness, MR Forgiveness)

3000/4=750 XP to Kage for art (800 for Guy/Aloise unfinished, 800 for Harris-Bath, 300 for Remy-Sketch, 300 for Buddies, 400 for Group, 400 for Kuzan-Ship)

1600/4=400 XP to Lostboy for map (Muhar map)

400/2=200 XP to DocBeard for side-RP (Devereux's Story)

400/4=100 XP to Yalenus for side-RP (Calling up the Goddess)

800/4=200 XP to Kage for side-RP (Awkward Moments with Harris and Menetnashte, More Awkward Moments with Harris)

1000/2=500 XP to Rock for songwriting (The EoA Theme Song)

Book Ten XP

400/4=100 XP to Yalenus for side-RP (Vedarrak)

400/2=200 XP to DocBeard, Rock for side-RP (The Many-Scarred Lamordian)

1000/4=250 XP to Lostboy, Kage, and Nathan for Feedback (Book Nine)

1000/2=500 XP to Rock and DocBeard for Feedback (Book Nine)

1600/4=400 XP to Kage for art (Guy and Ghost-Aloise)

400/2=200 XP to Rock for side-RP (Waxing Philosophical with Kuzan)

400/4=100 XP to Kage for side-RP (Waxing Philosophical with Lia)

4800/4=1200 XP to Nathan for Book Synopses (Books Six, Seven, Eight, Nine)

1200/4=300 XP to Kage for art (Otto with Guns sketch, Sarari with Bow sketch)

1200/4=300 XP to Kage, Andre for Tarot Cards

600/4=150 XP to Kage for old 'art' (Dieter & Kuzan. You want to see it, ask him)

800/4=200 XP to Rock for spells (From Blacklight to True Strike)

800/4=200 XP to Kage for art (Jervis and his Sword, Ink)

1000/4=250 XP to Kage for art (Golden Days of Kamarn-Quse, Ink)

800/2=400 XP to Whistler and DocBeard for posting (The Mummified Sausage)

800/4=200 XP to Kage for art (Vedarrak, Relaxed, Ink)

400/4=100 XP to Kage for side-RP (Dieter and Falkovnians)

400/4=100 XP to Nathan and Rock for side-RP (Getting the Ointments of True Sight)

400/2=200 XP to DocBeard for side-RP (Mandisa the Padawan)

400/4=100 XP to Kage for side-RP (Dieter & Remy flying)

400/2=200 XP to DocBeard for side-RP (With Andre, regarding Mandisa)

400/4=100 XP to Yalenus for side-RP (With Tomas, regarding Mandisa)

2000/4=500 XP to Yalenus for Grimoires, Batch 1 (First Ten)

800/4=200 XP to Kage for art (Basler-Inked)

1000/4=250 XP to Kage for art (Lebrecht-inked)

1600/4=400 XP to Kage for Mage Lessons writings.

8000/4=2000 XP to Lostboy for maps (Muhar Square, Leopold Boritsi Room, AM-Room, BT-Room)

800/4=200 XP to Rock for side-RP (Tomas & Lia post-battle, Tomas & Lia shopping)

800/4=400 XP to DocBeard for side-RP (Tomas & Lia post-battle, Tomas & Lia shopping)

800/4=200 XP to Kage for side-RP (Checking up on MR, checking up on Carter)

400/4=100 XP to Andre for side-RP (Discussing with Vedarrak)

End of Book Ten XP

4,500 XP for getting out of Muhar in one piece, and surviving your latest encounter with Cavendish

Book Eleven XP

1500/1=1500 XP to DocBeard for feedback

1500/2=750 XP to Nathan for feedback

150/2=75, and 1350/4=350, for a total of 425 XP to Lostboy for feedback.

(500/1) + (500/2) = 750 XP to DocBeard for Untold Tales

800/2=400 XP to Whistler for posting (Dissertation on Arcana in Charles's Room)

1500/2=750 XP to Andre for feedback

1500/4=375 XP to Kage for feedback

(600/2) + (200/4)=350 XP to Andre for Grimoires

1400/2=700 XP to Docbeard for the Room-Thoughts (Up till Jervis/Lia)

2000/2=1000 XP to Whistler for posting (the Death of Otto Schultheiss)

1000/2= 500 XP to DocBeard for Room-Thoughts, (Khalil, Samael, Guy, Otto, Sascha)

800/2=400 XP to DocBeard for posting (the Dwarven/Mordentish dictionary)

End of Book Eleven XP

5,000 XP for getting the Eye!

Book Twelve XP

2000/4=500 XP to Nathan for cutscene (Charles and Sarari)

2000/4=500 XP to Nathan for posting (The Epiphany of Charles Martel)

2000/4=500 XP to Kage for posting (The Collapse of Edmund Harris)

1600/4=400 XP to Kage for art (The Shadow-Andre Comic)

2000/4=500 XP to Lostboy for Feedback

2000/2=1000 XP to DocBeard, Rock for Feedback

1500/4=375 XP to Nathan for Feedback

1000/2=500 XP to Whistler for Feedback

400/4=100 XP to Rock, Kage for RP (Divination Spells)

400/2=200 XP to DocBeard for RP (Carter and the Guardians)

3000/4=750 XP to Lostboy for mapwork (Map 12A)

1200/4=300 XP to Kage for RP (Guardian 2.0, Anubite, Dieter)

400/2=200 XP to DocBeard for RP (Guardian 2.0)

400/4=100 XP to Rock for RP (Anubite)

400/4=100 XP to Nathan for RP (Guy)

1200/2=600 XP to DocBeard for RP (Lily, Samael, Dinner)

800/4=100 XP to Rock for RP (Thorn Mk.2, Dinner)

800/4=200 XP to Andre for RP (Lily, Vedarrak)

800/2=400 XP to Otto for RP (James, Dinner)

400/4=100 XP to Lostboy, Nathan for RP (Dinner)

1000/2=500 XP to DocBeard, Whislter for RP (Bonus for good RPs with James and Cavendish)

400/4=100 XP to Nathan for RP (Samael)

400/4=100 XP to Kage for RP (Lebrecht)

400/4=100 XP to Rock for RP (Jervis)

400/2=200 XP to Tomas for RP (Jervis)

400/2=200 XP to Whistler for RP (James the Second)

400/4=100 XP to Nathan for RP (Guy the Second)

