Converting 3.0 Ravenloft Prestige Classes to 3.5

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Grimetrekker

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Grimetrekker

This PrC is from Gaz3. It is for those who hunt wererats and other sewer-dwelling creatures.

Change Requirements to read:

Base Attack Bonus: +6

Skills: Climb 4 ranks, Knowledge (architecture and engineering) 4 ranks, Survival 2 ranks, Swim 4 ranks

Feats: Back to the Wall, Blind-fight, Great Fortitude, Track

Special: The character must survive a solitary ordeal that lasts at least 72 hours in the sewers beneath a city. Typically this trial entails the character being lost or trapped in the sewers while separated from his companions. Alternately, the character may have been born and raised in the sewers; this is the case with most caliban grimetrekkers.

Change class skills to read:

Balance (Dex), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str).

Class Features

Vile Adversaries: Change Wilderness Lore to Survival.

Sewer Stalker: Change Wilderness Lore to Survival.
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The Lamplighter

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The Lamplighter

This PrC is from Gaz3. It is a sort of Mordentish patrolman.

Change Class Skills to read:

Appraise (Int), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str).

Change Skill Points at each level to read: 4 + Int Modifier
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Stage Magician

Post by The Pickled Punk »

Stage Magician

This PrC is from Gaz3. I believe it is based on the character Gaston from Stu's campaign. Essentially the character hides arcane magic through stage magic.

Change Class Skills to read:

Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (all skills except the planes) (Int), Perform (Cha), Profession (Wis), Spellcraft (Int)
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Anchorite Inquisitor

Post by The Pickled Punk »

I am now up to Heroes of Light. While HoL is reviled by many people, I have always felt that this is guilt by association with the gawd-awful Champions of Dorkness - er Darkness. Still, give HoL a fresh look. Not everything in it is broken beyond repair.

Anchorite Inquisitor

Change Requirements to read:

Alignment: Lawful Good

Base Attack Bonus: +3

Skills: Knowledge (arcana) 8 ranks, Sense Motive 8 ranks

Feats: Negotiator

Special: Access to Mists Domain

Morality: The character must be Virtuous. (See introduction to Heroes of Light). If he ever becomes Unclean or Corrupted, he loses all class features.

Class Features:

Weapon and Armor Proficiencies: Anchorite Inquisitors gain no proficiency with weapons or armor.

Delete the entries Evil Dead and Prestige Domain: Mists

Detect Virtue: the Anchorite Inquisitor gains the feat Detect Virtue at 2nd level. Ignore the text in Heores of Light.

Shield of Ezra: Refer to Ravenloft PHB for details on Shield of Ezra for LG clerics of Ezra.

Death Ward: At 9th level the Anchorite Inquisitor gains Death Ward as a spell-like ability, usable once per day. Ignore the part about Dark Powers Checks, since this spell does not require a DP check.
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Post by The Giamarga »

This is a great thread !

And I also quite like many things from Heroes of Light.
Here's the updated scholar:

Scholar

Change Class Skills to read:

Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (any except the planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession[scholar] (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis) and Swim(Str).

Notes: In 3.5 Alchemy is replaced by Craft (alchemy), which now requires spellcasting levels to create alchemical items. Bluff replaces the Innuendo skill, Spot replaces the Read Lips skill. Knowledge (the planes) is cross-class in Ravenloft.


Class Features:

Knowledgeable: At 1st, 2nd, 3rd and 4th level each the scholar gains the Knowledgeable feat (see p.46) as a bonus feat, even if he doesn't meet the prerequisites.

Improved Skill Focus: At 4th level, whenever the scholar takes the Skill Focus feat he gains a +5 bonus to the skill instead of the normal +3.

