Cast of Characters:Kartakass Beginnings

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NeoTiamat
Evil Genius
Evil Genius
Posts: 4119
Joined: Tue Sep 12, 2006 5:00 pm
Gender: Male
Location: Boston, Massachusetts, USA

Post by NeoTiamat »

Yup, since he's on the front lines usually.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
User avatar
Ail
Evil Genius
Evil Genius
Posts: 3429
Joined: Wed Dec 03, 2003 7:33 am
Location: Egham, UK

Post by Ail »

Hi all,

at present, my internet access is bad, so I don't have much time to do better than this. I'm trying to post Lucius' stats, and if this sucks somewhat or somehow, I'll try to correct it later. Until then, this will have to do. Sorry.

Created using PCGen 5.8.0 on Oct 29, 2007

Lucius Plancturus Lawful Good Ezra 30 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Wizard3 Cleric2 12350 Human Medium / 5.0 ft. 5' 9" 155 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
5 15000 31 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME ABILITY
SCORE ABILITY
MODIFIER TEMPORARY
SCORE TEMPORARY
MODIFIER
STR
Strength 12 +1 12 +1
DEX
Dexterity 11 +0 11 +0
CON
Constitution 12 +1 12 +1
INT
Intelligence 16 +3 16 +3
WIS
Wisdom 15 +2 15 +2
CHA
Charisma 14 +2 14 +2


WOUNDS/CURRENT HP
SUBDUAL DAMAGE
DAMAGE
REDUCTION
SPEED
HP
Hit Points 24





Walk 20'
AC
Armour Class 17 : 17 : 12 = 10 + 5 + 0 + 0 + 0 + 0 + 2
25 -3 +3 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS SHIELD
BONUS STAT
BONUS SIZE
BONUS NATURAL
ARMOR MISC
BONUS MISS
CHANCE ARCANE
FAILURE ARMOR
CHECK MAX
DEX SPELL
RESIST. TEMP
INITIATIVE
Modifier +0 = +0 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus +2


SKILLS MAX
RANKS 8/4
SKILL NAME ABILITY SKILL
MODIFIER ABILITY
MODIFIER RANKS MISC
MODIFIER
◆ Appraise INT 3 = 3
+ 0.0
+ 0
◆ Balance DEX -3 = 0
+ 0.0
+ -3
◆ Bluff CHA 2 = 2
+ 0.0
+ 0
◆ Climb STR -2 = 1
+ 0.0
+ -3
◆ Concentration CON 1 = 1
+ 0.0
+ 0
◆ Craft (Untrained) INT 3 = 3
+ 0.0
+ 0
Decipher Script INT 5 = 3
+ 2.0
+ 0
◆ Diplomacy CHA 4 = 2
+ 2.0
+ 0
◆ Disguise CHA 2 = 2
+ 0.0
+ 0
◆ Escape Artist DEX -3 = 0
+ 0.0
+ -3
◆ Forgery INT 3 = 3
+ 0.0
+ 0
◆ Gather Information CHA 3 = 2
+ 1.0
+ 0
◆ Heal WIS 6 = 2
+ 4.0
+ 0
◆ Hide DEX -3 = 0
+ 0.0
+ -3
◆ Intimidate CHA 2 = 2
+ 0.0
+ 0
◆ Jump STR -8 = 1
+ 0.0
+ -9
Knowledge (Arcana) INT 11 = 3
+ 8.0
+ 0
Knowledge (Geography) INT 5 = 3
+ 2.0
+ 0
Knowledge (History) INT 11 = 3
+ 8.0
+ 0
Knowledge (Nobility and Royalty) INT 5 = 3
+ 2.0
+ 0
Knowledge (Religion) INT 11 = 3
+ 8.0
+ 0
◆ Listen WIS 2 = 2
+ 0.0
+ 0
◆ Move Silently DEX -3 = 0
+ 0.0
+ -3
◆ Ride DEX 1 = 0
+ 1.0
+ 0
◆ Search INT 3 = 3
+ 0.0
+ 0
◆ Sense Motive WIS 2 = 2
+ 0.0
+ 0
Spellcraft INT 13 = 3
+ 8.0
+ 2
◆ Spot WIS 2 = 2
+ 0.0
+ 0
◆ Survival WIS 2 = 2
+ 0.0
+ 0
◆ Swim STR -5 = 1
+ 0.0
+ -6
◆ Use Rope DEX 0 = 0
+ 0.0
+ 0
◆= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution +5 = +4 + +1 + +0
+ +0
+ +0
+
Reflex
Dexterity +1 = +1 + +0 + +0
+ +0
+ +0
+
Will
Wisdom +8 = +6 + +2 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS +3 = +2
+ +1 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS +2 = +2
+ +0 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS +3 = +2
+ +1 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d3+1
20/x2

