Monster Lore
Doppelganger Plant Lore
Denizens of Dread (under Plant, Dread)
Characters with ranks in Knowledge (arcana) can learn more about doppelganger plants. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
16 This sprawling patch of coffin-sized pods is a doppelganger plant. This result reveals all plant traits.
21 A doppelganger plant cannot move or defend itself physically, but it possesses a vast, malign intelligence and feeds on humanoid souls. Each night, the plant can spiritually reach out and draw a humanoid’s life force into itself. The humanoid lives on as a soulless puppet of the plant, called a podling.
26 The plant knows everything its podlings know. Because a podling has no mind or spirit of its own, it is immune to all mind-affecting and death effects. As the doppelganger plant slowly devours a humanoid’s soul, the podling’s body slowly wastes away, hollowing out like a rotten pumpkin.
31 Destroying a pod before the soul trapped inside is consumed frees the soul, restoring that podling to normal. If the soul is consumed, the podling wastes away completely can cannot be restored to life by any means short of true resurrection.
36 Destroying all vines that connect a doppelganger plant’s pods also breaks the plant’s control over its podlings. However, to permanently destroy the plant, both its pods and its vines must be destroyed.
Denizens of Dread (under Plant, Dread)
Characters with ranks in Knowledge (arcana) can learn more about doppelganger plants. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
16 This sprawling patch of coffin-sized pods is a doppelganger plant. This result reveals all plant traits.
21 A doppelganger plant cannot move or defend itself physically, but it possesses a vast, malign intelligence and feeds on humanoid souls. Each night, the plant can spiritually reach out and draw a humanoid’s life force into itself. The humanoid lives on as a soulless puppet of the plant, called a podling.
26 The plant knows everything its podlings know. Because a podling has no mind or spirit of its own, it is immune to all mind-affecting and death effects. As the doppelganger plant slowly devours a humanoid’s soul, the podling’s body slowly wastes away, hollowing out like a rotten pumpkin.
31 Destroying a pod before the soul trapped inside is consumed frees the soul, restoring that podling to normal. If the soul is consumed, the podling wastes away completely can cannot be restored to life by any means short of true resurrection.
36 Destroying all vines that connect a doppelganger plant’s pods also breaks the plant’s control over its podlings. However, to permanently destroy the plant, both its pods and its vines must be destroyed.
Crawling Ivy Lore
Denizens of Dread (under Plant, Dread)
Characters with ranks in Knowledge (nature) can learn more about crawling ivy. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This patch of leafy vines is actually a monstrous plant called crawling ivy. This result reveals all plant traits.
17 Crawling ivy often lets creatures climb over it, waiting for the most opportune to lash out and entangle its prey.
22 Crawling ivy feeds on blood, which it drains using its magenta-veined leaves. Crawling ivy can sometimes be trained to serve a master to a limited degree, acting as a guardian.
27 Crawling ivy sprouts clumps of berries each autumn. If collected, these berries can be prepared into an herbal poultice that helps stop blood loss.
Denizens of Dread (under Plant, Dread)
Characters with ranks in Knowledge (nature) can learn more about crawling ivy. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This patch of leafy vines is actually a monstrous plant called crawling ivy. This result reveals all plant traits.
17 Crawling ivy often lets creatures climb over it, waiting for the most opportune to lash out and entangle its prey.
22 Crawling ivy feeds on blood, which it drains using its magenta-veined leaves. Crawling ivy can sometimes be trained to serve a master to a limited degree, acting as a guardian.
27 Crawling ivy sprouts clumps of berries each autumn. If collected, these berries can be prepared into an herbal poultice that helps stop blood loss.
Dread Elemental Lore
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about dread elementals. The table below refers to dread elementals in general; check the lore sections of specific dread elementals for additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
17 When conjured in an area soaked with spiritual evil, dread elementals sometimes appear in unexpectedly powerful forms.
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about dread elementals. The table below refers to dread elementals in general; check the lore sections of specific dread elementals for additional information. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
17 When conjured in an area soaked with spiritual evil, dread elementals sometimes appear in unexpectedly powerful forms.
Blood Elemental Lore
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about blood elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This undulating crimson mass is a blood elemental, a water elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the water subtype.A blood elemental can understand any spoken language, but never speaks. Blood elementals can be conjured only from pools of fresh blood or water drawn from a drowned humanoid’s lungs.
