Oh, but it comes as part of the special edition release of Glennis McFadden's Kitchen Playset with Extra-Large Oven. Keep an eye out for a good deal! Hardly cursed at all.Baron Von Stanton wrote: ↑Thu Mar 23, 2023 9:49 pm Well, there's the Magimixmaster 6666, but good luck buying it from Tasha's Catalogue of Everything.
The Black Vault Haul
Re: The Black Vault Haul
Re: The Black Vault Haul
Chime of Awakening
The Chime of Awakening is a bronze tube, two fingers in diameter and two hands long. It is decorated with beautiful, looping designs which appear to be letters but letters of an utterly unknown script. The chime always appears to have been freshly polished. It is often found with a bronze striker attached by thread or a leather thong, but the striker is not magical. Only the Chime itself is.
The Chime is utterly silent unless struck by metal, in which case the designs glow momentarily and a single high, sweet, clear note sounds from the Chime. Apart from the person who sounded the Chime, anyone hearing this note will be incapable of falling asleep, even if subject to a sleep spell, for 24 hours afterward. The Chime will only ring every 8 hours.
Unfortunately, the person who sounds the Chime is not actually unaffected. Every time they strike the Chime, there is a cumulative 5% chance that they will be afflicted with utter sleeplessness for 24 hours for every time they have have sounded the Chime. Since sleep deprivation for more than 96 hours may cause psychotic symptoms, this belated, accumulated effect can do very, very bad things. Ironically, those who suffer extreme sleep deprivation because of the Chime's magic are often drawn into the Nightmare Lands, where the sleepless are surrounded by the sleepers.
The Chime of Awakening was created by an Outlander wizard named Wurmblut. His tower was robbed one night because his hired watchmen fell asleep on duty, and he vowed that he would never fall victim to that sort of criminal laxness again. Of course, his hired watchmen shortly decided that Wurmblut was too dangerous to work for, and they quit. So did their replacements, and the replacements after that. By then word had gotten around, and there might not have been a fourth round of watchmen at all. However, Wurmblut had fallen victim to the Chime's curse, and before long he was drawn into the Nightmare Lands.
The designs decorating the Chime of Awakening are, in fact a script, one that Wurmblut and others created when they were still apprentices. If translated by magic, the writing reads, "See if you can fall asleep on the job again, you [redacted]."
Also called the Chime of Wakefulness, but not to be confused with the Woke Chime, which is something else entirely.
The Chime of Awakening is a bronze tube, two fingers in diameter and two hands long. It is decorated with beautiful, looping designs which appear to be letters but letters of an utterly unknown script. The chime always appears to have been freshly polished. It is often found with a bronze striker attached by thread or a leather thong, but the striker is not magical. Only the Chime itself is.
The Chime is utterly silent unless struck by metal, in which case the designs glow momentarily and a single high, sweet, clear note sounds from the Chime. Apart from the person who sounded the Chime, anyone hearing this note will be incapable of falling asleep, even if subject to a sleep spell, for 24 hours afterward. The Chime will only ring every 8 hours.
Unfortunately, the person who sounds the Chime is not actually unaffected. Every time they strike the Chime, there is a cumulative 5% chance that they will be afflicted with utter sleeplessness for 24 hours for every time they have have sounded the Chime. Since sleep deprivation for more than 96 hours may cause psychotic symptoms, this belated, accumulated effect can do very, very bad things. Ironically, those who suffer extreme sleep deprivation because of the Chime's magic are often drawn into the Nightmare Lands, where the sleepless are surrounded by the sleepers.
The Chime of Awakening was created by an Outlander wizard named Wurmblut. His tower was robbed one night because his hired watchmen fell asleep on duty, and he vowed that he would never fall victim to that sort of criminal laxness again. Of course, his hired watchmen shortly decided that Wurmblut was too dangerous to work for, and they quit. So did their replacements, and the replacements after that. By then word had gotten around, and there might not have been a fourth round of watchmen at all. However, Wurmblut had fallen victim to the Chime's curse, and before long he was drawn into the Nightmare Lands.
