SUMMON MONSTER TABLES, let the project begin

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cure
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SUMMON MONSTER TABLES, let the project begin

Post by cure »

I present the following as a beginning of a comprehensive list of tables for Monster Summons and Summon Nature's Ally. This is not a project that I am going to do all by myself so your assistance is solicited.

In particular there is a table for creatures with the Mists subtype that can be summoned anywhere, a table of creatures with the Dream subtype that can be summoned in dreamscapes, and a table for Falkovnia which also includes the creatures of the previous two subtypes.

I have followed the PHB tables where applicable, have followed the fauna table for Falkovnia from Gazetteer 2 where applicable, have substituted within the limits of atmosphere creatures from Denizen's of Dread and like sources, and have tried to avoid as much as possible using generic monsters from the d20 universe to fill in empty wholes. There are no undead. There are neither constructs nor oozes (at least for the Falkovnian table). Outsiders with reality wrinkles and hence capable of spiriting casters across closed borders are and are to be excluded. Monstrous humaniods and abberations are mostly if not entirely excluded. Indeed most moderately to highly intelligent and individuated monsters are excluded. This last condition seems to summarise the spirit of the PHB tables, at least at low levels. Hence no kobolds, or humans, or shadow fey for example.

An astrix indicates a Denizens of Dread monster.

A quesstion mark before an entry indicates that I am a little uncertain of its appropriateness either at that particular spell level or in its entirety. For example, the paralysing screech and the petrifing gaze of the Carrion Bat and the Basilisk perhaps make them inappropriate at any level?

There are other dream creatures that could be added to the dreamscape table but I am unsure of their appropriateness. But turning that around, I wonder if any creature at all of the PHB of which a caster has a reasonably good idea should not be summonable within a dreamscape.

SUMMONING TABLE OF MIST SUBTYPE CREATURE:*
*These creatures can be summoned in any domain, within the Mists themselves, or within a dreamscape so long as any particular conditions for conjuring the given creature are met.

Summon Monster III
Elemental, small [NE, Mists]
?Heath fiend* [CE, Mists, Fire]
Shadow Asp* [Mists]

Summon Monster V
Corrupted Thoqqua [NE, Mists]
Elemental, medium [NE, Mists]

Summon Monster VI
Elemental, large [NE, Mists]

Summon Monster VII
Elemental, huge [NE, Mists]
Mist ferryman* [NE, Mists]

Summon Monster VIII
Elemental, greater [NE, Mists]
?Grim Reaper* [Mists]
Mist horror* [NE, Mists]

Summon Monster IX
Elemental, elder [NE, Mists]

Summon Nature's Ally II
Elemental, small [NE, Mists]

Summon Nature's Ally IV
Elemental, medium [NE, Mists]

Summon Nature's Ally V
Elemental, large [NE, Mists]

Summon Nature's Ally VI
Elemental, huge [NE, Mists]

Summon Nature's Ally VII
Elemental, greater [NE, Mists]

Summon Nature's Ally IX
Elemental, elder [NE, Mists]


SUMMONING TABLE OF DREAM SUBTYPE CREATURE:*
*These creatures can be summoned in dreamscapes and within the Nightmare Lands.

Summon Monster II
Pale Morph [LE, Dream Elemental, only summonable with a dreamscape]

Summon Monster IV
Gray Morph* [LE, Dream Elemental, only summonable within a dreamscape]

Summon Monster VII
Shadow morph* [LE, Dream Elemental, only summonable within a dreamscape]

Summon Monster VIII
Ennui* [LE, Dream Elemental, only summonable within a dreamscape]


SUMMONING TABLE FOR FALKOVNIA
Summon Monster I
Badger
Dire porcupine
Dire rat
Dog
Hawk
Lizard
Owl
Raven
Viper, small
Weasel

Summon Monster II
?Bat, carrion*
Dire raven*
Dog, riding
Hound, mastiff*
Eagle
Germishka*
Pale Morph [LE, Dream Elemental, only summonable with a dreamscape]
Razorback*
Wolf
Viper, medium

Summon Monster III
Bear, black
Boar
Dire badger
Dire bat
Dire hawk
Dire weasel
Elemental, small [NE, Mists]
?Head hunter* [NE]
?Heath fiend* [CE, Mists, Fire]
Hippogriff
Lizard, giant
Shadow Asp* [Mists]
Viper, large
Wolverine
Worg [NE]
Zweifalk [CN]

Summon Monster IV
?Broken one* [NE]
Dire deer
Drownling* [CE]
Eagle, giant [NG]
Owl, giant [NG]
Gray Morph* [LE, Dream Elemental, only summonable within a dreamscape]
Spite, Boabhan sith* [CE]

Summon Monster V
Bear, brown
Corrupted Thoqqua [NE, Mists]
Dire boar
Griffon
Elemental, medium [NE, Mists]
Shadow Mastiff [NE]

Summon Monster VI
?Basilisk
Dire moose
Elemental, large [NE, Mists]
Manticore [LE]

Summon Monster VII
Dire elk
Elemental, huge [NE, Mists]
Mist ferryman* [NE, Mists]
Shadow morph* [LE, Dream Elemental, only summonable within a dreamscape]

Summon Monster VIII
Dire bear
Dire elk
Elemental, greater [NE, Mists]
Ennui* [LE, Dream Elemental, only summonable within a dreamscape]
?Grim Reaper* [Mists]
Mist horror* [NE, Mists]
Wyvern

Summon Monster IX
Elemental, elder [NE, Mists]
Shadow Fiend* [CE, Outsider with neither pylactery nor reality wrinkle]

Summon Nature's Ally I
Badger
Dire porcupine
Dire rat
Eagle
Hawk
Owl
Raven
Viper, small
Weasel
Wolf

Summon Nature's Ally II
Bear, black
Dire badger
Dire bat
Dire hawk
Dire raven*
Elemental, small [NE, Mists]
Hippogriff
Lizard, giant
Razorback*
Viper, medium
Wolverine
Zweifalk* [CN]

Summon Nature's Ally III 11
Boar
Dire Deer
Dire weasel
Eagle, giant [NG]
Owl, giant [NG]
Satyr [CN; not armed with pipes]
Viper, large
Worg [NE]

Summon Nature's Ally IV
Bear, brown
Dire boar
Elemental, medium [NE, Mists]
Unicorn, dappled* [CG]

Summon Nature's Ally V
Dire moose
Elemental, large [NE, Mists]
Griffon
Sprite, nixie
Unicorn, shadowed* [CE]

Summon Nature's Ally VI
Dire bear
Dire elk
Elemental, huge [NE, Mists]
Sprite, pixie [NG; not armed with special arrows]

Summon Nature's Ally VII
Elemental, greater [NE, Mists]
Sprite, pixie [NG; armed with sleep arrows]

Summon Nature's Ally VIII
Warped Treant* [NE]

Summon Nature's Ally IX
Elemental, elder [NE, Mists]
Sprite, pixie [NG; armed with sleep & memory loss arrows & capable of casting irresistible dance]
Last edited by cure on Sat Jun 23, 2007 6:06 am, edited 2 times in total.
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alhoon
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Post by alhoon »

Good work Cure. Although I think you should up it up a bit. Summoning monsters in Ravenloft, especially misty outsiders warrants a PCheck and it also has the danger of the thing going against you. So the monsters should be a bit more powerful than the ones presented in the PHB.
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