17 A blood elemental batters foes with its coppery tendrils, and drains blood with a touch. Its mastery over blood makes its attacks more effective against creatures with blood pumping through their veins. However, a blood elemental’s attacks are much less effective against bloodless creatures. A blood elemental’s touch extinguishes open flames, but the creature cannot enter a body of water without its fluids being dispersed.
22 More powerful blood elementals are generally resistant to physical harm. A blood elemental can simply flow over smaller creatures, completely engulfing them. Engulfed creatures are subjected to the elemental’s blood drain.
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about blood elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This undulating crimson mass is a blood elemental, a water elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the water subtype.A blood elemental can understand any spoken language, but never speaks. Blood elementals can be conjured only from pools of fresh blood or water drawn from a drowned humanoid’s lungs.
17 A blood elemental batters foes with its coppery tendrils, and drains blood with a touch. Its mastery over blood makes its attacks more effective against creatures with blood pumping through their veins. However, a blood elemental’s attacks are much less effective against bloodless creatures. A blood elemental’s touch extinguishes open flames, but the creature cannot enter a body of water without its fluids being dispersed.
22 More powerful blood elementals are generally resistant to physical harm. A blood elemental can simply flow over smaller creatures, completely engulfing them. Engulfed creatures are subjected to the elemental’s blood drain.
Grave Elemental Lore
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about grave elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This massive figure composed of shattered bones, grinding headstones, and clumped soil is a grave elemental, an earth elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the earth subtype. Grave elementals can be conjured only within burial grounds.
17 A grave elemental pummels foes with its stony fists. Its mastery over burial grounds makes its attacks more effective when both it and its opponent are touching the ground or a raised funerary structure, such as a tomb. By exerting its will, a grave elemental can thrust a corpse up from a buried grave or slowly drag opponents underground.
22 More powerful grave elementals are generally resistant to physical harm. A grave elemental can glide through earth and stone (but not metal) as easily as a fish swims through water. A grave elemental can also use its solid mass to shove foes with a particularly effective bull rush. Casting move earth on an area containing a burrowing grave elemental can stun the creature and fling it back several paces.
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about grave elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This massive figure composed of shattered bones, grinding headstones, and clumped soil is a grave elemental, an earth elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the earth subtype. Grave elementals can be conjured only within burial grounds.
17 A grave elemental pummels foes with its stony fists. Its mastery over burial grounds makes its attacks more effective when both it and its opponent are touching the ground or a raised funerary structure, such as a tomb. By exerting its will, a grave elemental can thrust a corpse up from a buried grave or slowly drag opponents underground.
22 More powerful grave elementals are generally resistant to physical harm. A grave elemental can glide through earth and stone (but not metal) as easily as a fish swims through water. A grave elemental can also use its solid mass to shove foes with a particularly effective bull rush. Casting move earth on an area containing a burrowing grave elemental can stun the creature and fling it back several paces.
Mist Elemental Lore
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about mist elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This shifting bank of fog is a mist elemental, an air elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the air subtype. Mist elementals can be conjured only within foggy areas or within 100 paces of the Misty Border.
17 A mist elemental batters foes with its misty tendrils. Its mastery over the air around it allows it to keep airborne foes off balance, helping avoid their attacks. However, a mist elemental prefers to attack by infusing itself into another creature’s lungs, temporarily turning that creature against its allies.
22 More powerful mist elementals are generally resistant to physical harm. A mist elemental is nearly invisible in foggy areas and can disperse its vaporpis mass. In this dispersed form, the elemental cannot make physical attacks, but is much more difficult to damage.
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about mist elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This shifting bank of fog is a mist elemental, an air elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the air subtype. Mist elementals can be conjured only within foggy areas or within 100 paces of the Misty Border.
17 A mist elemental batters foes with its misty tendrils. Its mastery over the air around it allows it to keep airborne foes off balance, helping avoid their attacks. However, a mist elemental prefers to attack by infusing itself into another creature’s lungs, temporarily turning that creature against its allies.
22 More powerful mist elementals are generally resistant to physical harm. A mist elemental is nearly invisible in foggy areas and can disperse its vaporpis mass. In this dispersed form, the elemental cannot make physical attacks, but is much more difficult to damage.
Pyre Elemental Lore
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about pyre elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This dancing pillar of flame is a pyre elemental, a fire elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the fire subtype. Pyre elementals can be conjured only from a fire which consumed the body of at least one humanoid. If the fire has gone out, setting a new fire atop the ashes will suffice.