Crossbow (Light/Masterwork)
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
Range 30''
80''
160''
240''
320''
Bonus +3
+3
+1
-1
-3
Dam 1d8 1d8 1d8 1d8 1d8
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties


Dagger
HAND TYPE SIZE CRITICAL
Carried
PS
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
Bonus +3
-1
+3
-3
-1
-5
Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
Range 10''
20''
30''
40''
50''
Bonus +2
+0
-2
-4
-6
Dam 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Breastplate (Masterwork)
TYPE ARMOR BONUS MAX DEX BONUS
Medium
+5
+3
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-3
25

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Oct 29, 2007

EQUIPMENT
ITEM LOCATION QTY WT. COST
Alchemist's Fire (Flask)
Backpack
4
1
20
Bolt (Crossbow/Cold Iron)
(30hp/inch and 10 hardness)
Carried
5
0.1
1.1
Backpack
Mule
1
2
2
Bedroll
Mule
1
5
0.1
Beeswax
Backpack
1
1
1
Blanket (Winter)
Mule
1
3
0.5
Bolt (Crossbow/Alchemical Silver)
(10hp/inch and 8 hardness)
Carried
5
0.1
2.1
Bolts, Crossbow (10)
Backpack
5
1
1
Bolts (Crossbow/10/Alchemical Silver)
(10hp/inch and 8 hardness)
Backpack
2
1
21
Bolts (Crossbow/10/Cold Iron)
((Bolts (Crossbow/10/Cold Iron)), 30hp/inch and 10 hardness)
Backpack
2
1
20
Bracers of Armor +1
Equipped
1
1
1000
Breastplate (Masterwork)
Equipped
1
30
350
Case (Map or Scroll)
Carried
1
0.5
1
Case (Map or Scroll)
Carried
1
0.5
1
Crossbow (Light/Masterwork)
Carried
1
4
335
Dagger
Carried
1
1
2
Healer's Kit
Carried
1
1
50
Holy Symbol (Silver)
Carried
1
1
25
Holy Water (Flask)
Backpack
6
1
25
Ink (1 Oz. Vial)
Backpack
1
0
8
Inkpen
Backpack
1
0
0.1
Lantern (Harness)
Mule
1
1
10
Magnetic Compass
Backpack
1
1
15

ITEM LOCATION QTY WT. COST
Morningstar (Masterwork)
Equipped
1
6
308
Mule

1
0
8
Oil (1 Pt. Flask)
Backpack
4
1
0.1
Potion of Cure Light Wounds
Backpack
6
0
50
Pouch (Belt)
Equipped
1
0.5
1
Ring of Protection +2
Equipped
1
0
8000
Rope (Silk/50 Ft.)
Mule
1
5
10
Scroll (Alarm)
Case (Map or Scroll)
2
0.01
25
Scroll (Darkvision)
Case (Map or Scroll)
1
0.01
150
Scroll (Enlarge Person)
Case (Map or Scroll)
1
0.01
25
Scroll (False Life)
Case (Map or Scroll)
1
0.01
150
Scroll (Fog Cloud)
Case (Map or Scroll)
1
0.01
150
Scroll (Grease)
Case (Map or Scroll)
2
0.01
25
Scroll (Gust of Wind)
Case (Map or Scroll)
1
0.01
150
Scroll (Invisibility)
Case (Map or Scroll)
2
0.01
150
Scroll (Reduce Person)
Case (Map or Scroll)
1
0.01
25
Scroll (Sleep)
Case (Map or Scroll)
2
0.01
25
Spell Component Pouch
Equipped
1
3
5
Spellbook (Wizard's/Blank)
Carried
1
3
15
Tent
Mule
1
20
10
Tindertwig
Backpack
1
0
1
Waterskin
Carried
1
0
1
TOTAL WEIGHT CARRIED/VALUE 80.16 lbs. 14484.5 gp
WEIGHT ALLOWANCE
Light 43 Medium 86 Heavy 130

MONEY
Coin (Gold): 1082
Coin (Silver): 94
1xAquamarine (500)
1xFire Opal (1000)

TEMPLATES
Ravenloft Character

Cleric of Ezra
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Mists
Once per day, you may call on the shield of ezra, a film of luminous mist that envelops your body for 1 round per cleric level. See description for effects.

