The Pickled Punk wrote:
Scourge
Special: Another Scourge must consider the character worthyof training. The prospective Scourge must endure hours of torture without breaking (Will save, DC 20).
Weapon and Armor Proficiency: Scourges are proficient in all simple weapons, the cat-o-nine-tails, the poker, and the whip. They gain no proficiency in armor or shields.
Pinpoint Agony (Ex): A Scourge studies pressure points in the humanoid body. When she makes a successful critical hit against a humanoid creature with an unarmed strike, the opponent is stunned for one round.
Mask of the Torturer (Ex): At 3rd level a Scourge gains a +2 bonus to Bluff and Intimidate. In addition, any uses of Sense Motive against the Scourge have a -2 penalty. The bonus/penalty increases to +4/-4 at 7th level.
For the special requirement, I would suggest that the torture rules be used from Book of Vile Darkness (if the DM is using that book).
For the weapon proficiencies, I would suggest simplifying it to say that the Scourge gets proficiency in all simple weapons, whips, and scourges (which is an actual weapon that duplicates the cat o'nine tails). I can't see the Scourge using the Poker as a weapon, more as an implement of torture, where a victim is bound. It's easy to use anything on someone who is helpless.
For the Pinpoint Agony ability, I would simplify it to say that the Scourge gets Stunning Fist as a bonus feat without having to meet the prerequisites, and if this feat is already possessed, the Scourge may choose another feat for which he meets the prerequisites.
For the Mask of the Torturer ability, I like the bonus to Bluff checks, but I'm, not so sure about the penalty to Sense Motive on others parts. A Sense Motive check is opposed by a Bluff check, which the Scourge already gets a bonus for. In effect, you're doubling the bonus to the Scourge gets in this one instance, and making it more cumbersome rules-wise with having to remember a penalty when normally such a thing doesn't occur.