17 A pyre elemental bashes foes with its flaming tendrils. In addition to the sheer strength of its blows, its living flames burn whatever it touches. A pyre elemental can heal its wounds by burning living creatures to death.
22 Pyre elementals are immune to fire, and more powerful elementals are generally resistant to physical harm. However, they are vulnerable to cold and cannot enter water or any nonflammable liquid. With a touch, a pyre elemental can animate a humanoid corpse as a burning, mindless skeleton, which attack nearby creatures until consumed by their flames.
Denizens of Dread
Characters with ranks in Knowledge (Ravenloft) can learn more about pyre elementals. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This dancing pillar of flame is a pyre elemental, a fire elemental corrupted by the dark forces of the demiplane. This result reveals all elemental traits and the fire subtype. Pyre elementals can be conjured only from a fire which consumed the body of at least one humanoid. If the fire has gone out, setting a new fire atop the ashes will suffice.
17 A pyre elemental bashes foes with its flaming tendrils. In addition to the sheer strength of its blows, its living flames burn whatever it touches. A pyre elemental can heal its wounds by burning living creatures to death.
22 Pyre elementals are immune to fire, and more powerful elementals are generally resistant to physical harm. However, they are vulnerable to cold and cannot enter water or any nonflammable liquid. With a touch, a pyre elemental can animate a humanoid corpse as a burning, mindless skeleton, which attack nearby creatures until consumed by their flames.
Ennui Lore
Denizens of Dread (under Dream Spawn)
Characters with ranks in Knowledge (the planes) can learn more about ennui. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
18 This eerily indistinct, winged figure is an ennui, the most powerful form of dream spawn. This result reveals all elemental traits and the dream subtype.
23 Ennui are the masters of the dreamscapes in which they are found, directing the actions of lesser dreamspawn. Ennui speak Oneiros, but they also understand all languages known to the dreamer. An ennui can take nearly any form, and literally feeds on fear. An ennui is resistant to magic.
28 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. An ennui’s quicksilver body is nearly impervious to harm, but magic weapons can pierce its supernatural defenses.
33 An ennui can turn itself invisible at will. Natural sunlight renders an ennui powerless and slowly boils it away. It an ennui latches onto a foe with all four arms, it can rend the victim’s flesh for extra damage.
38 An ennui can use a dreamer as a portal to pull itself between a dreamscape and the waking world. However, they rarely do so, simply because dream spawn are far more powerful within dreamscapes.
Denizens of Dread (under Dream Spawn)
Characters with ranks in Knowledge (the planes) can learn more about ennui. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
18 This eerily indistinct, winged figure is an ennui, the most powerful form of dream spawn. This result reveals all elemental traits and the dream subtype.
23 Ennui are the masters of the dreamscapes in which they are found, directing the actions of lesser dreamspawn. Ennui speak Oneiros, but they also understand all languages known to the dreamer. An ennui can take nearly any form, and literally feeds on fear. An ennui is resistant to magic.
28 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. An ennui’s quicksilver body is nearly impervious to harm, but magic weapons can pierce its supernatural defenses.
33 An ennui can turn itself invisible at will. Natural sunlight renders an ennui powerless and slowly boils it away. It an ennui latches onto a foe with all four arms, it can rend the victim’s flesh for extra damage.
38 An ennui can use a dreamer as a portal to pull itself between a dreamscape and the waking world. However, they rarely do so, simply because dream spawn are far more powerful within dreamscapes.
Gray Morph Lore
Denizens of Dread (under Dream Spawn)
Characters with ranks in Knowledge (the planes) can learn more about gray morphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
13 This shifting entity is a spirit of elemental dream called a gray morph. This result reveals all elemental traits and the dream subtype.
18 Gray morphs are among the weakest of lesser dream spawn. Gray morphs speak Oneiros, but they also understand all languages known to the dreamer. A gray morph can take many forms, and literally feeds on fear.
23 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. A gray morph’s quicksilver body is resistant to harm, but magic weapons can pierce its supernatural defenses.
28 Natural sunlight renders a gray morph powerless and quickly boils it away to nothing.
Denizens of Dread (under Dream Spawn)
Characters with ranks in Knowledge (the planes) can learn more about gray morphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
13 This shifting entity is a spirit of elemental dream called a gray morph. This result reveals all elemental traits and the dream subtype.