TURN UNDEAD
TURNING CHECK
RESULT AFFECTED
(MAX HIT DICE) TURN LEVEL 3
TURN DAMAGE 2d6 +5
Up to 0 -1 TURNING CHECK 1d20+4
1 - 3 0 TURNS/DAY 5
4 - 6 1 ☐☐☐☐☐
7 - 9 2 NOTE: You destroy undead creatures with total hit dice up to 1.
10 - 12 3
13 - 15 4
16 - 18 5
19 - 21 6
22+ 7

*Morningstar (Masterwork)
HAND TYPE SIZE CRITICAL
Primary
BP
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
Bonus +4
+0
+4
-2
+0
-6
Dam 1d8+1
1d8
1d8+1
1d8+1
1d8+1
1d8
Special Properties


LANGUAGES
Darkonese, Mordentish, Balok, Akiri
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
SPECIAL ABILITIES
Shield of Ezra 1/day, Spontaneous casting, Summon Familiar, Turn Undead (Su) 5/day (turn level 3) (turn damage 2d6+5)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Brew Potion You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures.
Improved Turning You turn or rebuke creatures as if you were one level higher than you are in the class that grants you the ability.
Scribe Scroll You can create a scroll of any spell that you know.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

Created using PCGen 5.8.0 on Oct 29, 2007

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 3 2 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect: Orb deals 1d3 acid damage.
Source: SpellsA-B.rtf
Target Area: One missile of acid
Arcane Mark
DC: 13
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect: Inscribes a personal rune [visible or invisible].
Source: SpellsA-B.rtf
Target Area: One personal rune or mark, all of which must fit within 1 sq. ft.
Dancing Lights
DC: 13
Save: None
Time: 1 standard action
Duration: 3 minute [D]
Rng: Medium (130')
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect: Creates torches or other lights.
Source: SpellsD-E.rtf
Target Area: Up to four lights, all within a 10- ft.-radius area
Daze
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (30')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect: Humanoid creature of 4 HD or less loses next action.
Source: SpellsD-E.rtf
Target Area: One humanoid creature of 4 HD or less
Detect Magic
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 3 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect: Detects spells and magic items within 60 ft.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Detect Poison
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect: Detects poison in one creature or small object.
Source: SpellsD-E.rtf
Target Area: One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect: Deals 1d6 damage to one undead.
Source: SpellsD-E.rtf
Target Area: Ray
Flare
DC: 13
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect: Dazzles one creature [-1 on attack rolls].
Source: SpellsF-G.rtf
Target Area: Burst of light
Ghost Sound
DC: 13
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 3 rounds [D]
Rng: Close (30')
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect: Figment sounds.
Source: SpellsF-G.rtf
Target Area: Illusory sounds
Light
DC: 13
Save: None
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect: Object shines like a torch.
Source: SpellsH-L.rtf
Target Area: Object touched
Mage Hand
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (30')
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect: 5-pound telekinesis.
Source: SpellsM-O.rtf
Target Area: One nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect: Makes minor repairs on an object.
Source: SpellsM-O.rtf
Target Area: One object of up to 1 lb.
Message
DC: 13
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Medium (130')
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect: Whispered conversation at distance.
Source: SpellsM-O.rtf
Target Area: 3 creatures
Open/Close
DC: 13
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect: Opens or closes small or light things.
Source: SpellsM-O.rtf
Target Area: Object weighing up to 30 lb. or portal that can be opened or closed
Prestidigitation
DC: 13
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect: Performs minor tricks.
Source: SpellsP-R.rtf
Target Area: See text
Ray of Frost
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect: Ray deals 1d3 cold damage.
Source: SpellsP-R.rtf
Target Area: Ray
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect: Read scrolls and spellbooks.
Source: SpellsP-R.rtf
