We need to remember that Ravenloft is supposed to have a place for every type of horror. Blutspur covers Lovecraftian horror. Timor can have parallels, but we can't just make it Blutspur with Marikith.Mortavius wrote:Couple of replies:
First off, about the alien theme, when I say alien, I don't mean the movie, "Alien(s)" but the general theme of alienism. Much like Lovecraft's alien influences. The Marikith are not like other creatures, and we should emphasize this in portraying them.
How long does it take for a character to complete a path of darkness? If you make it a Path you are completely removing the corrupting effect of Timor and it becomes just another domain.Secondly, I stand with David on the idea that a single bad act should not spell instant doom for the character. Darkon steals memories, but over a period of months. I don't recall how long the Wildlands destroys items, but I'm sure it's not a case of them walking across the border and their stuff breaks.
I like the idea of a Path of Marikith, or at least more of a chance for the PC. It should not be an instant death effect. And letting it become a case of DM adjucation is too nebulous. What do you say, "Well, if you think the PC's do something bad, then punish them by taking away a character?" There should be a set of defined rules (like those for Powers Checks) and the PC's should have a chance to escape it. The Dark Powers are fickle; sometimes those who commit a single deed spiral into darkness and others who spend a lifetime commiting evil are untouched. Such is the mysterious nature of the Dark Powers.
Is it fair for a PC to have his character corrupted for doing something evil? Is it alright for them to get a curse because they did something they can do in every other RPG out there? Is it fun for them to lose their character just because a dice roll went wrong? Should a character who hates werebeasts become one when they fail their save if the character doesn't want to play that? It's a slippery slope.The important thing to remember is the consequences of the action. A PC does something evil, whether knowingly or not, and he loses his PC. Is this fair in the context of the game? Is this fun for the PC? Would you be happy if this happened to you? It's easy for us to stand up on our high DM's spots, but in reality it's different down in the game when you're taking away a treasured PC.
Timor isn't the average domain, and it has less chances to make power checks than most others (even the Wildlands). Besides, the non-marikith population of Timor is very low and rather goodly. They'd warn the PC's about the corruptive effects. If they commit something worth a Dark Power check before they meet the Remnents they'll notice that something is wrong as they begin to transform.
How about adding the following:
-The transformation takes a flat 6 hours.
-The application of a remove curse adds another hour to the limit for every two levels of the caster.
-It only claims those who perform the kind of acts I described above.
-If a transforming character leaves the domain before the time is up the character reverts back to normal (say at one day for every hour in the sewer since the change began).
There, it keeps the corruptive influence of the domain but gives characters a way out.
The only other option is increasing power check failure by 30 - 60% while in Timor.