1000/2=500 XP to DocBeard for English Assignment

3000/4=750 XP to Lostboy for mapwork (EoA 12B)

1600/4=400 XP to Lostboy for art (The Eye of Anubis)
Last edited by NeoTiamat on Mon Jul 06, 2009 4:56 pm, edited 149 times in total.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
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NeoTiamat
Evil Genius
Evil Genius
Posts: 4119
Joined: Tue Sep 12, 2006 5:00 pm
Gender: Male
Location: Boston, Massachusetts, USA

Post by NeoTiamat »

Dramatis Personae = PCs This is you guys

Sascha Dziemianovich "The Ashen Knight" - Lostboy
Image
Sascha is tall and solid, a gift of his northern roots, yet the years have not been kind to him, still strong but his shoulders are a little stooped. His face is heavily lined and care-worn, beneath his long straggling beard, which like his long hair is shot through with grey. His eyes still shine, blue as ice within his face, only his mouth with it's slightly cruel lines mar his visage. In his late forties now, he appears far older than his years, a palpable weight of the world hangs on his shoulders, yet his eyes shine with the fire of the faithful.

He dresses in dented, but polished chainmail, covered by the tabard and cloak of his order, murky white with a dull grey cross. He carries a wicked black metal greatsword with a ruby hilt that seems out of place with his pious nature, and a small battered leather pack that carries the few possession he needs.

Lia Mournswaith – Rock
(Pronounced: Lie-ah Mournswaith)

A graduate student of the faculty of Archeology at the University of Dementlieu, Lia is perhaps known best by her nickname, 'the Veiled Sorceress'. Most of the students and teachers only know that Lia comes from a wealthy Mordentish family, is majoring in archeology and history, while pursuing a bachelor's degree in herbalism and the arcane sciences - and that no one has yet seen her face. When Lia appears in public, she always wears lacy gloves, a mask and a veil, under a hooded cloak. She is generally distant, quiet, soft-spoken and seems easily intimidated. There are rumors she is disfigured due to a childhood exposure to the pox or a similarly virulent disease. It came as something of a surprise to those who know her that she was so very eager to join the expedition, but she has pursued a position as an aide to professor Carter with unusual aggression.

Andre Theroux– YalenusVeler

Standing 5'10", and weighing in at around 180 pounds, Dr.Theroux at 27 is one of the youngest members of the faculty of the University of Dementlieu.

A professor in the department of theology, despite being a professed agnostic, Dr.Theroux is considered both a curse and a blessing.
Undeniably intelligent, he unfortunately hasn't quite gotten the grasp of little things like politeness or pleasantries, thus making classes with him an exercise in condescension and insight. Those who've made an attempt to get to know him however, say that he wasn't ALWAYS this way, and that his Grey eyes used to be brighter, but tragedy brought him low.

Andre is with the expedition due to being competent in Ancient Akiri, as well as its modern derivative, as well as Pharazian. His knowledge of the faiths of Har'Akir is also expected to come in quite handy.

Allikhain Gellantra: Female Human Monk – Tarlyn

Image, Allikhain is originally from the obscure island Domain of Isla De Muerta.She has only been in the core for a little over a year, along with her cohort Ulsaon(See below). Allikhain is a very quiet person, rarely speaking. She’s saved those occasions for when she’s terrorized the Thieves Guild she's encountered in her travels with Ulsaon.

She wears a black cloak, pants, tunic and gloves. At one hip are Nunchaka’s and the other is a scabbard. She is never without her Quarterstaff. She stands at a little over five feet eight and is appears very muscular and athletic. Her hair is long and black and she keeps it free so as to hide her face. She appears to be in her early twenties. Both she and Ulsaon were hired as bodyguards for the expedition.

Ulsaon Lowbane: Female Half-Elf Rogue/Wizard Cohort – Tarlyn

Image
Ulsaon is also from the obscure Domain Isla De Muerta. As soon as she was old enough she traveled to the core. Here she became skilled at fencing items for the Merchants and Thieves Guilds. She met Allikhain and she warned her that the Thieves Guild wanted Allikhain’s head. They left the city and ended up traveling the core extensively until arriving in Dementlieu and being hired for the expedition.

Ulsaon wears a well-worn traveling cloak. Under it is a strange armor. She sports a scabbard at her hip and not much else. She stands a little over five feet five and appears to be in shape. She has long brown hair and blue eyes, which seem to be filled with mischief. She is very outgoing and it is usually she who does the talking for both of them. She seems to be in her mid fifties.

" The Dragoman" Khalil al-Atim – Lostboy

ImageAn enigmatic and exotic figure, the Dragoman is known across the southern core for his expertise in travel. Rumors say he was born in the burning wastes of Har'Akir and that he fled as child and settled in Hazlan. Further rumor says that no caravan or expedition under his guidance has ever gone astray or come to harm. Perhaps it is useful then that this man has been engaged as guide and "fixer" for the expedition.

A thin man of medium height, Khalil is the epitome of an exotic nomad. Swathed in dark blue robes with loose trousers and the finest black studded leather, his hands are never far from the twin scimitars he carries at his waist. His dark features and lustrous black hair are unmistakable, although his stoic face is marred by scars on both cheeks. He gives little away, although he is often seen praying silently to himself whilst softly stroking an obsidian amulet at his throat.

Charles Martel – Nathan of the FoS

ImageCharles Martel is a cheerful, good-natured man in his middle twenties; a mathematician by training, he is studying cryptography at the Ecole de Etudes Superiores, an advanced institute associated with the University of Dementlieu. He is accompanying the expedition to expand his knowledge of Har'Akiri encryption techniques in their hieroglyphic and hieratic scripts--at least, as he says, "That's what I told my research advisors. Mostly I just wanted a bit of adventure...comes of reading too many Dead Travel Fast novels, I suppose...Behind the Black Veil, In the Devil's Seraglio, Enslaved As a Harem Girl...y'know, books like that."

Otto Schultheiss – The Whistler

ImageOtto Schultheiss is taller than average and a bit pudgy, with shortish, straight blond hair and muttonchops; his eyes are ice blue, and he wears pince-nez glasses to correct for near-sightedness. In dress, he tends toward monochromes, simple, well-made clothes, and boots; while in the field, he wears his favorite pistol, Donnenschlag, in an old leather shoulder holster.