Target Area: You
Resistance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect: Subject gains +1 on saving throws.
Source: SpellsP-R.rtf
Target Area: Creature touched
Touch of Fatigue
DC: 13
Save: Fortitude negates
Time: 1 standard action
Duration: 3 rounds
Rng: Touch
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect: Touch attack fatigues target.
Source: SpellsT-Z.rtf
Target Area: Creature touched
LEVEL 1
Alarm
DC: 14
Save: None
Time: 1 standard action
Duration: 6 hours [D]
Rng: Close (30')
Comp: V, S, F/DF
SR: No
School: Abjuration
☐☐☐
Effect: Wards an area for 6 hours.
Source: SpellsA-B.rtf
Target Area: 20-ft.-radius emanation centered on a point in space
Disguise Self
DC: 14
Save: None
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect: Changes your appearance.
Source: SpellsD-E.rtf
Target Area: You
Enlarge Person
DC: 14
Save: Fortitude negates
Time: 1 round
Duration: 3 minutes [D]
Rng: Close (30')
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect: Creatures size increases to next category
Source: SpellsD-E.rtf
Target Area: One humanoid creature
Grease
DC: 14
Save: See text
Time: 1 standard action
Duration: 3 rounds [D]
Rng: Close (30')
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect: Makes 10-ft. square or one object slippery.
Source: SpellsF-G.rtf
Target Area: One object or a 10-ft. square
Mage Armor
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect: Gives subject +4 armor bonus.
Source: SpellsM-O.rtf
Target Area: Creature touched
Magic Missile
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (130')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect: 2 missiles that do 1d4+1 damage each.
Source: SpellsM-O.rtf
Target Area: Up to five creatures, no two of which can be more than 15 ft. apart
Ray of Enfeeblement
DC: 14
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: Close (30')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect: Ray deals 1d6 +1 Str damage.
Source: SpellsP-R.rtf
Target Area: Ray
Reduce Person
DC: 14
Save: Fortitude negates
Time: 1 round
Duration: 3 minutes [D]
Rng: Close (30')
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect: Humanoid creature halves in size.
Source: SpellsP-R.rtf
Target Area: One humanoid creature
Sleep
DC: 14
Save: Will negates
Time: 1 round
Duration: 3 minutes
Rng: Medium (130')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect: Puts 4 HD of creatures into magical slumber.
Source: SpellsS.rtf
Target Area: One or more living creatures within a 10-ft.-radius burst
LEVEL 2
Darkvision
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 hours
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect: See 60 ft. in total darkness.
Source: SpellsD-E.rtf
Target Area: Creature touched
Detect Thoughts
DC: 15
Save: Will negates; see text
Time: 1 standard action
Duration: Concentration, up to 3 minutes [D]
Rng: 60 ft.
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect: Allows 'listening' to surface thoughts.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
False Life
DC: 15
Save: None
Time: 1 standard action
Duration: 3 hours or until discharged; see text
Rng: Personal
Comp: V, S, M
SR: No
School: Necromancy
☐☐☐
Effect: Gain 1d10+3 temporary hp
Source: SpellsF-G.rtf
Target Area: You
Fog Cloud
DC: 15
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Medium (130')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect: Fog obscures vision.
Source: SpellsF-G.rtf
Target Area: Fog spreads in 20-ft. radius, 20 ft. high
Gust of Wind
DC: 15
Save: Fortitude negates
Time: 1 standard action
Duration: 1 round
Rng: 60 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect: Blows away or knocks down smaller creatures.
Source: SpellsF-G.rtf
Target Area: Line-shaped gust of severe wind emanating out from you to the extreme of the range
Invisibility
DC: 15
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect: Subject is invisible for 3 minutes or until it attacks.
Source: SpellsH-L.rtf
Target Area: You or a creature or object weighing no more than 300 lbs
Summon Swarm
DC: 15
Save: None
Time: 1 round
Duration: Concentration + 2 rounds
Rng: Close (30')
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect: Summons swarm of bats, rats, or spiders.
Source: SpellsS.rtf
Target Area: One swarm of bats, rats, or spiders
* = Domain/Specialty Spell

