Contest: Most Popular Domain.
- Drinnik Shoehorn
- Evil Genius
- Posts: 1794
- Joined: Tue Dec 02, 2003 6:28 pm
- Location: Tiptree, Home of Jam
Put me down in the "Mordent" category. I10: The House on Gryphon Hill was always the defining Ravenloft product for me and the whole reason I even picked up the Black Box. Yes, as a playable adventure it wasn't much, but the story completely rocked. Unlike the original I6, which dressed up a dungeon crawl in Gothic garb, I10 had a genuinely tragic villain/protagonist combination, an excellent cast of characters, and some exceptionally atmospheric flavor text. The Mesmerist's Pendulum was deliciously atmospheric and a wonderful variation on Vistani card readings before Vistani card readings had even become passe. "Strahd von Zarovich" has always meant The Alchemist to me and the bloodsucking master of Castle Ravenlost just his Mr. Hyde.
(Indeed, my first attempt at Ravenloft fanfiction, written about seventeen years ago, was "The Dreams of Mordentshire," in which I transplanted the whole story to Regency England as a Dark Shadows-ish Gothic soap opera. I'd just gotten to the part where Strahd saves Virginia from Eowin Timothy and becomes horrified by his desire to kill another human being in the heat of battle when I gave it up...)
Gazetteer III did nothing but improve Mordent. I love the history and background, the people and customs, the fleshing out of settlements and classes (I still want to do a Lamplighters story...). And the nearly full-page Dread Possibility on the Alchemist Strahd...well, you already know my feelings there!
(Dementlieu, Souragne, Zherisia, Forlorn and Lamordia get my Honorable Mentions. Bluetspur gets my WTF?!)
(Indeed, my first attempt at Ravenloft fanfiction, written about seventeen years ago, was "The Dreams of Mordentshire," in which I transplanted the whole story to Regency England as a Dark Shadows-ish Gothic soap opera. I'd just gotten to the part where Strahd saves Virginia from Eowin Timothy and becomes horrified by his desire to kill another human being in the heat of battle when I gave it up...)
Gazetteer III did nothing but improve Mordent. I love the history and background, the people and customs, the fleshing out of settlements and classes (I still want to do a Lamplighters story...). And the nearly full-page Dread Possibility on the Alchemist Strahd...well, you already know my feelings there!
(Dementlieu, Souragne, Zherisia, Forlorn and Lamordia get my Honorable Mentions. Bluetspur gets my WTF?!)
- Drinnik Shoehorn
- Evil Genius
- Posts: 1794
- Joined: Tue Dec 02, 2003 6:28 pm
- Location: Tiptree, Home of Jam
Bluetspur's great if you want to run Lovecraftian horror games. Replace the mythos with illithidspawn and instead of the "horror from beyond the stars", you've got "the horror from beyond the Mists", which is much worse...tarlyn st-denfer wrote:Bluetspur:
Well what can ya do, it is WTF but hey imagine all those drow, not counting the illithids and even more nasty stuff. That was one module I just put aside and said to myself no way!!!!!
"Blood once flowed, a choice was made
Travel by night the smallest one bade" The Ballad of the Taverners.
The Galen Saga: 2000-2005
Travel by night the smallest one bade" The Ballad of the Taverners.
The Galen Saga: 2000-2005
No frame of reference, though. Lovecraftian fiction (and Call of Cthulhu games) involve a relatively normal setting, then rips away the veneer to reveal the true horror under the mask. Bluetspur doesn't have a veneer, it's more like landing on an alien planet out of some 1930s pulp-fiction sci-fi/horror crossover.Drinnik Shoehorn wrote:Bluetspur's great if you want to run Lovecraftian horror games. Replace the mythos with illithidspawn and instead of the "horror from beyond the stars", you've got "the horror from beyond the Mists", which is much worse...tarlyn st-denfer wrote:Bluetspur:
Well what can ya do, it is WTF but hey imagine all those drow, not counting the illithids and even more nasty stuff. That was one module I just put aside and said to myself no way!!!!!
The "frame of reference/veneer" is the rest of the setting. Cthulhu has his R'lyeh, after all.Sylaire wrote:Drinnik Shoehorn wrote:tarlyn st-denfer wrote:No frame of reference, though. Lovecraftian fiction (and Call of Cthulhu games) involve a relatively normal setting, then rips away the veneer to reveal the true horror under the mask. Bluetspur doesn't have a veneer, it's more like landing on an alien planet out of some 1930s pulp-fiction sci-fi/horror crossover.
- WolfKook
- Evil Genius
- Posts: 573
- Joined: Tue Oct 03, 2006 2:10 pm
- Gender: Male
- Location: Bogotá, Colombia
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Perhaps because I love the whole voodoo concept (Though I'm not fond of the "hordes of zombies" type of story), perhaps because I really like the DL, or perhaps because my first adventure ever in the Realm of Dread was Night of the Walking Dead, my vote goes to SOURAGNE.
(With special mentions to Borca, Barovia and Dementlieu).
(With special mentions to Borca, Barovia and Dementlieu).
"The road of excess leads to the palace of wisdom"
William Blake
William Blake
I'd have to debate that, though. The problem with that analogy is that the Mythos permeates the entire world; that is, the existence of Ye Awfullest Horrors is the hidden truth behind reality (indeed, a better Ravenloft analogue for the Cthulhu Mythos is the existence of Ravenloft itself--"My word, Van Richten, do you realize that this entire plane of existence is nothing more than a prison where innocent human souls are created solely to be tortured and abused for the amusement of the Dark Powers?"). Bluetspur's alienness stops at its borders; if the PCs botch a Bluetspur adventure they themselves, their loved ones, etc., etc. may be subjected to a horrible fate, but the world itself is never going to be at stake. There's none of that "The stars are right, and the God-Brain shall rise!"Mangrum wrote:Sylaire wrote:Drinnik Shoehorn wrote: The "frame of reference/veneer" is the rest of the setting. Cthulhu has his R'lyeh, after all.
Part of the problem, I think, lies in the difference between classic Gothic horror and Lovecraftian horror. Gothic horror always centers on the personal, the individual. It's not about saving the world, it's about saving individual lives, loved ones, or people's souls. It's what can make the taking of a single life (*cough* Sergei von Zarovich *hack*) an act of ultimate darkness. Lovecraftian horror can center on the individual if the story writer wants to write it that way, but the true horror is always alien, external, something that comes from outside us, while in Gothic horror evil tends to be something that comes from within human nature (one reason why Call of Cthulhu villains and cultists tend to have SAN 0; they've transcended mere human evil. The Illithid God-Brain is definitely a Cthulhuoid villain, but it's one that's been set into a universe that exists according to Gothic meta-rules, and so the effectiveness of its horror is limited.
Well, I haven't voted yet, so I vote now.
Barovia. Does that mean Strahd reaches the top?
(Souragne is my second domain, by the way)
Alex
Barovia. Does that mean Strahd reaches the top?
(Souragne is my second domain, by the way)
Alex
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
- Rotipher of the FoS
- Thieving Crow
- Posts: 4683
- Joined: Sat Dec 06, 2003 4:18 pm
Nope, he and Godefroy are still duking it out for the lead.Ail wrote:Barovia. Does that mean Strahd reaches the top?
(FWIW, I haven't voted yet myself. Can't make up my mind whether I should go with my favorites to read about, to play in, to DM in, to just make stuff up about.... )
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
- MillicanDarque
- Conspirator
- Posts: 12
- Joined: Thu Mar 08, 2007 5:29 pm
- Location: Alabama