Perpetually amiable, jovially enthusiastic when faced with a challenge, and a bit sheepish about his abilities as a marksman, Otto tends to remind people of an overgrown teddy bear. If he weren't an undergrad at age 33, obviously middle-class and provincial (with a self-admitted background as a gunsmith in a tiny hamlet west of the Sleeping Beasts) and the only Lamordian at the university majoring in arcane science, you probably wouldn't give him a second thought.

...He is, though, and though he's taken a bit of flak for it, he seems generally all right with his unconventional situation. He's only been enrolled for six months--so even though he's technically been invited onto the expedition as an interested student, it's pretty obvious that the administration just wants him along for his marksmanship.

Tomas Eisenwald – DocBeard

ImageTomas Eisenwald is another one of those endless Lamordian students, stealing the jobs of good, hardworking Dementlieuse and seducing the women with his mysterious foreign charms. Or at least, if all the social graces of a young man raised by dwarves and enough naiveté to still blush regularly after four years at the University count as 'charms'. His strange, pale-blue eyes and short, frizzy brown-blond hair are the source of a rumor that Tomas survived a bolt of lightning as a child, owing his cheerful, distracted demeanor to the scars of that incident; Tomas has never bothered to confirm or deny the rumor, perhaps preferring to pretend it doesn't exist. Originally an engineering student, Tomas works for Professor Devereux as an assistant, graduate student, and general dogs-body, cheerfully enduring the Professor's eccentricity with the optimistic outlook of the perpetually dim.

Kuzan – Kaitou Kage

ImageA young priest of a small temple in Sri Raji, Kuzan is bright-eyed and outgoing. His hair is a shade or two lighter brown than the average Sri Rajian, his eyes are a peculiar gold, and his skin is deep olive, all signs that mark him as something other than a full-blood from Sri Raji. He carries himself with a steady gait and an easy demeanor. Though he is on the caravan as a scholar, he has the sturdy figure of a sailor and the easy demeanor and simple clothing of a commoner. He’s eager and willing to lend a helping hand where it’s needed, even offering to aid the labor and guard forces of the caravan.

Kuzan is a priest of Ajad, a lesser deity of wind, sailing, and exploration. Part of his business on the caravan is as an associate scholar. The other part is a holy pilgrimage of his faith that requires him to travel across the world and see distant sights. Having never been much further than Sri Raji in his life, he’s excited at the prospect of seeing new, foreign sights.

Dramatis Personae = NPCs These will the NPCs accompanying you on the Menetnashte Expedition.

ImageProfessor Jean-Jacques Pelletier, Ph.D.ArcSci, Ph.D.Hist is the assistant chair of the University of Dementlieu’s Department of History and the leading specialist in Akiri culture and lore at the University, best known for his epochal work, The History of Ancient Har’Akir. A charming, white-haired gentleman in his late fifties with a grandfatherly smile, Prof. Pelletier is the expedition leader for the Menetnashte Expedition.

ImageProfessor Sebastian Marchand-Renier, Ph.D.Ling is the Guignol Chair for Linguistics and one of the more skilled academics at the University. A Richumelese transplant and a distant cousin of the Reniers, Prof. Marchand is polyglot, perfectly fluent in eleven languages, including Akiri, Pharazian, and can read Ancient Akiri with ease. Prof. Marchand is pale, wiry man with straight brown hair in his mid-forties. Possessed of a brusque and arrogant manner, he is the chief linguist and translator of the expedition.

ImageProfessor Thomas Carter, Ph.D.Arch, is an associate member of the University of Dementlieu, though Prof. Carter is more often found in Sri Raji or Pharazia than in Dementlieu. A tanned, athletic Mordentishman in his late thirties, famous for uncovering the ruins of Illarik in southern Hazlan, Prof. Carter is providing his professional expertise in applied archeology to the expedition.

ImageProfessor Charles Devereux, Ph.D.Hist, is one of the more popular professors in the University of Dementlieu. Prof. Devereux is known for his idiosyncratic approach to cultural history, as his most famous books, The Many Legends of Barovia and The Haunted History of Mordentshire demonstrate. Prof. Devereux is accompanying the expedition as research for his new book, The Terrible Tombs of Har’Akir. Prof. Devereux is a slightly nervous looking Dementlieuse man in his early thirties, with brown hair and a perpetual nervous tic in his left brow.

ImageLily D’Envers is a novelist and sometime writer for L’Interrogateur, a gossip rag based in Port-a-Lucine. Miss D’Envers will be acting as the official recorder of the expedition. Miss D’Envers is a lovely woman born in Port D’Elhour, a small slip of a thing with luscious golden hair to the waist, milky pale skin, and curious blue eyes, with a very forward and inquisitive manner. For the last three years, Miss D’Envers has been reporting in Nova Vaasa, she has only returned to Dementlieu three weeks ago.

ImageRemy Lessard is a linguistics graduate student at the University of Dementlieu, and the assistant of Prof. Marchand. A general go-fer on the expedition, Lessard is a pleasant looking young man with a fresh-scrubbed look and a harried manner about him. Despite his perpetually harassed demeanor, Lessard is Marchand’s star pupil, speaking six languages fluently.

ImageFassahd al Muharin is a native of Har’Akir (his name means literally, ‘of Muhar’), and the man who brought the first news of the Tomb of Menetnashte to Dementlieu. A wiry, dusky-skinned man with only meager languages skills outside of Akiri and Pharazian, Fassahd is the guide for the expedition, the only man with a precise knowledge of the tomb’s location. Art drawn by our very own Kaitou Kage

ImageSamael Maleagant is a ‘facilitator’, an expert hired by the university to handle the day-to-day operations of the Menetnashte expedition. A keen organizer and an alumnus of the University of the Dementlieu (Baccalaureate in history), Maleagant is raven-haired, sharp-featured Borcan in his mid thirties with an acid and sarcastic wit. He may not be the most pleasant person, but Maleagant has an undeniable talent for keeping things going according to plan.

ImageEdmund Harris is the guard captain, an older Mordentishman who has served as a mercenary in several conflicts. Hired by the University for his professional expertise, the heavily-built Harris is to ensure that anyone who attacks the Menetnashte Expedition has all the trouble they can dream of. A somewhat bulky man from Mordentshire in his late forties, Harris has a bluff, hearty manner and the perpetual look that he’d be more comfortable with an ale mug in his hand. He fights with a musket and greatsword.