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 3+1 0 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect: Creates 4 gallons of pure water.
Source: SpellsC.rtf
Target Area: Up to 4 gallons of water
Cure Minor Wounds
DC: 12
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect: Cures 1 point of damage.
Source: SpellsC.rtf
Target Area: Creature touched
Detect Magic
DC: 12
Save: None
Time: 1 standard action
Duration: Concentration, up to 2 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect: Detects spells and magic items within 60 ft.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Detect Poison
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect: Detects poison in one creature or small object.
Source: SpellsD-E.rtf
Target Area: One creature, one object, or a 5-ft. cube
Guidance
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect: +1 on one attack roll, saving throw, or skill check.
Source: SpellsF-G.rtf
Target Area: Creature touched
Inflict Minor Wounds
DC: 12
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect: Touch attack, 1 point of damage.
Source: SpellsH-L.rtf
Target Area: Creature touched
Light
DC: 12
Save: None
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect: Object shines like a torch.
Source: SpellsH-L.rtf
Target Area: Object touched
Mending
DC: 12
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect: Makes minor repairs on an object.
Source: SpellsM-O.rtf
Target Area: One object of up to 1 lb.
Purify Food and Drink
DC: 12
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect: Purifies 2 cu. ft of food or water.
Source: SpellsP-R.rtf
Target Area: 2 cu. ft. of contaminated food and water
Read Magic
DC: 12
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect: Read scrolls and spellbooks.
Source: SpellsP-R.rtf
Target Area: You
Resistance
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect: Subject gains +1 on saving throws.
Source: SpellsP-R.rtf
Target Area: Creature touched
Virtue
DC: 12
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect: Subject gains 1 temporary hp.
Source: SpellsT-Z.rtf
Target Area: Creature touched
LEVEL 1
Bane
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 2 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect: Enemies take -1 on attack rolls and saves against fear.
Source: SpellsA-B.rtf
Target Area: All enemies within 50 ft.
Bless
DC: 13
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect: Allies gain +1 on attack rolls and +1 on saves against fear.
Source: SpellsA-B.rtf
Target Area: The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water
DC: 13
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect: Makes holy water.
Source: SpellsA-B.rtf
Target Area: Flask of water touched
Cause Fear
DC: 13
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (30')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect: One creature of 5 HD or less flees for 1d4 rounds.
Source: SpellsC.rtf
Target Area: One living creature with 5 or fewer HD
Command
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (30')
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect: One subject obeys selected command for 1 round.
Source: SpellsC.rtf
Target Area: One living creature
Comprehend Languages
DC: 13
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect: You understand all spoken and written languages.
Source: SpellsC.rtf
Target Area: You
Cure Light Wounds
DC: 13
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect: Cures 1d8+2 damage.
Source: SpellsC.rtf
Target Area: Creature touched
** Cure Light Wounds
DC: 13
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect: Cures 1d8+2 damage.
Source: SpellsC.rtf
Target Area: Creature touched
Detect Chaos
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect: Reveals creatures, spells, or objects of selected alignment.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Detect Evil
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect: Reveals creatures, spells, or objects of selected alignment.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Detect Good
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect: Reveals creatures, spells, or objects of selected alignment.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Detect Law
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect: Reveals creatures, spells, or objects of selected alignment.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Detect Undead
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 2 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect: Reveals undead within 60 ft.
Source: SpellsD-E.rtf
Target Area: Cone-shaped emanation
Divine Favor
DC: 13
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect: You gain +1 on attack and damage rolls.
Source: SpellsD-E.rtf
Target Area: You
Doom
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 2 minutes
Rng: Medium (120')
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Source: SpellsD-E.rtf
Target Area: One living creature
Endure Elements
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect: Exist comfortably in hot or cold environments.
Source: SpellsD-E.rtf
Target Area: Creature touched
Entropic Shield
DC: 13
Save: None
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect: Ranged attacks against you have 20% miss chance.
Source: SpellsD-E.rtf
Target Area: You
Epiphany
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Close (30')
Comp: A vial of holy water
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect: If the recipient is suffering from a minor or moderate Horror effect, she can immediately make a recovery check with a +4 sacred bonus, to a maximum of one recovery check per week. If not suffering from any effect, the sense of well-being stays for one week, and if called upon to make a Horro save during this time, the same bonus applies, but the spell ends. If the recipient is suffering from the effects of an Evil spell or profane effect, she can make anoter saving throw with no bonus to resist this effect.
Source: Van Richten's Arsenal
Target Area: One creature plus one additional creature / 4 levels, no two of which may be more than 30ft apart.
Hide from Undead
DC: 13
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect: Undead can't perceive 2 subjects.
Source: SpellsH-L.rtf
Target Area: 2 touched creatures
Inflict Light Wounds
DC: 13
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect: Touch deals 1d8+2 damage.
Source: SpellsH-L.rtf
Target Area: Creature touched
Magic Stone
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source: SpellsM-O.rtf
Target Area: Up to three pebbles touched
Magic Weapon
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 2 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect: Weapon gains +1 bonus.
Source: SpellsM-O.rtf
Target Area: Weapon touched
Obscuring Mist
DC: 13
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect: Fog surrounds you.
Source: SpellsM-O.rtf
Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high
** Obscuring Mist
DC: 13
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect: Fog surrounds you.
Source: SpellsM-O.rtf
Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high
Protection from Chaos
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source: SpellsP-R.rtf
Target Area: Creature touched
Protection from Evil
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source: SpellsP-R.rtf
Target Area: Creature touched
Remove Fear
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (30')
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect: Suppresses fear or gives +4 on saves against fear for 1 subjects.
Source: SpellsP-R.rtf
Target Area: 1 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 2 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect: Opponents can't attack you, and you can't attack.
Source: SpellsS.rtf
Target Area: Creature touched
Shield of Faith
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect: Aura grants +2 deflection bonus.
Source: SpellsS.rtf
Target Area: Creature touched
Summon Monster I
DC: 13
Save: None
Time: 1 round
Duration: 2 rounds [D]
Rng: Close (30')
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect: Calls extraplanar creature to fight for you.
Source: SpellsS.rtf
Target Area: One summoned creature
* = Domain/Specialty Spell