The designs decorating the Chime of Awakening are, in fact a script, one that Wurmblut and others created when they were still apprentices. If translated by magic, the writing reads, "See if you can fall asleep on the job again, you [redacted]."
Also called the Chime of Wakefulness, but not to be confused with the Woke Chime, which is something else entirely.
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Re: The Black Vault Haul
No, seriously, we've been SPAMMED.
Do us a favor Luv, Stick yer 'ead in a bucket a kick it!
So, gentlemen, that's how it is. Until Grissome.... resurfaces, I'm the acting president, and I say starting with this... anniversary festival, we run this city into the ground! :D
So, gentlemen, that's how it is. Until Grissome.... resurfaces, I'm the acting president, and I say starting with this... anniversary festival, we run this city into the ground! :D
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Re: The Black Vault Haul
Fallen Karlak's Sabre
Karlak was a fearsome pirate from a world covered by a vast sea while some legends say he was born from the thundering sea itself. He was a zealot of a god of death that never took prisoners but rather was known to execute anyone captured by his misshapen crew. Even darker versions of Karlak's legend say that he exchanged the life of those he sacrificed to his god for the extension of his own until he was eventually destroyed when a coral was used to pierce through his heart and his body was burned along his ship and crew. The only thing that survived his destruction and was proof of his existence was his magical sabre +2, a masterful black patin silver bladed sword with a black zirconium hilt formed into the shape of a scaly, tentacled leviathan. Anyone wielding this cursed sword is able to be affected by the spells water breathing and water walk at will as long as he/she/they holds the sword. After killing a humanoid creature with this sword's blade, its wielder is automatically affected by the effects similar to the combined effects of the 3e and 5e spell death ward. If a divination spell is cast on this weapon it reveals a faint transmutation aura but the strong necromantic aura is covered as if it was hidden by a magic aura spell (or the weapon's cursed nature).
The first time the wielder of the sword would drop to 0 hit points as a result of taking damage, the wielder instead drops to 1 hit point, and the warding effect ends. If the death ward power is still in effect when the wielder is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the wielder, and the warding effect ends. The subject is thus immune to all death spells, magical death effects, energy drain, any negative energy effects, and any damage that would result in death for 8 hours after taking a life or until this power negates any of the aforementioned conditions. The wielder of the sword can also opt to be affected by a feign death spell, as a bonus action. This works as if a contingency spell had been cast beforehand, with the condition being when the death ward annuls any effect that would bring that individual's death the feign death spell takes effect.
The possessor of Fallen Karlak's Sabre is subjected to the sword's curse after he/she/they has been benefitted by the sword's death ward power, and thus escaped death. Anyone saved by the sword's death ward power have their metabolism fall beyond natural levels and they are cold to the touch, automatically gaining the Cold One feat as a bonus feat. Every day that passes thereof the persons who benefitted by the sword's death ward power slowly rot away as a normal corpse would until they resemble a zombie and those individuals are considered to be subjected to a permanent feign undeath spell after a week (under normal decaying conditions). Those cursed individuals who die while in this state rise in three days as zombie lords, cursed to roam the land or sea and offer more sacrifices to Karlak's deity. To get rid of the curse an atonement spell must be cast to the cursed individual followed by a restoration and remome curse spells. Former possessors of Fallen Karlak's Sabre, including zombie lords, who have lost possession of it are obsessed with the cursed sword and are compelled do anything to bring it back to their possession.
Decades before the Requiem, three different factions of zombies were battling each other on the Mountains of Misery, in a region close to Corvia, in what is locally known as the Grey Realm's Civil War. Each faction was controlled by a different zombie lord determined to gain hold of Fallen Karlak's Sabre until Azalin Rex took control of all the zombie factions and turned them against their masters. The outlander Latislav of Darkon 7th lvl priest of Tyr (TSR 1993 Collector Card #319) and his party (originally from Waterdeep) was caught in the middle of this conflict, as one of them had the cursed sword in her possession. Ladislav was the only one who survived the conflict and the wrath of Azalin Rex (Latislav's mace of disruption slayed the darklord's physical form and forced the lich's spirit to flee to its phylactery) but does not remember anything as Darkon's memory erasing properties has wiped the disastrous events from his mind, he only knows that Azalin Rex seeks his death and has stayed low for more than three decades.
