The Shattered City: OOC
- Rock of the Fraternity
- Evil Genius

- Posts: 6808
- Joined: Wed Nov 21, 2007 1:16 pm
OK thats 9 hp back, I can use my last Majestic word on you as well if you like or you can second wind. I'd prefer to keep the majestic word if I can though (someone else will need it Im sure), but Nicholas does have several healing potions to dish out should we need them.

Lia might have to go on a date with him as recompense...Rock wrote:On a sidenote, I passed the second save vs. ongoing damage with a 20. Still gonna take 10 more damage at the start of my next turn - but I shall trust in my friendly neighbourhood drunk poet. ^^
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- Kaitou Kage
- Evil Genius

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True, but if they go negative they do fall over. Best case this means they waste a move action standing back up.Remember that if you're in negative HP and you get healed, you are healed starting from 0, not from your negative whatever.
My recommendations this round:
Lostboy, I'd recommend you use the Word on lia this this round. A number of us have healing powers from multiclass feats, but those are Daily use. Better to use up our encounter powers first before dipping into those.
Doc, I would recommend Divine Mettling yourself out of the ground as your first action (Then standing up for your move if it works).
Also, I'd recommend doing whatever it takes to finish off the eastern hound with OAs, even using reroll tokens). Not only will that prevent the thing from harrying us again in the future, but it will allow Cyrus's oath to recharge.
"In normal times, evil would be fought by good. But in times like these, it must be fought by a different kind of evil."
- The Whistler
- Evil Genius

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- Location: Southshore
- Nathan of the FoS
- Fiendish Enforcer

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- NeoTiamat
- Evil Genius

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- Gender: Male
- Location: Boston, Massachusetts, USA
Nathan, Opportunity Attacks require you to be able to see the target, and you are blind at the moment. Your save doesn't come till the very end of your turn, whereas the Weird is diving down at the end of it's turn. So by the time Darius can see a thing, the Weird is long gone.
Also, for those who are entombed. Being Half-Buried, which includes being Prone and being Immobilized, are effects that are (save ends). So you can't stand up from the prone till after you make the save. (You're basically still buried under a bunch of dirt, just bits of you are now sticking out).
On the bright side, once you make the second save, you're automatically standing up, no need to use a move action.
Also, for those who are entombed. Being Half-Buried, which includes being Prone and being Immobilized, are effects that are (save ends). So you can't stand up from the prone till after you make the save. (You're basically still buried under a bunch of dirt, just bits of you are now sticking out).
On the bright side, once you make the second save, you're automatically standing up, no need to use a move action.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Nathan of the FoS
- Fiendish Enforcer

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- NeoTiamat
- Evil Genius

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- Location: Boston, Massachusetts, USA
You aren't blinded any more, so you can see around you.
Half-Buried is a physical effect, so you would no longer be immobilized if you teleport. However, you would still be prone. (Teleport will get you out of the dirt, but it doesn't place you right-side-up in the process). This will be a regular prone from which you may rise as a move action, though.
Half-Buried is a physical effect, so you would no longer be immobilized if you teleport. However, you would still be prone. (Teleport will get you out of the dirt, but it doesn't place you right-side-up in the process). This will be a regular prone from which you may rise as a move action, though.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Ok, I don't know the specifics of this particular monster, but I do know other monsters have abilities which specifically say 'you fall prone and cannot stand (save ends)' Ultimately its up to Neo how it works though.So you can't stand up from the prone till after you make the save.
"In normal times, evil would be fought by good. But in times like these, it must be fought by a different kind of evil."