18 Gray morphs are among the weakest of lesser dream spawn. Gray morphs speak Oneiros, but they also understand all languages known to the dreamer. A gray morph can take many forms, and literally feeds on fear.
23 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. A gray morph’s quicksilver body is resistant to harm, but magic weapons can pierce its supernatural defenses.
28 Natural sunlight renders a gray morph powerless and quickly boils it away to nothing.
Pale Morph Lore
New
Characters with ranks in Knowledge (the planes) can learn more about pale morphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
11 This flitting entitiy is a spirit of elemental dream called a pale morph. This result reveals all elemental traits and the dream subtype.
16 Pale morphs are the weakest of all dream spawn. Pale morphs speak Oneiros, but they also understand all languages known to the dreamer. A pale morph can take the form of many lesser creature, and literally feeds on fear.
21 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. A pale morph’s quicksilver body is somewhat resistant to harm, but magic weapons can pierce its supernatural defenses.
26 Natural sunlight instantly destroys a pale morph.
31 Some spellcasters who specialize in dream magic acquire pale morphs for use as familiars. These creatures help their masters dream with great clarity and detail.
New
Characters with ranks in Knowledge (the planes) can learn more about pale morphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
11 This flitting entitiy is a spirit of elemental dream called a pale morph. This result reveals all elemental traits and the dream subtype.
16 Pale morphs are the weakest of all dream spawn. Pale morphs speak Oneiros, but they also understand all languages known to the dreamer. A pale morph can take the form of many lesser creature, and literally feeds on fear.
21 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. A pale morph’s quicksilver body is somewhat resistant to harm, but magic weapons can pierce its supernatural defenses.
26 Natural sunlight instantly destroys a pale morph.
31 Some spellcasters who specialize in dream magic acquire pale morphs for use as familiars. These creatures help their masters dream with great clarity and detail.
Shadow Morph Lore
Denizens of Dread (under Dream Spawn)
Characters with ranks in Knowledge (the planes) can learn more about shadow morphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
15 This shifting entity is a spirit of elemental dream known as a shadow morph. This result reveals all elemental traits and the dream subtype.
20 Shadow morphs are among the most powerful of lesser dream spawn. They may guide dreamscapes themselves or act as the servants of ennui. Shadow morphs speak Oneiros, but they also understand all languages known to the dreamer. A shadow morph can take many forms, and literally feeds on fear.
25 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. A shadow morph’s quicksilver body is resistant to harm, but magic weapons can pierce its supernatural defenses.
30 Natural sunlight renders a shadow morph powerless and quickly boils it away to nothing.
35 A shadow morph can issue a blood-chilling howl so terrifying that it can briefly paralyze nearby listeners with fear.
Denizens of Dread (under Dream Spawn)
Characters with ranks in Knowledge (the planes) can learn more about shadow morphs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
15 This shifting entity is a spirit of elemental dream known as a shadow morph. This result reveals all elemental traits and the dream subtype.
20 Shadow morphs are among the most powerful of lesser dream spawn. They may guide dreamscapes themselves or act as the servants of ennui. Shadow morphs speak Oneiros, but they also understand all languages known to the dreamer. A shadow morph can take many forms, and literally feeds on fear.
25 Hearing Oneiros lulls mortals to sleep. Dream spawn can absorb memories with a touch, gaining access to much of a dreamer’s knowledge and weakening the victim’s intellect. A shadow morph’s quicksilver body is resistant to harm, but magic weapons can pierce its supernatural defenses.
30 Natural sunlight renders a shadow morph powerless and quickly boils it away to nothing.
35 A shadow morph can issue a blood-chilling howl so terrifying that it can briefly paralyze nearby listeners with fear.
Dreamweaver Lore
Denizens of Dread
Characters with ranks in Knowledge (the planes) can learn more about dreamweaver. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
11 This strange spider is a spirit of elemental dream called a dreamweaver. This result reveals all elemental traits and the dream subtype.
16 Dreamweavers spin the stuff of which dreams are made. They usually remain unseen, but particularly lucid dreamers can sometimes spot them out of the corner of their eye. Dreamweavers understand Oneiros, but do not speak. A dreamweaver’s bite injects sleep-inducing poison.
21 Two varieties of dreamweaver exist. Light dreamweavers, which are rosy-colored, weave sweet dreams, Dark dreamweavers, which are black as night, weave nightmares. Within a dreamscape, dreamweavers can weave — or unweave — literally any object.