Karlak was a fearsome pirate from a world covered by a vast sea while some legends say he was born from the thundering sea itself. He was a zealot of a god of death that never took prisoners but rather was known to execute anyone captured by his misshapen crew. Even darker versions of Karlak's legend say that he exchanged the life of those he sacrificed to his god for the extension of his own until he was eventually destroyed when a coral was used to pierce through his heart and his body was burned along his ship and crew. The only thing that survived his destruction and was proof of his existence was his magical sabre +2, a masterful black patin silver bladed sword with a black zirconium hilt formed into the shape of a scaly, tentacled leviathan. Anyone wielding this cursed sword is able to be affected by the spells water breathing and water walk at will as long as he/she/they holds the sword. After killing a humanoid creature with this sword's blade, its wielder is automatically affected by the effects similar to the combined effects of the 3e and 5e spell death ward. If a divination spell is cast on this weapon it reveals a faint transmutation aura but the strong necromantic aura is covered as if it was hidden by a magic aura spell (or the weapon's cursed nature).
The first time the wielder of the sword would drop to 0 hit points as a result of taking damage, the wielder instead drops to 1 hit point, and the warding effect ends. If the death ward power is still in effect when the wielder is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the wielder, and the warding effect ends. The subject is thus immune to all death spells, magical death effects, energy drain, any negative energy effects, and any damage that would result in death for 8 hours after taking a life or until this power negates any of the aforementioned conditions. The wielder of the sword can also opt to be affected by a feign death spell, as a bonus action. This works as if a contingency spell had been cast beforehand, with the condition being when the death ward annuls any effect that would bring that individual's death the feign death spell takes effect.
The possessor of Fallen Karlak's Sabre is subjected to the sword's curse after he/she/they has been benefitted by the sword's death ward power, and thus escaped death. Anyone saved by the sword's death ward power have their metabolism fall beyond natural levels and they are cold to the touch, automatically gaining the Cold One feat as a bonus feat. Every day that passes thereof the persons who benefitted by the sword's death ward power slowly rot away as a normal corpse would until they resemble a zombie and those individuals are considered to be subjected to a permanent feign undeath spell after a week (under normal decaying conditions). Those cursed individuals who die while in this state rise in three days as zombie lords, cursed to roam the land or sea and offer more sacrifices to Karlak's deity. To get rid of the curse an atonement spell must be cast to the cursed individual followed by a restoration and remome curse spells. Former possessors of Fallen Karlak's Sabre, including zombie lords, who have lost possession of it are obsessed with the cursed sword and are compelled do anything to bring it back to their possession.
Decades before the Requiem, three different factions of zombies were battling each other on the Mountains of Misery, in a region close to Corvia, in what is locally known as the Grey Realm's Civil War. Each faction was controlled by a different zombie lord determined to gain hold of Fallen Karlak's Sabre until Azalin Rex took control of all the zombie factions and turned them against their masters. The outlander Latislav of Darkon 7th lvl priest of Tyr (TSR 1993 Collector Card #319) and his party (originally from Waterdeep) was caught in the middle of this conflict, as one of them had the cursed sword in her possession. Ladislav was the only one who survived the conflict and the wrath of Azalin Rex (Latislav's mace of disruption slayed the darklord's physical form and forced the lich's spirit to flee to its phylactery) but does not remember anything as Darkon's memory erasing properties has wiped the disastrous events from his mind, he only knows that Azalin Rex seeks his death and has stayed low for more than three decades.
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
Re: The Black Vault Haul
I've liked a good number of the Black Vault write-ups, but this may be my favorite.
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Re: The Black Vault Haul
Thanks! I like it too and I have been thinking of making a follow write-up of all TSR card NPCs after this article for the next Quoth the Raven. Fortunately I found all the cards I was missing in a trading card database and I have already thought of some stuff for these characters.