Created using PCGen 5.8.0 on Oct 29, 2007

Memorized Spells
Wizard

Level 1
☐ Mage Armor (DC:14)
☐ Magic Missile (DC:14)
☐ Ray of Enfeeblement (DC:14)

Level 2
☐ Detect Thoughts (DC:15)
☐ Summon Swarm (DC:15)


Cleric

Level 1
☐ Epiphany (DC:13)
☐ Magic Weapon (DC:13)
☐ Summon Monster I (DC:13)


* = Domain/Specialty Spell
From Darkon.
Created using PCGen 5.8.0 on Oct 29, 2007

Notes
Character Sheet Notes
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
User avatar
BigBadQDaddy
Champion of the Maiden
Champion of the Maiden
Posts: 1751
Joined: Tue Sep 06, 2005 5:47 pm
Location: The Dread Realm of Minnesota

Post by BigBadQDaddy »

Since it is easier to update, William Tack's Character sheet has been moved here:

http://www.myth-weavers.com/sheetview.p ... tid=112432

Let me know if you can't view it and I can email you a copy.
Last edited by BigBadQDaddy on Wed May 20, 2009 11:21 am, edited 16 times in total.
User avatar
Ail
Evil Genius
Evil Genius
Posts: 3429
Joined: Wed Dec 03, 2003 7:33 am
Location: Egham, UK

Post by Ail »

Ok, here are Lucius's stats for level6:

(edited: I had 2 skill points remaining in the previous version and I used them both to learn Vaasi. Sorry, but Lucius hasn't picked up on the Drow sign language yet :? )

Name: Lucius Plancturus
Class: Wizard3 Cleric3
XP: 15200

Str: 12 (+1)
Dex: 11
Con: 12 (+1)
Int: 16 (+3)
Wis: 15 (+2)
Cha: 14 (+2)

HP: 31
AC: 17 (with armor), 13 (without armor)
Speed: 20'

Fort: +5
Ref: +2
Will: +8

Melee: +4
Ranged: +3
Grapple: +4

-------------------------------

Appraise 3
Balance -3
Bluff 2
Climb -2
Concentration 1
Craft (Untrained) 3
Decipher Script 5
Diplomacy 4
Disguise 2
Escape Artist -3
Forgery 3
Gather Information 3
Heal 7
Hide -3
Intimidate 2
Jump -8
Knowledge (Arcana) 11
Knowledge (Geography) 5
Knowledge (History) 11
Knowledge (Nobility and Royalty) 5
Knowledge (Religion) 11
Knowledge (The Planes) 8
Listen 2
Move Silently -3
Ride 1
Search 3
Sense Motive 2
Spellcraft 14
Speak Language (Vaasi)
Spot 2
Survival 2
Swim -5
Use Rope 0

--------------


Brew Potion You can create a potion of any 3rd-level or lower spell
that you know and that targets one or more creatures.

