Ravenloft and the Storyteller System

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Ravenloft and the Storyteller System

Post by Dion of the Fraternity »

Granted that I had to make a few tweaks (removing the Computer and Drive skills, for example), I have twice now experimented with White Wolf's storyteller system for Ravenloft games.

The basic game (NWoD) presupposes that you only use humans, with no exceptional powers of their own. As such, in my games they are the "default" PC's.

Strahd uses the Requiem sheet, the one with the vitae stats and vampiric powers that go along with it. Having no "clan" to speak of, I just selected three "clan" disciplines based on what Ravenloft has to offer (Protean, Dominate, Majesty) and used four others as non-"clan" disciplines (Obfuscate, Vigor, Nightmare and Celerity). Virtue: Fortitude, Vice: Lust. (Darklord abilities are supernatural abilities as well, by the way).

Azalin basically has the stats of a Tremere Lich from Awakening, albeit a very powerful one.

Jacqueline Renier needed tweaking of the Forsaken stats (not being a werewolf to begin with), giving her a mishmash of Rituals.

Etc.

Has anybody else tried it? In some cases it could be okay to use.
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Post by Le Noir Faineant »

I am going to run my Souragne campaign under the NWoD rules. :)

I am still absolutely new to the system, so I've no idea of how to handle things, but I'll occassionally post about the newest developments... :)
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Post by Garudos Celestar »

I'm curious about the Storyteller system. I remember several years ago, just after WotC gave up the Ravenloft line, there was an amusing April Fool's joke from the Kargatane that stated that Ravenloft would be revived by White Wolf as a Storyteller game. The problem for me was that, knowing nothing about this system, the joke fell rather flat and my reaction was "Huh? What does that mean?" rather than some kind of strong opinion like I'm sure they intended.

From further comments, I gathered that the system seems similar to the method of character progression used in the old Quest for Glory computer games (i.e. that your actions in the game are treated like "practice" to improve your various skills.) Is this a reasonably accurate metaphor, or is the basic premise completely different?
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Post by Hallow »

Garudos Celestar wrote:I'm curious about the Storyteller system. I remember several years ago, just after WotC gave up the Ravenloft line, there was an amusing April Fool's joke from the Kargatane that stated that Ravenloft would be revived by White Wolf as a Storyteller game.
Well, i would have been ahead of the game, due to my 5 dots in cure light wounds.
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Post by Le Noir Faineant »

I am still unsure of what to do with the *computer* skill... :)
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Post by Dion of the Fraternity »

The Storyteller system isn't level-based; there's no such thing as "levelling up" at all. Instead, experience points buy an increase in your ability scores. For example, if you have 3 points in the Larceny skill, it'll take you 12 experience points to get the 4th dot.

More madness from me:

I've taken liberties to make Pharaoh Ankhtepot a Sefekhi mummy (using the OWoD rules of the Resurrection).

I don't have Promethean yet, but Adam is a perfect candidate for one of the five kinds of Promethean in the newly-released book.
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Post by Le Noir Faineant »

Rafael wrote:I am still unsure of what to do with the *computer* skill... :)
My players suggested *ctulhu*... :lol:
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Post by Dion of the Fraternity »

One of the (I think) positive points of the Storyteller system is that the skills that aren't appropriate could be removed entirely from the campaign. This is what I've done with "Computers," while I've replace "Drive" with the "Ride" skill. :)
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Post by Le Noir Faineant »

I'll most likely *Computer* with *Knowledge on Technology* and, indeed, *Drive* with *Ride*. :)

I'll keep bringing updates from my campaign from time to time... The FoS also features... :twisted:
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Post by doctor-evil »

Rafael wrote:I'll most likely *Computer* with *Knowledge on Technology* and, indeed, *Drive* with *Ride*. :)

I'll keep bringing updates from my campaign from time to time... The FoS also features... :twisted:
In the previous version of the Vampire storyteller system the Vampire/Werewolf-Dark Ages and Vampire-Victorian Era settings would have abilities tweaks that could be substituted. The victorian era supplements have some good background that would be useful for a Red Death campaign.
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Post by kalavala »

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Post by Le Noir Faineant »

:) Thanks! This converts WoD in an option that I could even use for my usual Fantasy games! :idea: :D
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Post by Lord Cyclohexane »

Dion of the Fraternity wrote:I've taken liberties to make Pharaoh Ankhtepot a Sefekhi mummy (using the OWoD rules of the Resurrection).
Missed these... Where were those rules presented? I'm familiar with the Mummy setting under the old rules (back with Vampire The Masquerade and Werewolf The Apocalypse), but I haven't seen any new mummy rules...
Dion of the Fraternity wrote:I don't have Promethean yet, but Adam is a perfect candidate for one of the five kinds of Promethean in the newly-released book.
If you do get it, could you give a review on the other Board? I'm tempted to get it, but haven't heard anything about it one way or the other (or at least, not from anyone whose opinion I can trust).

Also, how are you covering Fear/Horror/Madness checks under the Storyteller system?
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Post by Le Noir Faineant »

Yet another question for Dion, kalavala and the other WoD sages here:

How does one convert D&D monsters, like from Denizens of Dread to WoD? :)

Don't wanna miss my Goblyns and Dread Treeants! :twisted:
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Post by Dion of the Fraternity »

Missed these... Where were those rules presented? I'm familiar with the Mummy setting under the old rules (back with Vampire The Masquerade and Werewolf The Apocalypse), but I haven't seen any new mummy rules...
There are actually no rules yet for Mummies in the NWoD, I just used a self-tweaked version of the old (yet revised) Mummy: the Resurrection rules. :)

How does one convert D&D monsters, like from Denizens of Dread to WoD?
What I usually do is to follow the rules in World of Darkness: Antagonists, the chapter on those wacky monsters (Aswang, Beast of Bethlehem etc.). It's all a matter of tweaking their supernatural abilities. A bit of work, but from past experience (with the Death's Head Tree I converted), it's worth it especiually if you foucs less on the stats and more on the storytelling. :)
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