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
Re: The Black Vault Haul
Well, that sounds like a fun project!Mephisto of the FoS wrote: ↑Tue Apr 18, 2023 6:49 pm Thanks! I like it too and I have been thinking of making a follow write-up of all TSR card NPCs after this article for the next Quoth the Raven. Fortunately I found all the cards I was missing in a trading card database and I have already thought of some stuff for these characters.
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Re: The Black Vault Haul
And a big project! How many of those cards are there?IanFordam wrote: ↑Wed Apr 19, 2023 8:43 pmWell, that sounds like a fun project!Mephisto of the FoS wrote: ↑Tue Apr 18, 2023 6:49 pm Thanks! I like it too and I have been thinking of making a follow write-up of all TSR card NPCs after this article for the next Quoth the Raven. Fortunately I found all the cards I was missing in a trading card database and I have already thought of some stuff for these characters.
I remember Tomokaicho covering a bit over 50 of them in a thread: https://www.fraternityofshadows.com/for ... hp?t=10173
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Re: The Black Vault Haul
Ah yeah I forgot to mention only the Ravenoft ones.Wolfglide of the Fraternity wrote: ↑Thu Apr 20, 2023 8:08 pm And a big project! How many of those cards are there?
I remember Tomokaicho covering a bit over 50 of them in a thread: https://www.fraternityofshadows.com/for ... hp?t=10173
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
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Re: The Black Vault Haul
How many of those cards are there?
I remember Tomokaicho covering a bit over 50 of them in a thread: https://www.fraternityofshadows.com/for ... hp?t=10173
[/quote]
I had started buying (not actually collecting) some back in the day and bought a few packages. I was into Ravenloft at the time but had never played a Ravenloft game both as a player and a DM (actually I have never played as a player a Ravenloft game). I was lucky enough to get which is a rare card after a few buys and was thrilled since at the time this was my favourite NPC at the time, still is but there are many more that I like, the it was only Sothy.
https://www.coleka.com/en/trading-cards ... h_i1284660
Following is the full catalog of Ravenloft TSR Collector's cards there are some magical items in this catalog so it isn't too irrelevant with this topic (although it actually is ).
1991 set
I remember Tomokaicho covering a bit over 50 of them in a thread: https://www.fraternityofshadows.com/for ... hp?t=10173
[/quote]
I had started buying (not actually collecting) some back in the day and bought a few packages. I was into Ravenloft at the time but had never played a Ravenloft game both as a player and a DM (actually I have never played as a player a Ravenloft game). I was lucky enough to get which is a rare card after a few buys and was thrilled since at the time this was my favourite NPC at the time, still is but there are many more that I like, the it was only Sothy.
https://www.coleka.com/en/trading-cards ... h_i1284660
Following is the full catalog of Ravenloft TSR Collector's cards there are some magical items in this catalog so it isn't too irrelevant with this topic (although it actually is ).
1991 set
- 381: Meredoth
382: Grim Reaper
383: Werebat
384: Bussengeist
481: Gabrielle Aderre, Lord of Invidia
482: Azalin, Lord of Darkon
483: Vlad Drakov, Lord of Falkovnia
484: Lord Wilfred Godefroy, Ghost Lord of Mordent
485: Hazlik, Lord of Hazlan
486: Harkon Lukas, Lord of Kartakass
487: Frantisek Markov, Lord of Markovia
488: Yagno Petrovna, Lord of G'henna
489: Strahd Von Zarovich, Lord of Barovia
611: Strahd
680: Eleazar Clyde, Vampire
695: Vampire
- 23: Tarl Vanovitch's Sun Blade
51: Quebe's Pick-a-Door
53: Living Wall
61: Hoelgar Arnutsson
68: Rafe Willowand
86: Marion Robinsdottir
90: Symbuk torul
149: Robe of Blending
151: Mazrikoth's Scarab of Death
199: Alanik Ray
200: Dorotha Kenig
239: Checklist 161-200
285: Strahd Von Zarovich
286: Nosferatu Vampire
