Levkarest

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Count Spatula
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Levkarest

Post by Count Spatula »

Would anyone happen to know if there are any TSR adventures in or around Levkarest? Thank you kindly.
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Joël of the FoS
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Re: Levkarest

Post by Joël of the FoS »

No, there is none.

But there are many things written in netbooks about Levkarest.

My campaign is currently in Levkarest, where they are encountering a deadly mix of sophisticate poisonners :)
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Re: Levkarest

Post by alhoon »

For all the attention the Boritsis have got, there's no adventure in Levkarest?
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Re: Levkarest

Post by Joël of the FoS »

Plenty of adventure hooks here and there, great NPCs, fleshed details (Legacy of Blood, etc.), and netbook development (Gargoyle of the Cathedral, etc.) but alas, not official adventures.

That said, Levkarest is a great sandbox of possibilities, I'm having a blast there.
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Re: Levkarest

Post by Rucht Lilavivat »

In the Going Back to Ravenloft thread, there’s a lot of stuff on Levkarest. Maps, locations, etc. I am using Levkarest as my base location in my campaign.
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Found one

Post by Count Spatula »

In Chilling Tales by Lisa Smedman, "Undying Justice" takes place in Levkarest. Not her best work.
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Re: Found one

Post by Gonzoron of the FoS »

Count Spatula wrote: Sun Jul 10, 2022 3:26 pm In Chilling Tales by Lisa Smedman, "Undying Justice" takes place in Levkarest. Not her best work.
While that book has its share of stinkers, I quite like that one. It went really well when I ran it. Nice and creepy ghost story/murder mystery.
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Re: Levkarest

Post by Count Spatula »

We're currently in the middle of it. So far, so good. Definitely a creepy atmosphere, and with one of our PCs being a Ghostwatcher, it's a perfect fit. Their normal solution for these types of adventures has mostly been arson in the past.. but I'm hoping to see some improvement in that area this go-around.
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Re: Levkarest

Post by Mephisto of the FoS »

Count Spatula wrote: Sun Aug 21, 2022 3:21 pmTheir normal solution for these types of adventures has mostly been arson in the past..
Mordentish Villagers: There are ghosts residing in Gryphon Hill as well as other residencies within Mordentshire.
Adventurers: Well we will need a list of all haunted houses in the area, around 20 tonnes of turpentine and some matches...

Well burning haunted buildings down doesn't destroy a spirit there has to be a task for each one of them to be laid to rest. If the task is not done the spirit still lingers in the Material Plane as a "homeless" ghost.
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Re: Levkarest

Post by Mistmaster »

Mephisto of the FoS wrote: Mon Aug 22, 2022 2:28 am
Count Spatula wrote: Sun Aug 21, 2022 3:21 pmTheir normal solution for these types of adventures has mostly been arson in the past..
Mordentish Villagers: There are ghosts residing in Gryphon Hill as well as other residencies within Mordentshire.
Adventurers: Well we will need a list of all haunted houses in the area, around 20 tonnes of turpentine and some matches...

Well burning haunted buildings down doesn't destroy a spirit there has to be a task for each one of them to be laid to rest. If the task is not done the spirit still lingers in the Material Plane as a "homeless" ghost.
Which probably will be probably pissed off with the arsonists too, and maybe shall haunt them.
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Re: Levkarest

Post by Wolfglide of the Fraternity »

Yeah, I think logical consequences for arson is the way to go. I mentioned some of my Call of Cthulhu experiences with resolving scenarios by arson in another thread. One I didn't mention there was a game where the investigators torched a house full of werewolves, and my character was killed when the angry werewolves chased us from the scene.
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to be fair

Post by Count Spatula »

My PCs only intentionally committed arson once----to Jerretiere from "Last Dance" in Dungeon #64. That place really creeped them out. The constable shows up at their inn and asks them nicely(they were on good terms at the time)- to report to his office before they leave town for some questioning due to suspicion of arson. Instead, they high-tailed it out of town pursued by the city watch.. :|
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