ImageMichel de Angelis is one of the guards, a charming, lithe man from Chateaufaux. In his early thirties, the well-mannered de Angelis is the son of a Dementlieuse diplomat to Pharazia, and is fluent in the language of that land and knows its customs well. He is also a musician of no mean skill, and can often be found fiddling away on his violin among the guards. Despite his pleasant exterior, de Angelis is a skilled duelist with rapier and pistol, and wields an insidious weapon, a Parthian Rapier, a rapier with a simple pistol built into the hilt.

Image‘Jervis’ is another of the guards, a taciturn, ill-tempered mercenary who keeps quiet about his origins. Surly and sneering, the short, swarthy-featured man seems to be a Borcan or an Invidian, with a professional bearing for all his personal unpleasantness. Maleagant vouches for his loyalty, and Jervis is a daub hand with a number of weapons, including crossbow, daggers, and rapier, making him a useful addition to the Menetnashte Expedition.

ImageDieter Haulfstead is a young Lamordian mercenary, a former farm land off to see adventure. A nice, if somewhat innocent young man in his early twenties, Dieter is nevertheless quite good with a longsword and musket, sufficiently that Harris allowed him to be taken on the expedition. Somewhat shy, he ends up associating with Jervis most often, the pairs’ mutual love of quiet seeming to agree with them despite the obvious difference in experience and worldview.

ImageSarari is the lone non-human guard on the expedition, a young elven woman from Sithicus. Marginally more pleasant and talkative then Jervis, but only marginally, Sarari is a mercenary of long experience, utilizing a rapier and the national Sithican weapon of the longbow. Quite attractive, in an elven way, with delicate features and waist-length brown hair, Sarari exudes a quiet wariness that keeps most people at arms reach.

ImageGuy Benoit is the other native son in the Expedition’s guard crew. A tall, rugged man in his early forties, Benoit is a former militia sergeant and a veteran of several fights with Falkovnian troops. In addition to skills with battleaxe, shield and musket, Benoit is also a good hunter and in charge of the expedition’s animals. He’s usually seen with his wolfhound ‘Loup’.
Last edited by NeoTiamat on Fri Jan 30, 2009 9:25 pm, edited 3 times in total.
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Post by NeoTiamat »

  • Backstory: In October of 760, an Akiri man by the name of Fassahd al Muharin arrived in Port-a-Lucine. He was a tattered, ragged man who seemed half-mad with fear and worry, and he told anyone interested that he had uncovered the tomb of an ancient Akiri nobleman, Menetnashte. The nobles of Port-a-Lucine ignored Fassahd, as did most of the academics at the University of Dementlieu.

    Until, that is, Fassahd managed to secure an audience with a junior historian, Prof. Charles Devereux, in December of 760. Devereux is the author of various fashionable pseudo-historical works and quite popular, in excess of his actual clout in the University. He began to agitate for an expedition to excavate the Tomb of Menetnashte, before robbers got to it. The University ignored him.

    Then, in late February of 761, the University reversed its ruling. An expedition was being mounted; and not just any expedition. The best equipped and best led attempt the University has ever organized. No one is quite sure why the University is putting its full weight behind the expedition, but most are suspecting that some rich and anonymous nobleman decided to fund the trip. Regardless, a call went out for scholars and adventurers of all types to accompany the Menetnashte Expedition, as it is known. The goal of the Expedition is to travel to Har’Akir (no mean task), excavate the Tomb of Menetnashte, and then return with everything they can carry for the Guignol Museum.

    Synopsis: This where you come in. One way or another, you are all affiliated with the Menetnashte Expedition. You need to make sure the Expedition reaches Har’Akir in one piece, explores the Tomb, and gets back. The proposed route of travel is from Port-a-Lucine to Hazlan, then the Road of a Thousand Secrets to Pharazia, then across the desert to Har’Akir.

    The campaign will cover that journey and that excavation. Emphasis will be primarily on interaction (both with other PCs and with the many NPCs) and investigation (The theme of the campaign is ‘Secrets’). There will be some combat and traps, but they take a third place, and I fully expect some Books to pass without a single fight happening.

    Organization: The Eye of Anubis has a defined starting and ending point, and will be divided into twelve ‘Books’. Each Book is equivalent to a long scene or a single adventure, and will constitute a single thread. Experience is awarded at the end of a book. I expect PCs to gain a level every two books. This means that you will be level ten entering the last book, possibly eleven or (unlikely but theoretically possible) twelve if you managed to gain a lot of bonus XP.

    Posting: I would like people to post at least once a day, at least at least five days a week. I tend to go more by actions, so if you posted only a few times but did something important or it was a very well-written post, I’ll let it slide. If I start to forget that you’re in the game, you get a warning, and if you don’t improve, I will kick you out of the game.

    PC Backgrounds: Several of you have volunteered backgrounds already, and I’ve signed off on some. Very well and good. Basically here are a few guidelines and one had and fast rule.
    • <> PCs should be native to Ravenloft. I may be flexible on this in face of a very persuasive case.

      <> PCs should not be natives of the Amber Wastes. I may be flexible on this in face of a very persuasive case.

      <> PCs must say why they have offered to join and have been accepted into the expedition. This is one of the few thing I’m going to be a stickler for. Simply put, you can be just about any kind of character within reason, but you have to explain how you got from there to joining a really elite archeological expedition. I can see four ways a PC can join the expedition. If you have a different idea, you can talk to me, but I think I’ve covered all the bases.
      • <><> He or she is a professor in the University of Dementlieu in a field that would be somehow tangential to the expedition and decided to join.

        <><> He or she is a graduate student with one of the professors on the expedition (PC or NPC), and is coming along to help out with the research and as a general dogs body.

        <><> He or she is an expert in something that would be extremely useful to the expedition and is hired to assist it. The PC might be a very good guide, have magics that are particularly useful to travel, etc.

        <><> He or she is a guard hired to protect the expedition. Nothing much here, the PC is a simple mercenary, but very good at his or her job.
    Alignments: This deserves its own point. This is a neutrally-aligned campaign. Its essentially a search for knowledge and wealth, which may have good (enlightenment) or evil (grave robbing) connotations depending on ones perspective. Essentially, PCs may be any alignment, provided they can still function normally in society and fit the above requirements for having joined the expedition.