287: Dwarf Vampire
288: Halfling Vampire
289: Kender Vampire
290: Elf Vampire
291: Gnome Vampire
292: Vampyre
293: Jander Sunstar
296: Leilana
312: Killeen
320: Kevlin
326: Mazrikoth
410: Crown of Souls
424: Katrina Von Brandthofen
441: Bright Gaelea
456: Bilkon
461: Thaedran Meridian
462: Knightengale
485: Darkling
486: Goblyn
487: Bone Golem
488: Shadow Fiend
546: Nhalvaen
576: Burganet
601: Broken One
602: Doom Guard
603: Ghoul Lord
604: Assassin Imp
605: Quickwood
606: Reaver
608: Strahd's Skeletal Steed
609: Greater Wolfwere
628: Ring of Reversion
645: Greater Mummy (Undead series)
646: Skeleton (Undead series)
647: Odem (Undead series)
648: Wight (Undead series)
649: Wraith (Undead series)
650: Geist (Undead series)
651: Shadow (Undead series)
652: Ghost (Undead series)
653: Lich (Undead series)
678: Master Elias Sturn
10 (of 11): Zombie (Gencon promotional card)
- 4: Ghost
15: Tavelia
18: Larissa Snowmane
21: Amulet of Vadarin
31: Giles the Bowman
48: Dural of the Iron Hills
49: Vadarin
87: Melykurion of the Raven
101: Theodoric the Book
108: Bonnie Lee
146: Stefan Dyreth
153: Senmet
154: Trisler
172: Adam (Children of Darkness)
173: Ratik Ubel
174: Natalia Vhorishkova
175: Anhktepot
176: Bluebeard
177: The Headless Horseman
178: Baron Urik von Kharkov
179: Stezen D'Polarno
180: Tiyet
190: Lyron's Harpsichord of Commanding
242: Karali's Silver Short Sword +3
243: Kaleen's Amulet Versus Undead
252: Hannibil of the Raven
262: Baron Lyron Evensong
311: Kaleen Corigrave
313: Karali Jenei
319: Latislav of Darkon
351: Icon of the Raven
353: Brindletople's Time Bomb
361: Jhurgen Vastish
373: Vashtar
408: Mark's Scarab of Protection
417: Mark of the Raven
467: Tithion's Wand of Fire
474: Tithion
483: Seldain
484: Patron Arabel
490: Brindletople
10 (of 60): Casimir of Harmonia (rare card set)
13 (of 60): Lord Soth (rare card set)
15 (of 60): High Master (rare card set)
18 (of 60): Jaraq the Deceiver (rare card set)
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
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Re: The Black Vault Haul
Even better Martira Bay has been used more times than Nevuchar Springs (used only in the end of From the Shadows, just before the Grand Conjunction). We don't have Nevuchar Springs as a port in any adventure, so yes this is better.Speedwagon wrote: ↑Tue Mar 21, 2023 9:05 am Stygian Gambit: Martira Bay is a good choice but you could also use Nevuchar Springs with some modifications like changing the Tieflings for Elves?
https://scontent.fath6-1.fna.fbcdn.net/ ... =6473A3A5
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
Re: The Black Vault Haul
Lest Jeremy16 think we've completely derailed his thread...
Dark Destiny's Scourge
Even among the Confessors of Pharazia, the Order of Scourges is feared. Within the Order of Scourges, none was more feared than the scourge who became known as Kayiyb Maarab. She was not the founder of that Order, but she was the most ardent of the first class of students. She came to the attention of the founder of that Order, but even more crucially, she came to the attention of Diamabel himself. Impressed with the violence of her piety, Diamabel asked her to become one of his sacred consorts. In an act of ultimate arrogance (or perhaps humility), she declined.
Shortly after dusk Kayiyb Maarab was visited by the Herald Who Flies on the Wings of the Night. Although certain of her pending doom, she faced him bravely with back unbowed and voice unwavering.
The Herald growled, "You have turned away Diamabel, the paragon of the Lawgiver."
"I have," she admitted.
"You shall be punished," he said, his hand upon the hilt of his sword, that dark twin to Spiritburner.
"I should be," she agreed, and she offered him the scourge with which she had excruciated so many so well.
According to legend, the Herald landed twenty lashes, ten upon her shoulders, and ten upon his own. By the twentieth lash their blood had mingled. Once the final lash had fallen, the Herald placed the leather handle back into Kayiyb Maarab's hand where she lay unconscious upon the stones of her barren cell.