26 If a dreamweaver is brought into the waking world, it can fetch exceptional prices from the right buyers. Sleeping near objects woven from dreamweaver silk either prevent or cause nightmares, depending of the type of dreamweaver (light or dark). However, sunlight instantly destroys dreamweavers.
Denizens of Dread
Characters with ranks in Knowledge (the planes) can learn more about dreamweaver. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
11 This strange spider is a spirit of elemental dream called a dreamweaver. This result reveals all elemental traits and the dream subtype.
16 Dreamweavers spin the stuff of which dreams are made. They usually remain unseen, but particularly lucid dreamers can sometimes spot them out of the corner of their eye. Dreamweavers understand Oneiros, but do not speak. A dreamweaver’s bite injects sleep-inducing poison.
21 Two varieties of dreamweaver exist. Light dreamweavers, which are rosy-colored, weave sweet dreams, Dark dreamweavers, which are black as night, weave nightmares. Within a dreamscape, dreamweavers can weave — or unweave — literally any object.
26 If a dreamweaver is brought into the waking world, it can fetch exceptional prices from the right buyers. Sleeping near objects woven from dreamweaver silk either prevent or cause nightmares, depending of the type of dreamweaver (light or dark). However, sunlight instantly destroys dreamweavers.
Demonwracked Creature (Apeman) Lore
Circle of Darkness
Characters with ranks in Knowledge (the planes) can learn more about apemen. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
16 This orangutan-like creature is an apeman, a variety of demonwracked creature. This result reveals all monstrous humanoid traits and the evil subtype.
21 An apeman is a mortal permanently transformed into the image of a lesser demon called a bar-lgura. This result reveals all demonwracked traits.
26 An apeman is physically powerful and nimble. It pounces on foes and rips at them with its claws and teeth.
31 An apeman can change the coloration of its skin at will, like a chameleon, making it easy to hide.
Circle of Darkness
Characters with ranks in Knowledge (the planes) can learn more about apemen. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
16 This orangutan-like creature is an apeman, a variety of demonwracked creature. This result reveals all monstrous humanoid traits and the evil subtype.
21 An apeman is a mortal permanently transformed into the image of a lesser demon called a bar-lgura. This result reveals all demonwracked traits.
26 An apeman is physically powerful and nimble. It pounces on foes and rips at them with its claws and teeth.
31 An apeman can change the coloration of its skin at will, like a chameleon, making it easy to hide.
Demonwracked Creature (Bloated) Lore
Circle of Darkness
Characters with ranks in Knowledge (the planes) can learn more about bloated. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This squat, distended humanoid is a bloated, a kind of demonwracked creature. This result reveals all monstrous humanoid traits and the evil subtype.
17 A bloated is a mortal permanently transformed into the image of a lesser demon called a dretch. This result reveals all demonwracked traits.
22 Once per day, a bloated can belch forth a noxious cloud of vapor that acts as a stinking cloud.
Circle of Darkness
Characters with ranks in Knowledge (the planes) can learn more about bloated. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
12 This squat, distended humanoid is a bloated, a kind of demonwracked creature. This result reveals all monstrous humanoid traits and the evil subtype.
17 A bloated is a mortal permanently transformed into the image of a lesser demon called a dretch. This result reveals all demonwracked traits.
22 Once per day, a bloated can belch forth a noxious cloud of vapor that acts as a stinking cloud.
Demonwracked Creature (Impling) Lore
Circle of Darkness
Characters with ranks in Knowledge (the planes) can learn more about implings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
11 This stunted, bloated humanoid is an impling, a kind of demonwracked creature. This result reveals all monstrous humanoid traits and the evil subtype.
16 An impling is a mortal permanently transformed into the image of a lesser demon called a mane. This result reveals all demonwracked traits.
21 An impling is a nearly mindless creature that attack foes with no regard for their own safety. When an impling dies, it dissolves into a cloud of acidic vapor.
Circle of Darkness
Characters with ranks in Knowledge (the planes) can learn more about implings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result
11 This stunted, bloated humanoid is an impling, a kind of demonwracked creature. This result reveals all monstrous humanoid traits and the evil subtype.
16 An impling is a mortal permanently transformed into the image of a lesser demon called a mane. This result reveals all demonwracked traits.
21 An impling is a nearly mindless creature that attack foes with no regard for their own safety. When an impling dies, it dissolves into a cloud of acidic vapor.