"The Return of Stezen D'Polarno…” RPGA Scenario
- Ken of Ghastria
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Wow, I would be great to see more about these. I recall another RL module at Gen Con years ago called something like, "The Return of the ____ Seven" (?) but that might not have been an RPGA module.
--Ken
--Ken
"There are three rules for writing a novel. Unfortunately, no one knows what they are."
--W. Somerset Maugham
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- buriedbybooks
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I agree -- giving the summaries a permanent home here (maybe on a page somewhere) will help to preserve some "lost Ravenloft lore". Please keep up the good work Daisu.Catman Jim wrote:I'd love to see them added to the reviews section here, I know nothing more about them than the titles.Daisu wrote:I will do up some more summaries to post later, but like to see some more board partipation and output to show there is alot of intrest for these.
Cheers, Daniel.
- Daisu
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Return of the lucky Seven (1996) by Derek Pattison
Domain: Broward
Summary: The town and domain of broward suffer under a unique curse. Long time ago, the mountian valley was ruled by a baron who was benovolent in most matters except a utter hatred for children, to a point his men had to retrain him whenever he caught sight of one.
He took many lovers even among the common people. One of these lovers was a vistani women who exotic ways drew the baron. But when she announced she was having his child, the baron slew her. Before the last breath made it past her lips, however, she uttered a curse, "In the name of all the gods, dark and light, may you forever cursed to be the Boogey-Man, the haunter of children's dreams, reappearing every generation until seven children unite to confront their fears." The dark powers took notice, and Broward was cast adrift into the mists, and the Baron became Red Eyes a ghostly figure that haunts the children nightmares.
Every twenty years, a group of seven children were born, who, together have power to stop the Red Eyes. But Red Eyes managed to sepparat and slay or enslave them each generation. As this went on Red Eyes became more powerful and realized that adults did not acknowledge his presence, and could take their children and they would forget they existed. Thus red eyes became even more despicable and dark powers rewarded him with more power.
One year, a elven wild mage who came to broward, was sufficently childlike that he could detect red eyes, realized what was happening and intervened saving the seven children of that generation.
Now another twenty years have past, those children had grown up went their seppart ways and all but forgotten the incident, but the mage is about to reunite them with this generation's seven might be enough. But Red Eyes was not going to be caught off guard by the mage again...and struck first.
Notes: Each of the seven have a special empowered item, Red eyes can use his power to drain the age of the current seven in hopes to make them children again, scaring them and enslaving them. Red Eyes feed upon children dreams and turning the child into a mindless servant. With special care he can create many different undead from children he has drained.
Reminds me kinda like nightmare of elm street or stephen king's IT vibe, though red eyes in this one is a ghost. When the new third edition Vr guides came out what if red eyes was not a ghost...
If something would make a popular adventure if reprinted, The Lucky Seven would be perfect.
Domain: Broward
Summary: The town and domain of broward suffer under a unique curse. Long time ago, the mountian valley was ruled by a baron who was benovolent in most matters except a utter hatred for children, to a point his men had to retrain him whenever he caught sight of one.
He took many lovers even among the common people. One of these lovers was a vistani women who exotic ways drew the baron. But when she announced she was having his child, the baron slew her. Before the last breath made it past her lips, however, she uttered a curse, "In the name of all the gods, dark and light, may you forever cursed to be the Boogey-Man, the haunter of children's dreams, reappearing every generation until seven children unite to confront their fears." The dark powers took notice, and Broward was cast adrift into the mists, and the Baron became Red Eyes a ghostly figure that haunts the children nightmares.
Every twenty years, a group of seven children were born, who, together have power to stop the Red Eyes. But Red Eyes managed to sepparat and slay or enslave them each generation. As this went on Red Eyes became more powerful and realized that adults did not acknowledge his presence, and could take their children and they would forget they existed. Thus red eyes became even more despicable and dark powers rewarded him with more power.
One year, a elven wild mage who came to broward, was sufficently childlike that he could detect red eyes, realized what was happening and intervened saving the seven children of that generation.
Now another twenty years have past, those children had grown up went their seppart ways and all but forgotten the incident, but the mage is about to reunite them with this generation's seven might be enough. But Red Eyes was not going to be caught off guard by the mage again...and struck first.
Notes: Each of the seven have a special empowered item, Red eyes can use his power to drain the age of the current seven in hopes to make them children again, scaring them and enslaving them. Red Eyes feed upon children dreams and turning the child into a mindless servant. With special care he can create many different undead from children he has drained.
Reminds me kinda like nightmare of elm street or stephen king's IT vibe, though red eyes in this one is a ghost. When the new third edition Vr guides came out what if red eyes was not a ghost...
If something would make a popular adventure if reprinted, The Lucky Seven would be perfect.
- Ken of Ghastria
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- Daisu
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I wouldn't mind hearing more about the modual from the player point of view, much less contricting then from an archivist as myself, probly help FoS have more information 
Also if anyone ran similar adventures that like some of these summarized moduals in plot and creature. Has anyone done an adventure with the phantom lover?!
