Converting 3.0 Ravenloft Prestige Classes to 3.5

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Converting 3.0 Ravenloft Prestige Classes to 3.5

Post by The Pickled Punk »

Since there doesn't seem to be any information on how to convert the various PrCs from 3.0 to 3.5, here are some of my suggestions on how to do it. A disclaimer: these are suggestions, not official erratta.

I will start with Van Richten's Arsenal, which has some of the most iconic Ravenloft PrCs. Feel free to add any comments.[/i]
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Alchemical Philosopher

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Alchemical Philosopher

Change the requirements to read:

Skills: Craft (alchemy) 8 ranks, Knowledge (arcana) 6 ranks

Feats: Brew Potion, Spell Focus (Transmutation)

Change the class skills to read:

Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all except the planes) (Int), and Use Magic Device (Cha)

Notes: In 3.5 Alchemy is replaced by Craft (alchemy), which now requires spellcasting levels to create alchemical items. Bluff replaces the Innuendo skill. Knowledge (the planes) is cross-class in Ravenloft.
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Anchorite of the Mists

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Anchorite of the Mists

Change class skills to read:

Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Heal (wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)
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Avenger

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Avenger

Change Class Skills to read:

Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis). An Avenger may choose a single Knowledge skill other than (the planes) which relates to his nemesis. For example an avenger who hunts a vampire may take Knowledge (religion) as a class skill.
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Crypt Raider

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Crypt Raider

Change Class Skills to read:

Appraise (Int), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (architecture and engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex)

Add the following feats to the list of Bonus feats the Crypt Raider gains at 4th, 7th, and 10th level: Diligent, Investigator, Nimble Fingers, and Stealthy.
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Post by Guardian of Twilight »

Do you have any thoughts on the Knight of the Shadows?
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Post by Gonzoron of the FoS »

When you get to the Dirgist you might want to add a class level requirement for the different songs, as they did for the 3.5e bard to avoid dipping into the class for 1 level only.
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Dirgist

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Dirgist

Change Class Skills to read:

Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hypnosis (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)
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Post by The Pickled Punk »

gonzoron wrote:When you get to the Dirgist you might want to add a class level requirement for the different songs, as they did for the 3.5e bard to avoid dipping into the class for 1 level only.
That's a good idea. Lament for the Fallen should require 5 levels of bard and 1 level of dirgist. Graveyard Sonata should require 5 levels of bard and 4 levels of dirgist. Crescendo of Blood should require 5 levels of bard and 7 levels of dirgist. Requiem should require 5 levels of bard and 10 levels of dirgist.
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Guardian Seeker

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Guardian Seeker

Change Class Skills to read:

Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (arcana), Knowledge (history), Profession (Wis), Search (Int), and Spellcraft (Int)
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Hallowed Witch

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Hallowed Witch

Change Class Skills to read:

Bluff (Cha), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Knowledge (arcana) (Int), Knowledge (nature), Move Silently (Dex), Profession (Wis), Spellcraft (Int), and Survival (Wis).

Hallowed Witches should gain Wild Empathy as a class ability. This stacks with any wild empathy ability from any other classes. (This replaces the Animal Empathy class skill).
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Post by The Pickled Punk »

Guardian of Twilight wrote:Do you have any thoughts on the Knight of the Shadows?
Surprisingly enough, on close inspection, the Knight of the Shadows PrC is okay as is in 3.5. Some DMs may want to add spells to the spell list from the various Complete books, but otherwise it's completely kosher as is.
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Pistoleer

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Pistoleer

Change the requirements to read:

Base Attack Bonus: +4

Equipment: Masterwork pistol or Masterwork musket

Feats: Exotic Weapon Proficiency (firearms), Point Blank Shot, Precise Shot, Quick Draw, Weapon Focus (pistol or musket)

Skills: Craft (alchemy) 4 ranks, Craft (gunsmithing) 4 ranks

Change Class Skills to read:

Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Tumble (Dex).

Change the Disarming Shot class ability to the following:

When using firearms, a pistoleer gets the benefit of the Ranged Disarm feat (see Complete Warrior).
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Stygian Attendant

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Stygian Attendant

Change the Reguirements to read:

Alignment: any non-evil

Skills: Diplomacy 4 ranks, Knowledge (history) 4 ranks, Knowledge (religion) 6 ranks, Knowledge (the planes) 2 ranks

Spellcasting: Able to cast halt undead or speak with dead

Special: If you have either the Etheral Empathy or Ghostsight feat, you do not have to meet the Knowledge (the planes) requirement

Change Class Skills to read:

Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int)

The Lay to Rest class ability mentions the Scry skill, so just delete it from the text.

This ends the list of PrCs from Van Richten's Arsenal. More coming soon.
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The Herald of Dawn

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The Herald of Dawn

This PrC is from Gaz1. It is designed for clerics of the Morninglord who wanna hunt vamps.

Change the Requirements to read:

Alignment: Neutral Good or Chaotic Good

Base Will Save: +6

Skills: Knowledge (religion) 6 ranks, Sense Motive 4 ranks

Feats: Blind-fight, Combat Casting, Weapon Focus (shortspear)

Spellcasting: must be able to cast 2nd level divine spells

Special: Able to turn undead. Must be a member in good standing of the clergy of the Morninglord, and a current Dawnslayer must advocate her membership in the secret society.

Change Class Skills to read:

Concentration (Con), Craft (Int), Gather Information (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).

Class Features:

Banish the Bestial Children

Ignore the reference to the Beast type.
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