Improved Turning You turn or rebuke creatures as if you were one level
higher than you are in the class that grants you the
ability.

Skill Focus (Knowledge (The
Planes))
You get a +3 bonus on all checks involving that skill.

Spell Penetration You get a +2 bonus on caster level checks (1d20 +
caster level) made to overcome a creature's spell
resistance.

Armor Proficiency (Heavy) When you wear a type of armor with which you are
proficient, the armor check penalty for that armor
applies only to Balance, Climb, Escape Artist, Hide,
Jump, Move Silently, Pick Pocket, and Tumble
checks.

Armor Proficiency (Light) When you wear a type of armor with which you are
proficient, the armor check penalty for that armor
applies only to Balance, Climb, Escape Artist, Hide,
Jump, Move Silently, Pick Pocket, and Tumble
checks.

Armor Proficiency (Medium) When you wear a type of armor with which you are
proficient, the armor check penalty for that armor
applies only to Balance, Climb, Escape Artist, Hide,
Jump, Move Silently, Pick Pocket, and Tumble
checks.

Scribe Scroll You can create a scroll of any spell that you know.

Shield Proficiency You can use a shield and take only the standard
penalties.

Simple Weapon Proficiency You make attack rolls with simple weapons normally.

I won't list equipment nor spells here because that's too much and I don't have a quick way to properly format that.

Alex
Last edited by Ail on Wed Nov 28, 2007 8:45 am, edited 1 time in total.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
User avatar
ewancummins
Evil Genius
Evil Genius
Posts: 28523
Joined: Tue Oct 25, 2005 1:35 pm

Post by ewancummins »

I'll post an updated sheet for Cornelius soon.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
User avatar
ewancummins
Evil Genius
Evil Genius
Posts: 28523
Joined: Tue Oct 25, 2005 1:35 pm

Post by ewancummins »

Cornelius Ordman
Dwarf Male Diviner 6
Neutral Good
Moral

Strength 11 (+0) Size: Medium
Dexterity 13 (+1) Height: 4' 5"
Constitution 20 (+5) Weight: 150 lb
Intelligence 18 (+4) Eyes: Green
Wisdom 14 (+2) Hair: Dark Brown
Charisma 11 (+0) Skin: Tan
Specialty: Divination
Gave up: Necromancy
Total Hit Points: 51
Speed: 20 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +7 = 2 [base] +5 [constitution]
Reflex save: +3 = 2 [base] +1 [dexterity]
Will save: +7 = 5 [base] +2 [wisdom]
Fear check: +6 = +6 [will save]
Horror check: +6 = +6 [will save]
Madness check: +6 = +6 [will save]
Attack (handheld): +3 = 3 [base]
Attack (missile): +4 = 3 [base] +1 [dexterity]
Grapple check: +3 = 3 [base]

Light load: 38 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.








Languages: Darkonese [native] Balok Dwarven Mordentish Vaasi
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Lizard familiar
Feats:

Investigator
Spell Mastery x1 Spells:[Dispel Magic
Locate Object
See Invisibility}

Scribe Scroll [free to wizard]
Natural Dowser

???????[open slot/undecided]

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 4 = +4
Balance Dex* 1 = +1
Bluff Cha 0 = +0
Climb Str* 3 = +0 +3 [lizard]
Concentration Con 12 = +5 +7
Craft_1[Masonry] Int 9 = +4 +5
Craft_2 Int 4 = +4
Craft_3 Int 4 = +4
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 1 = +1
Forgery Int 4 = +4
Gather Information Cha 5 = +0 +3[cc]+2 [investigator]
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 0 = +0
Jump Str* -6 = +0 -6 [speed 20]
Knowledge (arcana) Int 9 = +4 +5
Knowledge (arch/engineering) Int 10 = +4 +6
Knowledge (dungeoneering) Int 10 = +4 +6
Knowledge (geography) Int 10 = +4 +6
Knowledge (nature) Int 10 = +4 +6
Listen Wis 2 = +2
Move Silently Dex* 1 = +1
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 1 = +1
Search Int 8 = +4 +2 [cc]+2 [investigator]
Sense Motive Wis 2 = +2
Spellcraft Int 11 = +4 +5 +2 [Knowledge, arcane]
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Diviner spells: 5 (4+1) per day