I will post another summary after some replys on the thread.
Also if anyone ran similar adventures that like some of these summarized moduals in plot and creature. Has anyone done an adventure with the phantom lover?!
I will post another summary after some replys on the thread.
- Ken of Ghastria
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Honestly, I wish I remembered more details.
I simply recall that it was a long time ago (1997 sounds like the right year), I pounced on it when I saw an honest-to-Inajira Ravenloft module on the Gen Con schedule, and it was fun to play. Was it a great module? Nope. Great games I've played at big cons have always seared themselves into my memory, and obviously this one didn't. I do recall enjoying it (a solid B if I had to grade it) and that it had a good "oooh, that makes sense!" climax, kind of like a good episode of the Friday the 13th TV series.
But as for details, not too many stuck in my head.
"There are three rules for writing a novel. Unfortunately, no one knows what they are."
--W. Somerset Maugham
--W. Somerset Maugham
- Daisu
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Dance of the Dead [2 rounds](1991) by James Lowder and Bruce Nesmith
Summary: First round the Pc had sworn a oath before they got killed by the Marquis while he was holding a party so he can use the painting. 2nd round happens two days later, Stezen's men dumped the PCs bodies as well of those of the other quests at the crossroads. Pcs come back as revenants bent of revenge. Since the marquis is tough to destroy outright, they must take their revenge by stealing the painting, the only thing that can provide Stezen joy. the players have to react quickly, and their overall nature and new powers only discovered through experimentation. Round ends with the burning of the marquis's mansion and the PCs giving the painting to a vistani fulling their revenge and going to their eternal reward.
Note: Special rules for the revenants that set them apart from normal revenants.
Still hoping to find some more answers to some of my questions above
I tried to find more about some of the older rpga which was mentioned on the first page, ie ravenslurch. Guy who page mentioned it does not remember
I talked to alot of authors in the past, and they did not mentioned ravenslurch as theirs when asked about their exploits in the ravenloft franchise.
Summary: First round the Pc had sworn a oath before they got killed by the Marquis while he was holding a party so he can use the painting. 2nd round happens two days later, Stezen's men dumped the PCs bodies as well of those of the other quests at the crossroads. Pcs come back as revenants bent of revenge. Since the marquis is tough to destroy outright, they must take their revenge by stealing the painting, the only thing that can provide Stezen joy. the players have to react quickly, and their overall nature and new powers only discovered through experimentation. Round ends with the burning of the marquis's mansion and the PCs giving the painting to a vistani fulling their revenge and going to their eternal reward.
Note: Special rules for the revenants that set them apart from normal revenants.
Still hoping to find some more answers to some of my questions above
I tried to find more about some of the older rpga which was mentioned on the first page, ie ravenslurch. Guy who page mentioned it does not remember
Last edited by Daisu on Wed Sep 26, 2007 1:03 am, edited 1 time in total.
- The Giamarga
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I'm reviving this thread to provide a link ot the Acaeum's great Adventurer's Guild index and also to ask if the lucky winners on the rpga modules from the other thread and indeed all owners of any rpga Ravenloft tournamenst provide a short summary in this thread to be later hosted in the reviews section.
- The Giamarga
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See the end of this thread Daisu. It seems the winner is not on this board...
- Daisu
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Might as well paste my summary of Second Chance here as well. I had few more but ran out of time tonight.
Second Chance by Steve Miller [greyhawk/ravenloft crossover] (1998)
It takes place in greyhawk, Adventuring party reunites to help a ex-member who having trouble with her new husband. They found that the husband trying to retrieve the Hand of Vecna, and hopefully the party can stop him so that he will come to his senses. Eventually they make their way to ruins that holds the artifact and durning the fight, the ex member betrays the group since they were just pawns to help her retrieve the Hand of vecna itself. The Betrayal and deaths draw the crypt into Ravenloft, where the ex member is now darklord of a pocket domain within the Burning peaks. They can choose kill her or just walk away leaving her trapped. This adventure could be a prelude leading into Vecna Reborn.
Second Chance by Steve Miller [greyhawk/ravenloft crossover] (1998)
It takes place in greyhawk, Adventuring party reunites to help a ex-member who having trouble with her new husband. They found that the husband trying to retrieve the Hand of Vecna, and hopefully the party can stop him so that he will come to his senses. Eventually they make their way to ruins that holds the artifact and durning the fight, the ex member betrays the group since they were just pawns to help her retrieve the Hand of vecna itself. The Betrayal and deaths draw the crypt into Ravenloft, where the ex member is now darklord of a pocket domain within the Burning peaks. They can choose kill her or just walk away leaving her trapped. This adventure could be a prelude leading into Vecna Reborn.
Last edited by Daisu on Tue Nov 20, 2007 5:50 am, edited 1 time in total.