[I figured a 50% increase and rounded up Perhaps it should be only +4 ???]
Last edited by The Giamarga on Fri Oct 21, 2005 4:17 pm, edited 7 times in total.
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Anchorite Wanderer

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Anchorite Wanderer

Change Requirements to read:

Alignment: Neutral

Base Attack Bonus: +3

Skills: Knowledge (geography) 5 ranks, Knowledge (religion) 5 ranks

Feats: Run

Spellcasting: Able to cast third level divine spells

Domains: Mists

Class Features

Weapon and Armor Proficiency: Anchorite Wanderers gain no proficiency with weapons or armor.

Spells per day: When Anchorite Wanderers advance a level he gain spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not gain any other benefits a character of that class would have gained (bard abilities, metamagic or item creation feats or familiar abilities). If a character had more than one spellcasting class before he became an Anchorite Wanderer, he must decide which class to add the levels of Anchorite Wanderer for the purpose of determining spells.

Delete the entries Prestige Domain: Mists and Evil Dead

Fast Movement: This is an enhanecement bonus to speed. As such it does not stack with other enhancement bonuses to speed.
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Post by The Pickled Punk »

The Giamarga wrote:Notes: In 3.5 Alchemy is replaced by Craft (alchemy), which now requires spellcasting levels to create alchemical items. Bluff replaces the Innuendo skill, Sens Motive replaces the Read Lips skill. Knowledge (the planes) is cross-class in Ravenloft.
Actually in 3.5 Spot is used to read lips, not Sense Motive. Sense Motive is used to read a hidden message transmitted by the Bluff skill, which replaces Innuendo.
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Post by The Giamarga »

Thanks. I corrected it above.

How do you like the update? Anything I missed?
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Black Powder Avenger

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Black Powder Avenger

Hit Dice: d8

Change Requirements to read:

Base Attack Bonus: +5

Skills: Craft (alchemy) 5 ranks

Feats: Exotic Weapon Proficiency (firearms)

Special: The Character's Domain of origin must be of Renaissance Level (CL 9)

Morality: Must be Virtuous. If he ever becomes corrupted he loses the class feature Signature Weapon

Change Class Skills to read:

Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Ride (Dex), Swim (Str)

Class Features:

Signature Weapon: Just to clarify, the Black Powder Avenger should sacrifice two points of Wisdom, not one, to keep an even progression of stats. This ability loss may be made up though gaining levels, enhancement bonuses and inherent bonuses, but may not otherwise be restored. Additionally, the Black Powder Avenger may enchant his Signature Weapon, but the enhancement bonuses provided by the class do not stack with any enhancement bonuses from enchantment.

Bonus Firearm Feats: Delete Weapon Finesse, as it does not apply to ranged weapons. Add Ranged Disarm, Ranged Sunder and Ranged Pin, all from Complete Warrior. Also, to take Weapon Specialization, a BPA must have 4 levels of Fighter.

Create Black Powder: Ignore the text. Instead the BPA gets a +2 insight bonus to Craft (alchemy) checks to create gunpowder. This bonus increases by +2 every three levels.

Create Incendiary: Ignore the text. Instead the BPA gets a
+2 insight bonus to Craft (alchemy) checks to create incendiary devices. This increases by +2 every three levels.

Create Masterwork Ammunition: Ignore this ability since in 3,5 masterwork ammunition does not stack with an enhancement bonus for a ranged weapon.

Powder Monkey: No changes. Just love the sound of that class feature. :D
Last edited by The Pickled Punk on Sun Oct 16, 2005 3:10 pm, edited 1 time in total.
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Post by The Pickled Punk »

The Giamarga wrote:Thanks. I corrected it above.

How do you like the update? Anything I missed?
You might want to clarify the first level ability of the Scholar to be more like the Instant Mastery ability of the Loremaster. (See the DMG p. 192.)
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Post by The Giamarga »

The Pickled Punk wrote:
The Giamarga wrote:Thanks. I corrected it above.

