Ravenloft and the Storyteller System
- Dion of the Fraternity
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Ravenloft and the Storyteller System
Granted that I had to make a few tweaks (removing the Computer and Drive skills, for example), I have twice now experimented with White Wolf's storyteller system for Ravenloft games.
The basic game (NWoD) presupposes that you only use humans, with no exceptional powers of their own. As such, in my games they are the "default" PC's.
Strahd uses the Requiem sheet, the one with the vitae stats and vampiric powers that go along with it. Having no "clan" to speak of, I just selected three "clan" disciplines based on what Ravenloft has to offer (Protean, Dominate, Majesty) and used four others as non-"clan" disciplines (Obfuscate, Vigor, Nightmare and Celerity). Virtue: Fortitude, Vice: Lust. (Darklord abilities are supernatural abilities as well, by the way).
Azalin basically has the stats of a Tremere Lich from Awakening, albeit a very powerful one.
Jacqueline Renier needed tweaking of the Forsaken stats (not being a werewolf to begin with), giving her a mishmash of Rituals.
Etc.
Has anybody else tried it? In some cases it could be okay to use.
The basic game (NWoD) presupposes that you only use humans, with no exceptional powers of their own. As such, in my games they are the "default" PC's.
Strahd uses the Requiem sheet, the one with the vitae stats and vampiric powers that go along with it. Having no "clan" to speak of, I just selected three "clan" disciplines based on what Ravenloft has to offer (Protean, Dominate, Majesty) and used four others as non-"clan" disciplines (Obfuscate, Vigor, Nightmare and Celerity). Virtue: Fortitude, Vice: Lust. (Darklord abilities are supernatural abilities as well, by the way).
Azalin basically has the stats of a Tremere Lich from Awakening, albeit a very powerful one.
Jacqueline Renier needed tweaking of the Forsaken stats (not being a werewolf to begin with), giving her a mishmash of Rituals.
Etc.
Has anybody else tried it? In some cases it could be okay to use.
- Le Noir Faineant
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I'm curious about the Storyteller system. I remember several years ago, just after WotC gave up the Ravenloft line, there was an amusing April Fool's joke from the Kargatane that stated that Ravenloft would be revived by White Wolf as a Storyteller game. The problem for me was that, knowing nothing about this system, the joke fell rather flat and my reaction was "Huh? What does that mean?" rather than some kind of strong opinion like I'm sure they intended.
From further comments, I gathered that the system seems similar to the method of character progression used in the old Quest for Glory computer games (i.e. that your actions in the game are treated like "practice" to improve your various skills.) Is this a reasonably accurate metaphor, or is the basic premise completely different?
From further comments, I gathered that the system seems similar to the method of character progression used in the old Quest for Glory computer games (i.e. that your actions in the game are treated like "practice" to improve your various skills.) Is this a reasonably accurate metaphor, or is the basic premise completely different?
[i]"I too have begun to wonder about the legendary wisdom of our guardian angel and his pet rock."
~ Evee Beiderbecke[/i]
~ Evee Beiderbecke[/i]
Well, i would have been ahead of the game, due to my 5 dots in cure light wounds.Garudos Celestar wrote:I'm curious about the Storyteller system. I remember several years ago, just after WotC gave up the Ravenloft line, there was an amusing April Fool's joke from the Kargatane that stated that Ravenloft would be revived by White Wolf as a Storyteller game.
Just like the Pied Piper
Led rats through the streets
We dance like marionettes
Swaying to the Symphony of Destruction
Led rats through the streets
We dance like marionettes
Swaying to the Symphony of Destruction
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The Storyteller system isn't level-based; there's no such thing as "levelling up" at all. Instead, experience points buy an increase in your ability scores. For example, if you have 3 points in the Larceny skill, it'll take you 12 experience points to get the 4th dot.
More madness from me:
I've taken liberties to make Pharaoh Ankhtepot a Sefekhi mummy (using the OWoD rules of the Resurrection).
I don't have Promethean yet, but Adam is a perfect candidate for one of the five kinds of Promethean in the newly-released book.
More madness from me:
I've taken liberties to make Pharaoh Ankhtepot a Sefekhi mummy (using the OWoD rules of the Resurrection).
I don't have Promethean yet, but Adam is a perfect candidate for one of the five kinds of Promethean in the newly-released book.
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- doctor-evil
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In the previous version of the Vampire storyteller system the Vampire/Werewolf-Dark Ages and Vampire-Victorian Era settings would have abilities tweaks that could be substituted. The victorian era supplements have some good background that would be useful for a Red Death campaign.Rafael wrote:I'll most likely *Computer* with *Knowledge on Technology* and, indeed, *Drive* with *Ride*.
I'll keep bringing updates from my campaign from time to time... The FoS also features...
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Thanks! This converts WoD in an option that I could even use for my usual Fantasy games!kalavala wrote:http://www.fantasystorytelling.com/Fant ... lling.html
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Missed these... Where were those rules presented? I'm familiar with the Mummy setting under the old rules (back with Vampire The Masquerade and Werewolf The Apocalypse), but I haven't seen any new mummy rules...Dion of the Fraternity wrote:I've taken liberties to make Pharaoh Ankhtepot a Sefekhi mummy (using the OWoD rules of the Resurrection).
If you do get it, could you give a review on the other Board? I'm tempted to get it, but haven't heard anything about it one way or the other (or at least, not from anyone whose opinion I can trust).Dion of the Fraternity wrote:I don't have Promethean yet, but Adam is a perfect candidate for one of the five kinds of Promethean in the newly-released book.
Also, how are you covering Fear/Horror/Madness checks under the Storyteller system?
My name is lost to me
I know not who I am
And I await the crimson fires
That'll wash this world away!
- Wolfbait, "In My Lonely Time Of Dying"
I know not who I am
And I await the crimson fires
That'll wash this world away!
- Wolfbait, "In My Lonely Time Of Dying"
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There are actually no rules yet for Mummies in the NWoD, I just used a self-tweaked version of the old (yet revised) Mummy: the Resurrection rules.Missed these... Where were those rules presented? I'm familiar with the Mummy setting under the old rules (back with Vampire The Masquerade and Werewolf The Apocalypse), but I haven't seen any new mummy rules...
What I usually do is to follow the rules in World of Darkness: Antagonists, the chapter on those wacky monsters (Aswang, Beast of Bethlehem etc.). It's all a matter of tweaking their supernatural abilities. A bit of work, but from past experience (with the Death's Head Tree I converted), it's worth it especiually if you foucs less on the stats and more on the storytelling.How does one convert D&D monsters, like from Denizens of Dread to WoD?