    Allowed Books: You can use the Core Books, any Ravenloft 3e product EXCEPT CotD or HoL (do you really need to ask why?), as well as the original four Complete Books (Warrior, Arcane, Divine, Adventurer), and lastly Heroes of Horror, Arms and Equipment Guide, and the Spell and Magic Items Compendium. Once we arrive in the Amber Wastes (but not before), PCs will be allowed to use Sandstorm feats/PrCs/spells (provided they explain where they learn of it). That should give everyone here plenty of choices while limiting how much material I need to keep track of.

    Character Creation: Characters begin at level five. I also want everyone to give me their character via Campaign-Blog (http://www.campaign-blog.com/) or a similar online character sheet. If you have real trouble accessing it, then provide a neat and concise summation of your character sheet (no more then a page). I would much prefer an online character sheet, however.

    Stat generation is point buy. All stats start at 8. You then have 32 points with which to increase them. Increasing from 9-14 is at a 1:1 basis, so it costs 6 points to reach 14 in an ability score. 15-16 is at a 1:2 basis, so it costs 10 points to reach 16. 17-18 is at a 1:3 basis, so it costs 16 points to reach 18 in an ability score.

    If I may offer a piece of advice, you can’t go wrong in this game with buying a bit of extra intelligence. Skills are going to play a large role in the game, so an extra skill point or two a level can only help you.

    Hitpoints are maximum hitpoints at 1st level and rolled thereafter.

    Characters start with 9,000 gp in wealth, which they may spend however they wish. Normally Ravenloft is a low magic-setting, and magical items are very difficult to come by. Since the UoD is pulling out all the stops for the Menetnashte Expedition, however, PCs are going to be able to spend as they wish.

    Afterwards, regular shopping is going to be unavailable, so you’ll need to take such opportunities as present themselves, and there will be fewer magic items then standard, but most foes will also have reduced items.

    Languages: The official language of the Menetnashte Expedition will be High Mordentish. All PCs must be able to speak High Mordentish. It’s the ‘common’ of the group. I am also ruling that due to Dementlieu’s diplomatic activities, many leaders and merchants can speak High Mordentish.

    The other languages which will be present in the campaign are Balok, Vaasi, Pharazian, and Akiri. Other languages might make a brief appearance, but not prominently.

    Lastly, Akiri will be split into Akiri (what the folks in Muhar speak) and Ancient Akiri (hieroglyphics in the tombs). Ancient Akiri is a written-only language and you need a reason (like being a linguist or archeologist) to have it on your list.

    House Rules: A few house rules, in rough order of relevance
    • <> Skills: Because this is going to be an interaction and investigation heavy game, skills are going to be important. As such, all classes get +2 skill points per level, across the boards. So rogues get 10+Int skill points a level, rangers 8+Int, etc, etc.

      Also, all PCs choose two skills at 1st level. These are your ‘perma-class skills’. Regardless of what class you pursue, you get these two skills as class skills ever after. You can’t change what those two skills will be afterwards though, and you need to tell me in the character sheet.

      <>No Initiative: In my experience, initiative just doesn’t work well in PbPs for anything except slowing them down. See ‘Combat’ below.

      <>Firearms: I like guns. And I always found Ravenloft’s guns to be far from cost effective. Thus, a few changes.
      • <><>First, all characters from CL 9 domains (Among others, Dementlieu, Mordent, and Lamordia) treat firearms in general as a Martial Weapon, and the pistol as a rogue weapon as well (like the Hand Crossbow).

        <><>Secondly, firearms negate one half of the armor and natural armor bonus, rounding down. So a fellow with full plate armor only has +4 AC due to armor against a pistol shot.
      <>Crafting:For those of you interested in crafting or brewing or scribing scrolls, you will be able to do so while travelling, in between Books by and by large. At the end of each Book, I'll tell you how much travel time there will be until the beginning of the next Book.

      Within that time period, you may craft/scribe/brew as much as you would, at the normal cost, with the exception that XP cost is doubled. (So crafting an item will require materials of 1/2 its base price in GP and 1/12.5 its base price in XP). This is to reflect that your crafting in less than ideal circumstances.

      <>Knowledge Skills: Basically, I’ll do the some thing similar for Knowledge Local/History/Nobility/Etc. as is done for Bardic Knowledge. You can use it without a penalty in a number of domains equal to half your ranks in it, rounded down. Otherwise the DC jumps by ten. So a rogue with 8 ranks in Knowledge (Local) can use it without penalty in say, Barovia, Hazlan, Nova Vaasa, and Darkon. Every time you get two more ranks, you add another domain to the safe list.

      <> Powers Checks: As opposed to the version of Powers Checks in the RLPHB, I’ll be using our own Nathan’s Unified Theory of Powers Checks: http://www.fraternityofshadows.com/foru ... sc&start=0.

      <>No Comprehend Languages / Tongues: What’s the point of linguistics or deciphering hieroglyphics if a raw apprentice can translate Linear B with ease? As a side note, this means that Decipher Script is going to be a pretty useful skill once we actually reach the Tomb of Menetnashte.

      <>Ranged Death Attack: For Assassins. If you’re within ten feet of the target (two squares), you can use a ranged weapon to deliver a death attack. All other rules apply.

      <>Domain Size: Domain size and population is increased across the board, usually by a multiple of ten. The Amber Wastes are now roughly the size of the Gobi Desert.
    Combat: In the PbPs I’ve seen, one of the biggest issues is always combat. So here’s what I do with regards to keeping things moving nicely. I update combats once a day, regardless of how many PCs have posted (so if you decide to disappear in the middle of a combat, you might end up with a dead PC, fair warning). At that time, I will update the movements of all non-players involved in the fight and resolve all PC attacks, ending the round. The idea here is to keep combats from slowing down the game, so that even a massive, epic battle won’t take more then a week.

    First move will be granted to the initiator of the combat. In cases where both sides attack each other at about the same time, I’ll roll a die to determine.

    Inside of that day, PCs can move whenever they want, but only once (obviously). Basically this is so that people post when they can instead of waiting for others.

    PCs on hiatus will be considered to have ‘Aversion Armor’, in other words, they don’t get attacked. This only applies if you specifically told me before hand that you’re going on hiatus due to work or other real life issues. If you’re just not posting during the fight you’re fair game.

    Bonus Experience: There are a few ways of getting bonus experience. Bonus experience is usually in increments of 250 (regular)-750(you need to really impress me)
    • <>Posting: Really good posts (those that advance the plot, are cinematic, and generally pleasant to read) gain bonus XP. If you want to nominate someone else for posting XP, state so in the OOC thread.