- Daisu
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The Trouble With Sara by Derek Pattison (1993)
Domain: Englestaat
Victoria Barclay (foxwoman) ruthlessly manipulated and murdered most of the member of the noble house over 30 years ago. Bitter at her own parent's fall from nobility, she hated the idea of being "common" and the nobles that had the wealth and respect that should be hers. Her wicked crimes allowed the Dark powers to claim the land just before she had overcome all but one foe the Englestaats. Victora was forever denied her plans of complete conquest and control. Furthermore she is cursed to live in a common inn, unable to leave it without extreme pain. Von Englestaat is ruler of the land that bears his family name.
The adventure is about how the Mist seek a replacement darklord, since victoria is now dead, and the mist watch over her killer, her own adopted daughter Sara. If sara surrenders to her dark impluses she will become the new darklord. An unwitting agent of the darkpowers, darkling Ignata is leading down this path. Sara trying to reunite with her father, but now she bound to the inn. Her father was sending the PCs to retreive, but darkling has put doubt in Sara's mind that the PC might be comming to kill her. Sara planning to charm the PCs and retreive her father or kill him outright. Pc must convince Sara of Ignata's true inentions.
Note: Quest has intresting creatures, like centaurs and a swanmay.
So when are all my summaries going into review section? I can expand on summaries if any intrest in certian details. You might have to fix my grammar errors.
Domain: Englestaat
Victoria Barclay (foxwoman) ruthlessly manipulated and murdered most of the member of the noble house over 30 years ago. Bitter at her own parent's fall from nobility, she hated the idea of being "common" and the nobles that had the wealth and respect that should be hers. Her wicked crimes allowed the Dark powers to claim the land just before she had overcome all but one foe the Englestaats. Victora was forever denied her plans of complete conquest and control. Furthermore she is cursed to live in a common inn, unable to leave it without extreme pain. Von Englestaat is ruler of the land that bears his family name.
The adventure is about how the Mist seek a replacement darklord, since victoria is now dead, and the mist watch over her killer, her own adopted daughter Sara. If sara surrenders to her dark impluses she will become the new darklord. An unwitting agent of the darkpowers, darkling Ignata is leading down this path. Sara trying to reunite with her father, but now she bound to the inn. Her father was sending the PCs to retreive, but darkling has put doubt in Sara's mind that the PC might be comming to kill her. Sara planning to charm the PCs and retreive her father or kill him outright. Pc must convince Sara of Ignata's true inentions.
Note: Quest has intresting creatures, like centaurs and a swanmay.
So when are all my summaries going into review section? I can expand on summaries if any intrest in certian details. You might have to fix my grammar errors.
- Daisu
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Farewell To The Flesh by John W. Mangrum (1999)[Edited by Steve Miller]
Domain: Barovia
Strahd being upset over the carnival comming and going as it pleases through his land sets a trap for it. The Foxgrove Twins and allies on the trail of the Night Swarm get caught up into it.
Note: Pregen characters are awesome and you get to play the twins
Probly the most campiagn worthy rpga adventure and good way to introduce the carnival.
Domain: Barovia
Strahd being upset over the carnival comming and going as it pleases through his land sets a trap for it. The Foxgrove Twins and allies on the trail of the Night Swarm get caught up into it.
Note: Pregen characters are awesome and you get to play the twins
Last edited by Daisu on Tue Nov 20, 2007 7:51 am, edited 2 times in total.
- Joël of the FoS
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Yes, indeed, that would be a good addition, given their extreme rarity.Daisu wrote:So when are all my summaries going into review section? I can expand on summaries if any intrest in certian details. You might have to fix my grammar errors.
When you are done, send them to me or PM me so I could collect them in the thread.
And I agree, Farewell to the Flesh is another good way to introduce Carnival, like the Blasse mini adventure. You get introduced to the Carnival, but for a while you don't know if its dwellers are good or not.
Joël
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- Daisu
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I will keep plugging away on getting more summaries up but probly won't be finished completely since I am still in midst of precurring more and still have few summaries left from the ones I have. Maybe this thread needs a new title, since this one does not discern that more then D'Polarno RPGA scenario are here?
Legacy Of Venom by Lucien Soulbane (1999) [Edited by Cindi Rice]
Domain: Nova Vassa [Town of Liara]
Merhant returning home to find his wife cheating on him, cursed her as he was killed. She became a werespider and slew her lover and fled to the countryside. She was mortally wounded by a bear and died, but her offpring, hundreads of normal tiny spider that carry her curse in their venom survived. An adventurering party orginally from RavensBluff get embroiled in a vampire hunt, but it the legacy of blood that be their greater foe.
Legacy Of Venom by Lucien Soulbane (1999) [Edited by Cindi Rice]
Domain: Nova Vassa [Town of Liara]
Merhant returning home to find his wife cheating on him, cursed her as he was killed. She became a werespider and slew her lover and fled to the countryside. She was mortally wounded by a bear and died, but her offpring, hundreads of normal tiny spider that carry her curse in their venom survived. An adventurering party orginally from RavensBluff get embroiled in a vampire hunt, but it the legacy of blood that be their greater foe.