How do you like the update? Anything I missed?
You might want to clarify the first level ability of the Scholar to be more like the Instant Mastery ability of the Loremaster. (See the DMG p. 192.)
Huh? It's simply the Knowledgeable feat. You are right though that the class feature description is strange. I'll edit it above.
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Blessed Paladin

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Blessed Paladin

Change Class Skills to read:

Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis), Ride (Dex)

Class Features:

Own Two Feet: Given that the 3.5 Paladin's Mount is a magical beast that only appears when the paladin needs it, this restriction needs to be reworked. The blessed paladin's mount should lose the following abilities mentioned on p. 45 of the 3.5 PHB: empathic link, share spells, command creatures of it's kind, and spell resistance. The mount can not be summoned or dismissed. (By the way, how does that work in Ravenloft, since the RLPHB doesn't mention that ability. Anyone? Beuller? Beuller?)

Spells per day: When a blessed paladin advances a level she gains spells as if she had gained a level in a spellcasting class she belonged to before adding the prestige class. She does not gain any other benefits a character of that class would havegained (such as improved chance of turning undead, bonus metamagic or item creation feats or bardic music abilities). If the character had more than one spellcasting class before becoming a blessed paladin, she must decide which class to add the levels of blessed paladin for the purposes of determing spells.

Virtue's Challenge: In 3.5 Darklords make Sense Motive checks to detect paladins.

Last Stand: Just to clarify, this ability sends a summons to the Darklord, it does not teleport the DL to the spot the Blessed Paladin chose. Therefore the Darklord has plenty of time to prepare, send minions, or in Azalin's case, just cast meteor swarm on the place.
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Post by Gonzoron of the FoS »

The Pickled Punk wrote:That's a good idea. Lament for the Fallen should require 5 levels of bard and 1 level of dirgist. Graveyard Sonata should require 5 levels of bard and 4 levels of dirgist. Crescendo of Blood should require 5 levels of bard and 7 levels of dirgist. Requiem should require 5 levels of bard and 10 levels of dirgist.
Sounds good. The one time I played a Dirgist, I saw no benefit at all of adding Dirgist levels rather than Bard levels, so I was a Dwarven Bard8/Barbarian8/Dirgist1 (non-RL "anything goes" adventure). I love the feel of the class, but mechanically there was nothing there beyond first level since everything was based solely on perform ranks.
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Blessed Defender

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Blessed Defender

Class Features:

Ignore Evil Dead class feature.

Spells per Day: When a Blessed Defender advances a level he gains spells as if he had gained a level in a spellcasting class he belonged to before adding the prestige class. He does not gain any other benefits a character of that class would have gained (such as improved wild empathy, additional favored enemies, or improved familiar abilities). If the character had more than one spellcasting class before becoming a Blessed Defender he must decide which class to add the levels of Blessed Defender for purposes of determing spells.

Defender's Edge (Ex): At 2nd level a Blessed Defender gains the feat Combat Expertise, whether he meets the prerequisites or not. At 3rd level the Blessed Defender may use Combat Expertise to defend an ally within 5 feet. The Blessed Defender must decide whether he is using Combat Expertise to protect himself or another when declaring use of the feat.

Detect Virtue: At 3rd level the Blessed Defender gets feat Detect Virtue (see Heroes of Light) as a bonus feat.

Leadership: At 3rd level the Blessed Defender gets Leadership as a bonus feat.

Replace Defensive Awareness with Uncanny Dodge, as per the rogue class feature.

Virtue's Challenge: Darklords use Sense Motive not Scry to detect paladins in 3.5. The Blessed Defender may make a Sense Motive check to locate the Darklord, the DC is 10 + Darklord's HD + Darklord's Charisma Modifier.

Damage Reduction: The Blessed Defender gains DR 5/ --, except against Darklords, for which it is DR 10/--.
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Re: Black Powder Avenger

Post by JinnTolser »

The Pickled Punk wrote:Black Powder AvengerPowder Monkey: No changes. Just love the sound of that class feature. :D
If only it were an actual monkey...

Anyway, good job on these classes. 'Tis nice to have the conversions made, because it saves a lot of confusion.
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