      <>Organizational assistance: If you want to help me out by drawing maps or statting up NPCs or monsters, say so and you can earn a bit of bonus XP.

      <>Artistic Endeavors: Simple enough. Anyone who draws a nice piece of art or writes a story involving characters (PC or NPC) revolving around the campaign gets some bonus XP.
    Art: This is a disclaimer. I can’t draw worth spit (and words that rhyme with that), so any art I use is done by other people who are much more talented then me, primarily Talon Dunning and the other artists of the Ravenloft line, past and present. I am making no money off this (I wish), so please don’t sue me.

    Death: Combats will be few and far between, but they will be difficult. While I am not out to kill anyone (body counts are not my method for creating horror), if you screw up or get bad luck, a fatality shall ensue. PCs that croak and are not resurrected restart with a PC one level lower who will be introduced to the Expedition somehow (we’ll burn that bridge when we come to it). PC’s will maintain the same percentage of progress to the next level in case of death.

    The exception is the last two Books. You die during them; you’re out of the game, since this is the climax and will be taking place in a highly limited time frame.
Remember,

Mind the GAP!
Last edited by NeoTiamat on Mon Apr 07, 2008 2:17 pm, edited 36 times in total.
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Post by NeoTiamat »

Rooming, which I really should have put up *weeks* ago.

Prof. Jean-Jacques Pelletier
Samael Maleagant

Lily D'Envers == Mary Collins
Prof. Thomas Carter == Prof. Sebastian Marchand-Renier
Prof. Charles Devereux == Prof. Andre Theroux
Charles Martel == Guy Benoit (& Loup)
Allikhain Gellantra [DECEASED] == Ulsaon Lowbane [DECEASED]
Kuzan == Dieter Haulfstead
Tomas Eisenwald == Remy Lessard
Khalil al-Atim == Fassahd al-Muharin
Lia Mournswaithe == Sarari
Otto Schultheiss == Michel de Angelis
Edmund Harris == Jervis
Ishaq Rafiq
Last edited by NeoTiamat on Sat Sep 06, 2008 9:06 pm, edited 2 times in total.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
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Post by NeoTiamat »

Grand Spell List

Summon Undead (Singular): Nekre, proskale exo! (Dead one, I call you forth! Greek)
Summon Undead (Plural): Nekre, proskalete exo! (Dead ones, I call you forth! Greek)
Clutch of Orcus: Yahdo Orcus (Hand of Orcus, Hebrew)
Slashing Darkness: Sicarii obscurae (hidden/dark assassin’s daggers, Latin)
Displacer Form: Doloteratomorph (Shape of the deceiving monster, Greek)

Greater Resistance: Antitassomai kake (I armor myself against harm, Greek)
Sensory Deprivation: Apokopto aestheteria (I cut off the senses, Greek)
Major Image: Megeidolon phrenaptao (Great image to deceive, Greek)
Mirror Image: Autoeidolones (Self-images, Greek)
Swift Fly: Volo (flight, Latin)

Phantasmal Assailants: Thorakoi phrenatikos (Warriors of the mind)
Net of Shadows: Reta tenebris (Net of shadows, Latin)
Lesser Orb of Cold: sphaira psychrodyne (sphere of cold force, Greek)
Summon Monster (Singular): Terate, proskale exo! (Monster, I call you forth! Greek)
Summon Monster (Plural): Terate, proskalete exo! (Monsters, I call you forth! Greek)

Shield: hoplon (heavy shield, Greek)
Empowered Lesser Orb of Acid: sphaira megaloxydyne (sphere of great acid force, Greek)
Pyrotechnics: phlos te kapnos (flame and smoke, Greek)
Web: reta arachnidae (spider’s web, Latin)
Cloud of Bewilderment: nephos sygchyse (mists of confusion, Greek)

Lesser Orb of Acid: sphaira oxydyne (sphere of acid force, Greek)
Divine Sacrifice: Anaphero doron! (I offer this sacrifice! Greek)
Quick march: passi celeritae (quick steps, Latin)
Hide from undead: blindrbani (blind death, Old Norse)
Updraft: scala ventosa (stair of wind, Latin)

Enlarge Person: vaxa meiri (to grow bigger, Old Norse)
Detect Magic: aperio arcanum (to reveal secrets, Latin)
Detect Poison: aperio acontium (to reveal poison, Latin)
Confusion: akatastasia (confusion, Greek)
Dimension Door: Via occulta (hidden path, Latin)

Summon Nature's Ally (Singular): Therion, proskale exo! (Beast, I call you! Greek)
Summon Nature's Ally (Plural): Therion, proskalete exo! (Beasts, I call you! Greek)
Amanuensis: autoscriptor (self-writer, Latin)
Critical strike: sterkskeller (strong blow, Old Norse)
Feather Fall: quetzal (feather, Nahuatl)

Ooze Puppet: slimthraell (slime slave, Old Norse)
Jump: exsulto (jump or leap, Latin)
Distract Assailant: Qui est? (What is that? Latin)
Veil of Shadow: velum opacum (dark veil, Latin)
Illusory Script: kryptographis (hidden writing, Greek)

Pass Without Trace: kryptoperipateo (hidden wandering, Greek)
Spider Climb: mani araneae (spider hands, Latin)
Swift Invisibility: occulto (I hide, Latin)
Invisibility Circle: orbis occultantis (concealing circle, Latin)
Fireball: Ex manu sphaera ignis expandens evolat! (An expanding sphere of fire flies forth from (my/the) hand, Latin)

Magic Missile: Sagitta(e) omni errore vacua(e), vole(te)! (Unfailing arrow(s), fly! Latin)
Lightning Spell (Any): Fulmine! (Lightning, Latin)
Ruin Delver's Luck: Fortuna (Fortune, Latin)
Stone Shape: Nga ri din-tso gi do je-tse-yo (To Shape the stones of the mountain, Tibetan)
Greater Stone Shape: Nga kang-ri chen-po din-tso gi do je-tse-yo (To Shape the stones of the great snow mountain, Tibetan)

Scrying: Najla Hedayat el Hawa (Wide-eyed gift of the wind, Arabic)
Righteous Might: Kubda Min Sama (Strength from heaven, Arabic)
Spell Resistance: Asim Min Sihr (Protection from magic, Arabic)
Sound Lance: Sawt Ghadub (Voice of Wrath, Arabic)