Upon the founder's death, Kayiyb Maarab became the head of the Order of Scourges, and she guided her followers with the full severity appropriate to her position. However, even the blood of the Herald could not save her from an early death, or perhaps it was the cause. Certainly she was found in her cell (still barren despite her exalted position) with the scourge in her hand and seven lashes upon her back. She had not yet reached her fourth decade.
Dark Destiny's Scourge is treated as a +3 weapon. It inflicts 2d4+3 damage, and each successful strike also inflicts 1 point of temporary CON damage. The scourge is cursed, however, for it inflicts the same temporary CON damage upon its wielder. More insidiously yet, the wielder is drawn to the faith of the Lawgiver. After each twenty successful lashes, the wielder's alignment moves one step toward Lawful Evil, and after the first such transition, the wielder's connection with any other deity is severed.
Dark Destiny's Scourge
Even among the Confessors of Pharazia, the Order of Scourges is feared. Within the Order of Scourges, none was more feared than the scourge who became known as Kayiyb Maarab. She was not the founder of that Order, but she was the most ardent of the first class of students. She came to the attention of the founder of that Order, but even more crucially, she came to the attention of Diamabel himself. Impressed with the violence of her piety, Diamabel asked her to become one of his sacred consorts. In an act of ultimate arrogance (or perhaps humility), she declined.
Shortly after dusk Kayiyb Maarab was visited by the Herald Who Flies on the Wings of the Night. Although certain of her pending doom, she faced him bravely with back unbowed and voice unwavering.
The Herald growled, "You have turned away Diamabel, the paragon of the Lawgiver."
"I have," she admitted.
"You shall be punished," he said, his hand upon the hilt of his sword, that dark twin to Spiritburner.
"I should be," she agreed, and she offered him the scourge with which she had excruciated so many so well.
According to legend, the Herald landed twenty lashes, ten upon her shoulders, and ten upon his own. By the twentieth lash their blood had mingled. Once the final lash had fallen, the Herald placed the leather handle back into Kayiyb Maarab's hand where she lay unconscious upon the stones of her barren cell.
Upon the founder's death, Kayiyb Maarab became the head of the Order of Scourges, and she guided her followers with the full severity appropriate to her position. However, even the blood of the Herald could not save her from an early death, or perhaps it was the cause. Certainly she was found in her cell (still barren despite her exalted position) with the scourge in her hand and seven lashes upon her back. She had not yet reached her fourth decade.
Dark Destiny's Scourge is treated as a +3 weapon. It inflicts 2d4+3 damage, and each successful strike also inflicts 1 point of temporary CON damage. The scourge is cursed, however, for it inflicts the same temporary CON damage upon its wielder. More insidiously yet, the wielder is drawn to the faith of the Lawgiver. After each twenty successful lashes, the wielder's alignment moves one step toward Lawful Evil, and after the first such transition, the wielder's connection with any other deity is severed.
Last edited by IanFordam on Sat Apr 29, 2023 11:32 am, edited 1 time in total.
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Re: The Black Vault Haul
True
I like it! I was also thinking of having this come from Pharazia but hadn't come up with a background story or its abilities. I like that the dark destiny is to follow the Lawgiver in the end, also has this flagellant aspect which I like a lot ..G.. R.. E.. A.. T...... J.. O.. B...! ! !
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe
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Re: The Black Vault Haul
Have you thought of giving it relic status and extra powers for adherents (or should I say deviants) of the Lawgiver?
"I am not omniscient, but I know a lot."
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-Mephistopheles from Faust by Johann Wolfgang von Goethe
- Mephisto of the FoS
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Re: The Black Vault Haul
Two to go...
Shackles of Shame
Wyrm's Tooth
Shackles of Shame (can't help it but think of the movie Shame starring Michael Fassbender)
Shackles of Shame
Wyrm's Tooth
Shackles of Shame (can't help it but think of the movie Shame starring Michael Fassbender)
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
-Mephistopheles from Faust by Johann Wolfgang von Goethe