Thank you very much, Ail! I think I will more or less go with that option.Ail wrote:An apparently innocent possibility for getting them stranded in Barovia is food poisoning, something that makes them so terribly weak (and there's nothing worse than having to go the bathrom 3 to 4 times every hour) and givem them sufficient unrest to not be able to cure spells.
Make them be in a forlorn village in some road, with very few people that can help, and they're stranded.
In our last game, I hinted that Mr Pawn was a Kargat agent and that he somehow enchanted the food served in the MGT.