First-level Diviner spells: 5 (3+1+1) per day

Second-level Diviner spells: 4 (2+1+1) per day

Third-level Diviner spells 4 [2+1+1] per day

Dwarf
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+2 racial bonus on appraise checks if stone/metal
Wizard (Diviner)
Familiar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Specialist gets 1 extra divination spell/level/day


Class HP rolled
Level 1: Diviner 4
Level 2: Diviner 2
Level 3: Diviner 4
Level 4: Diviner 3 +1 to wisdom
Level 5: Diviner 2
Level 6: Diviner 6
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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VAN
Champion of the Maiden
Champion of the Maiden
Posts: 6649
Joined: Tue Dec 16, 2003 9:53 am
Location: Italy // Greece

Post by VAN »

VAN THUNDERSTORM:

Gender: Male
Race: Human
Class: Evoker
Prohibited schools: enchantment and necromancy
Level: 8
Alignment: CG
Age: 23

Stats:
STR: 12
INT: 19 (spells 21)
WIS: 15
DEX: 14
CON: 14
CHA: 13

HP: 39
SP: 60
AC: 17
Init: +2
Base speed: 30

S.T:
F: 6
R: 4
W: 8

Feats: 5
Scribe Scrolls
Spell Casting Prodigy
Craft Wondrous
Spell focus Evocation
Great Fortitude
Empower Spell

Skills (76): Spellcraft: 17, Arcana: 12, Planes: 11, Religion: 12, Geography: 8, Nature: 5, Engineering: 6, History: 5, Concentration: 12, Alchemy: 6, Spot: 3, Listen: 3, Sense Motive: 4, Ride: 3, Gather info: 3, Decipher Script: 5, 2x Speak languages, RL Knowledge 10

Languages:
Darkonese
Elven
Draconic
Mordentish
Balok
Vaasi
Drow Sign Language

Equipment:
Mw Quarter staff
Mw Light crossbow, 20 bolts
1 dagger
Spellbook + spell paunch
2 scroll cases
Boots
2 potions of cure moderate
Adventure kit: water skin, 1 day rations, bedroll, sack, flint, 3 candles, ink, ink pen, pan,
2 torches, extra clothes
Alchemical lab.
Ring +3 deflection
Bracers of armour +2 AC

Spells in Spellbook:
O lvl: (All) Detect magic, flare, light, mage hand, detect poison, dancing lights, resistance, prestidigitation, read magic, ray of frost, open/close, arcane mark, ghost sound, mending, read magic.

1 lvl: Grease, mage armour, identify, ray of clumsiness, shield, colour spray, silent image, magic missile, fist of stone

2nd lvl: Protection from arrows, invisibility, scorching ray, see invisibility, fox’s canning, fireburst, mirror image

3rd lvl: dispel magic, lighting bolt, fireball, haste, fly, manyjaws, spell vulnerability

4 th: dragon breath, polymorph, assay spell resistance, stone skin, orb of acid, vortex of teeth, improved invisibility

Spells prepared today: 5/6/5/5/4

0 level: Detect magic, light, mage hand, prestidigitation, ghost sound

1 st level: Mage armour, magic missile, ray of clumsiness, colour spray, fist of stone, grease

2 nd level: Fire burst, scorching ray, protection from arrows, mirror image, fox’s canning

3 rd level: Lighting bolt, fireball, haste, dispel magic, fly

4 th: dragon breath, stoneskin, polymorph, improved invisibility

Scrolls:

1 st: 1 Colour spray, 2 grease, 2 mage armour, 1 fist of stone, 1 silent image, 2 shield

2nd: 2 Protection from arrows, 2 invisibility, 2 see invisibility, 2 fox cunning

3 rd: Lighting bolt, fireball, haste, 2 fly, 3 dispel
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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