Greater resistance: Amin Kazaghand (Great Virtuous armour, Arabic)
Air Walk Nga lag-pa gi gang-la kom-ba gyap-go-yin (To stride on the wind, Tibetan)
Spell Immunity Sihr Mamnu (Magic Forbidden, Arabic)
Energy Vortex (Electricity) Ghadub al Sama (Wrath of Heaven, Arabic)
Energy Vortex (Fire) En-nar Beyula (The Fire Burns, Arabic)

Energy Vortex (Cold) Barid el-Gebel leil (Cold of Desert Night, Arabic)
Skull Watch: Hikma Min el-A'tham (Wisdom from the bones, Arabic)
Dispel Magic Kufr Sihr (Unbelief of Magic, Arabic)
Greater Dispel magic Ghazi Sihr (Conquer magic, Arabic)
Shatter Sawt al-Hamzah (voice of the lion, Arabic)

Magic vestment Hedayat Kazaghand (Gift of great armour, Arabic)
Divine insight Idrak' Min Sama (Insight from heaven, Arabic)
Invisibility: Khain Najla (Deceive the eyes, Arabic)
Wave of Grief Khamasin Waga (Hot Wind of Pain, Arabic)
True Strike Impetum meum omni errore vacue erit! - (My attack will be flawless/without error, Latin)

Greater Invisibility - E conspectu abio! - (I vanish (from sight), Latin)
Lesser Orb of Cold[/b] - Sphaera frigi minor, volete! - (Lesser sphere of cold, fly!, Latin)
Arc of Lightning - Forni fulminis, inimici mei compone et rescinde - (Arch of lightning, bring my enemies together and tear them apart, Latin)
Blacklight- Signum radiatum victoriae expletae tenebrae- (Shining banner of the complete victory of the darkness, Latin)
Daylight - Signum radiatum victoriae expletae luminis - (Shining banner of the complete victory of the light, Latin)

Dispel Magic- Araneum arcanorum rescindo - ( tear apart the spiderweb of secrets, Latin)
Evard's Black Tentacles - Vos evoco, bracchia nigra Evardis. Surgete. Inimicum meum amplectete. Inimicum meum capete. Inimicum meum ... perfringete - ( call you out, black arms of Evard. Rise up. Embrace my enemy. Grasp my enemy. Crush my enemy utterly, Latin)
False Life - 'Vita corpi phantasma est. Iussu meus et ex semita obscura, illusionem firmate. Vita adulterina - (he life of the body is an illusion. By my command and in accordance with the dark path, strengthen the illusion. False life., Latin)
Greater Invisibility - E conspectu abio - (vanish (from sight), Latin)
Leomund's Secure Shelter - Exaedificate domum Leomundum. Famulu, expergisce. Signo monitorio, ad nos protegere paratus sue. Incipe - (Build the house of Leomund. Servant, serve. Alarm signal, be ready to protect us. Begin, Latin)

Lesser Orb of Cold - Sphaera frigi minor, vole - (Lesser sphere of cold, fly, Latin)
Mage Armor - 'Neque vis, neque infortunium me tangete! Lorica magi me vela.' - (Neither violence nor misfortune may touch me! Armor of the mage, surround me., Latin)
Mass Fly - Facultam volati nos dono - (I grant us the ability to fly., Latin)
Message - 'Susurrari sonant sicut clamori in auris socii mei.' - (Whispers sound like shouts in the ear of my allies., Latin)
Orb of Force - Globum vis in manu meu colligo. Globu vis, ad hostem meum vole. Globus vis hostem meum perfringet - (I bring together a globe of force in my hand. Globe of force, fly at my enemy. The globe of force crushes my enemy., Latin)

True Strike - Impetum meum omni errore vacue erit - (My attack will be flawless/without error., Latin)
Last edited by NeoTiamat on Tue Mar 10, 2009 12:18 pm, edited 3 times in total.
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Post by Nathan of the FoS »

LIBRARY OF PHIRAZ INFORMATION, PART I:


Feydim's History of the Anubis Cult (Draconic):

A large, indepth historical tome that tracks the rise and fall of the ancient Akiri Anubis Cult. Back in the golden days of yore, the priesthood of Anubis was a combination of an extremely poweful organized priesthood, one that was responsible for all burials and embalmings, and thus incredibly wealthy, since all nobles wanted the Anubis priests to treat them well, as well as a mystery religion, wherein initiates were guided along successive paths to learn secrets of death and the afterlife.

The Anubis Cult (properly, the Cult of the Jackal) was led by a succession of high priests, called the Hierarchs of the Jackal, and after several centuries of dominance, they became a little too rich, and a little too powerful. The book mentions very briefly that at the end of the reign of the last Hierarch of the Jackal, Menetnashte, eleven hundred years ago, there was an internal revolution where the Anubis rank and file overthrew the Hierarch of the Jackal and disbanded the mystery cult.

After that, there was a slow, peaceful descent into relative obscurity, where Anubis's role as lord of the dead was gradually usurped by Osiris. By modern times, Anubis is a fairly benevolent psychopomp sort of deity, quite well-meaning by the standards of most death gods.

The Cult of the Jackal was seemingly destroyed, but persistent rumors exist of the mystery religion continuing, both out in the desert and in Muhar. If it exists, it is an entirely underground society, one that is deemed anathema both by the other religions, and by the proper Anubis priesthood.

There's also a book referenced in the bibliography, the Jackal Wars, that supposedly goes into greater depth on the end of the Cult of the Jackal.



Al-Menil's Akiri Enchantments (Draconic):

This is essentially a book on Akiri magics, and in particular, Akiri magical items. It seems that while the ancient Akiri were quite good mages, they were some of the best item crafters the world had ever seen.

Most notably, they discovered a way to bind magic into gemstones, allowing various stones to serve as focal points for enchantments. Such gemstones foci could last centuries, and focus power much more powerfully and elegantly than the carved rituals of other societies.



Hadil al-Hakim's Travels through Muhar (Vaasi):

This is the travelogue of a Pharazian merchant's son who traveled with a small trading expedition between Phiraz and Muhar sometime in 735. It's written in a very flamboyant style, and much of it is hard to believe, but it does contain reasonably detailed descriptions of a place called the Red Oasis, the Den of Crocodiles, the Tower of Marchosias, the Sundered City, and a variety of other, more extravagant names.

