Starscream wrote: Sorry, it was my fault in my choice of words. I wanted to underline there were some faults in it, but I wrote like I disliked it.
No problem, wanted to clarify for the other readers: this adventure is great!
Oh! I didn't remember that monster but after a reading of his entry in my MM2 I can say it was a perfect fit. I think I will steal your "colour doctor" idea
You will have more info in the Dominia domain release, hopefully in next QtR!
DustBunny wrote:Out of curiosity how 'old' do the servant ghosts see Van Richten and the PC's as? When Casmir mentioned the last time VR had friends over, the village went nuts searching for them, I wondered what they were seen as. Probably not kids, but definetly not adults.
When they arrived the first day, everybody was looking at them as 12 years old. This had two metagaming purpose. 1) to suggest they are back in time (it worked), and 2) to make VR a little gaga the first day, unable to answer questions, so the players have to guess themselves what is going on (it worked, it is only later days that VR reveals a little by little, when he realize it himself).
Guessing at roughly mid-late teens, I am wondering how the 'adult' servants will react when these upstart teenagers start actively messing with the cycle of events.
I didn’t keep the “address them as youngster” the next day (when the daily “schedule” started), and the days after. At first, as an added strangeness of the house, I wanted to make their “age” change everyday – one day they would be youngsters to the day ghosts, the next as adults, etc.
But I dropped this part and made them “normal age” the day after. It made their interactions with the day ghost more realistic, as you suggested. I didn’t want the day ghost pushing them around or telling them to “go play elsewhere”, as hot-tempered NPCs (Josef, Karl) could do with teenagers. I’m not sure my players would have liked it.
DustBunny wrote:Jinkies! Now we just need the big reveal of Madame Radanavich running around in a bed sheet making 'Woooooo!' noises.
at this and Ron's image
But on the serious note - younger kids can get away with all sorts of social faux-pas (such as getting caught snooping on Josf's ledger) by doing the innocent wide eyed 'I'm sorry' excuse, but can also get brushed off with 'When you're older'.
Teenagers get away with some things with 'It's just a rebellious phase', but are more likely to be called out with major improprieties or simply get told to 'Go away'.
But I’m thinking, for those planning to DM this game, keeping them as teenagers in the eyes of NPCs for all the adventure could indeed be an option, if the DM make sure it isn’t only frustrating.
It can make the part where the PCs have to convince the day NPCs they are ghost more difficult.
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)