Community Idea: Settlements!
Re: Community Idea: Settlements!
I don't disagree with any of what you said, Speedy, but none of that changes the likelihood that Meph is right. It's just a matter of when the countdown begins in earnest.
- Mephisto of the FoS
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Re: Community Idea: Settlements!
Well it is a nice scenario to find his body in the woods (or maybe he recently died from White Fever) and while investigating his death they learn about the claim he made.
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
Re: Community Idea: Settlements!
Alternatively, Alskel's odds of survival might also improve if a band of adventurers gets involved.Mephisto of the FoS wrote: ↑Mon Apr 15, 2024 6:59 am Well it is a nice scenario to find his body in the woods (or maybe he recently died from White Fever) and while investigating his death they learn about the claim he made.
- Rock of the Fraternity
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Re: Community Idea: Settlements!
Morguhald
A small town near the southern Misty border of Sithicus, Morguhald is inhabited by a mix of elves, half-elves, halflings, afflicted kender and humans. For a wonder, none of the locals seem to be interested in engaging in speciesism - or any other kind of social interaction.
While the townsfolk efficiently work together to tend their meagre acres and share the fields' equally meagre yields, they prefer to keep to themselves at other times. They will converse when such is necessary, but no more than is strictly needed.
Visitors to Morguhald are grudgingly welcomed, so long as they keep the peace.
The town's one inn, the Impaled Count, is open to strangers. As a matter of fact, it is used only by visitors, who are free to use any room they want and cook their own meals, using the preserved food in the inn's cellars. There are no cooks, nor wait staff.
If visitors express a genuine need for anything the villagers can provide - simple food, repairs to clothes and equipment - they will give it without demanding payment.
There is no crime in Morguhald, and no one will run to tell the Politskara or whisper to Inza's shadows that here are strangers for the reaping.
Neither is there anything approaching joy, or friendliness. No songs are sung, no tales are told, no beer is shared, no meat is roasted. A grim silence hangs over the town even at the best of times. Once strangers have what they have expressed a need for, have eaten and rested at the inn, they are bluntly asked to be on their way.
The truth is that Morguhald is home to a monastic order, the Grey Children, which has disguised itself as a more 'normal' community in order to escape undue attention. Every inhabitant has at least two ranks in the Monk class. When not engaging in the day-to-day activities required to maintain their disguise as normal villagers, the Grey Children meditate and train their bodies in their huts, in privacy.
The only time a Monk is likely to share the sanctity of their hut is when they are training a novice.
A small town near the southern Misty border of Sithicus, Morguhald is inhabited by a mix of elves, half-elves, halflings, afflicted kender and humans. For a wonder, none of the locals seem to be interested in engaging in speciesism - or any other kind of social interaction.
While the townsfolk efficiently work together to tend their meagre acres and share the fields' equally meagre yields, they prefer to keep to themselves at other times. They will converse when such is necessary, but no more than is strictly needed.
Visitors to Morguhald are grudgingly welcomed, so long as they keep the peace.
The town's one inn, the Impaled Count, is open to strangers. As a matter of fact, it is used only by visitors, who are free to use any room they want and cook their own meals, using the preserved food in the inn's cellars. There are no cooks, nor wait staff.
If visitors express a genuine need for anything the villagers can provide - simple food, repairs to clothes and equipment - they will give it without demanding payment.
There is no crime in Morguhald, and no one will run to tell the Politskara or whisper to Inza's shadows that here are strangers for the reaping.
Neither is there anything approaching joy, or friendliness. No songs are sung, no tales are told, no beer is shared, no meat is roasted. A grim silence hangs over the town even at the best of times. Once strangers have what they have expressed a need for, have eaten and rested at the inn, they are bluntly asked to be on their way.
The truth is that Morguhald is home to a monastic order, the Grey Children, which has disguised itself as a more 'normal' community in order to escape undue attention. Every inhabitant has at least two ranks in the Monk class. When not engaging in the day-to-day activities required to maintain their disguise as normal villagers, the Grey Children meditate and train their bodies in their huts, in privacy.
The only time a Monk is likely to share the sanctity of their hut is when they are training a novice.
Re: Community Idea: Settlements!
I appreciate that Morguhald has a secret... but it's not a evil secret.
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- Evil Genius
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Re: Community Idea: Settlements!
Lovely settlement Rock! Thanks for posting on the thread!
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