Now if only half the stories didn't sound like the urban legends common throughout the Amber Wastes and beyond...



Hakim al-Aftab's treatise on the construction of Akiri Tombs (Akiri):

This is a pretty brief treatise, a scroll that probably works out to about three score pages in a book. Al-Aftab describes the way Akiri spent immense amounts of money and effort on their tombs, most notably the immense pyramids of which a few still dot Har'Akir.

He also notes, however, that such tombs were by far the exception rather than the norm. Instead, most nobles and prominent men built their tombs in cliffsides, hidden deeply away, so as to avoid grave robbers. It is entirely possible to pass twenty feet from a tomb entrance and not even realize it, since they're often ingeniously hidden.

Atlas of the Wastes by Marashi and Nibar (Pharazian): A huge collection of elegant, well-annotated maps, and from the looks of it quite accurate. Elevations, oases, as well as prominent landmarks are detailed.

Al-Mugabal ibn-Farnasri: A somewhat obscure treatise on astrology, the only real use of this tome is for the very accurate celestial maps of the night sky. +2 Circumstance bonus on all Survival checks to know where you are when you can see the stars. Cost: 50 gp.

The Mechanics of the Chakor and Beni Massat Dams: An extremely dense and technical treatise on waterlock mechanics. +2 Circumstance bonus on all Knowledge (Architecture and Engineering) checks regarding anything water-related. Cost: 100 gp.

Fenster’s Frivolous Fun: How this book got here, you will never know. A Mordentish favorite from about a century ago, Fenster’s Frivolous Fun consists of an impressive list of party tricks and sleight-of-hand one can perform to ‘amuse your family and amaze your friends’. Mostly useless, but the hand-dexterity exercises are useful. +2 Circumstance Bonus on Sleight of Hand checks to perform some feat of prestidigitation. Cost: 150 gp.

Ibn-Falil’s Thousand Roses: Some of the best and most beautiful love poetry ever written in any language, Ibn-Falil’s verses are both works of calligraphic splendour and as soothing to the ear as a bard’s song. Very handsomely illuminated as well, this is a museum quality piece. +2 Circumstance bonus on all Diplomacy checks conducted in Pharazian, as well as a +4 bonus on Bluff (Seduction) checks. Cost: 500 gp.
Last edited by Nathan of the FoS on Fri May 16, 2008 12:47 am, edited 1 time in total.
[b]FEAR JUSTICE.[/b] :elena:
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Post by NeoTiamat »

Expedition Inventory

http://docs.google.com/Doc?id=dc6639gh_51d7rrgkf9

Basically, this is going to be the ongoing log of all Menetnashte Expedition common gear. This excludes any personal belongings any of the PCs or NPCs might have, and is specifically that which is 'Expedition' gear.
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Post by NeoTiamat »

Dice Rollers

I don't care *which* email dice-roller you use, but I need to get the dice from *a* email dice roller. Here's three dice rollers, you can probably find more:
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Post by NeoTiamat »

Infernal Greensteel-based weapons have a natural +1 to hit and damage, with every hit inflicting an injury poison, DC13, 1d2 Con/---. Only weapons can be made with Infernal Greensteel.

Flametouched Iron weapons are considered both silver and Good-aligned for penetrating DR. Flametouched Armor provides a +1 resistance bonus on saves against the spells, spell-like abilities, and supernatural abilities of evil outsiders. A Flametouched Holy Symbol allows you to turn undead or censure fiends as if you were one level higher than you really are.

A Mournlode weapon pierces the damage reduction of an undead creature as though it was Cold Iron OR Alchemical Silver, whichever is more appropriate. (Without any of the negative consequences of that metal, such as poor enchanting for Cold Iron or -1 damage for silver). Mournlode armor provides a +1 resistance bonus on saves against any spells, supernatural abilities, or SLAs used by Undead. A Mournlode Holy Symbol used to turn undead deals damage equal to the character's turning level to undead affected by a Turning attempt. So if Kuzan used a mournlode symbol right now to turn a zombie, it'd also take 8 points of damage as it ran away.

Vaasi Crysteel (simple iron is the other required component to make it, apart from the crystal). Any character with a weapon or suit of armour of this material who has at least one power point gains a +1 enhancement bonus with attack and damage rolls.

Creation rules:
One use of the metal (one ore or one ingot), can be used to create a single Light weapon, a single holy symbol, a shield, buckler or light shield, or a single light metallic armor (a chain shirt, basically). Two uses allow you to make a one-handed weapon, a heavy shield or a medium armor,
And three uses allows you to make a two-handed weapon, a tower shield or a heavy armor.


Value:
That lone ore of Infernal Greensteel can fetch 4k
The crystal fetches 1.5k
Each ore of the Flametouched Iron is work 1k
And each ingot of Mournlode is worth 1k.

Supply:
1 Greensteel, 3 Mournlode, 1 Crysteel, 1 Flametouched
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Post by NeoTiamat »

Additional House Rules: Insta-Death / Insta-Unfortunate Occurrences

Long story short, I am not fond of "Save-or-Die" effects. If a PC dies, it should be due to terminal stupidity on the PC's part, or partially-terminal-incompetence on the part of many allies, combined with unfortunate dice. Not due to a bad fort save from a single spell. Ergo, I'm proposing the following House Rules:

1. No Death from Massive Damage. If you get 50 or more damage in a round, you simply lose 50 or more HP. That is all.

2. No Permanent Level Loss. If a Negative Level would normally lead to permanent level loss after 24 hours, then it merely remains there until further notice, but it can still be healed.

3. Death Spells and Effects. If a spell or ability would normally kill you, (i.e., Finger of Death, a Bodak's Death-Gaze), it simply knocks you down to -9 HP, and non-stabilized. In a word, gives people a round to save you from death before you die.

If there are further, similarly unfortunate effects, please inform me.
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Post by NeoTiamat »

The ritual required to bind Beherith (and by the same token, to kill him) consists of the following inputs:

1. It must take place somewhere where natural sunlight does not fall.
2. It requires a ritual circle, at least twelve feet in diameter. Crafting the circle requires at least one hour and a DC 30 Spellcraft Check. You may take 20 on this check, but it takes twenty hours.
3. A short recitation by the Pact-Maker.
4. The killing of a Pledge by any methods desired, at the ritual circle.

If Pact-Maker and Pledge are the same person, Beherith is slain.
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