GameMastery: Critical Hit Deck by Paizo

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LordGodefroi
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GameMastery: Critical Hit Deck by Paizo

Post by LordGodefroi »

I just discovered this little game add-on yesterday. I put a deck on order just to have it in the collection. I didn't like optional critical hits in AD&D but I figured that since its already built-in to 3e that this deck might spice things up.

Does anyone here use this deck in general ? Does anyone use this deck for Ravenloft ?

Any stories out there ?
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Post by alhoon »

What is this deck LG?
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LordGodefroi
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Post by LordGodefroi »

alhoon wrote:What is this deck LG?
When a player confirms a critical hit, instead of just multiplying damage, that player draws one card from the deck and follows the result appropriate to the weapon's damage type (bludgeoning, piercing, or slasing). For magical attacks, the magic entry is used. For weapons with critical multipliers of x3, the player draws two cards and chooses which effect (of the appropriate category) to use (x4 weapons draw three cards.) The player must take the card's result unless it cannot be applied, in which case the player rolls x2 damage normally.

A GM can also use the crit deck for monsters and NPCs.

Find sample cards at this link:
GameMastery Critical Hit Deck
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alhoon
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Post by alhoon »

Coool! :) Thanks.
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Alanik Ray
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Post by Alanik Ray »

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LordGodefroi
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Post by LordGodefroi »

Alanik Ray wrote:Check this out:

http://paizo.com/gameMastery/accessories/v5748btpy7zdm

FUMBLEEEEE!!!! :lol:
Hmmm. . . I suppose this could be useful for some types of players and GMs but I probably wouldn't use it. Still, it looks like an interesting product.
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Post by JinnTolser »

Interesting indeed. Plain old double damage is rather boring.
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Post by JinnTolser »

Thanks LordGodefroi for posting this, by the way. I finally picked up the Critical Hit deck last week, and though I haven't had a chance to use it, it is indeed very cool. I plan to grab the Critical Fumble deck as well when I get a chance.
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Post by Jack of Tears »

Eh, there used to be some pretty nifty critical hit and fumble charts floating around out there, I'd check those out instead ... for the most part these are still rather bland, despite adding different mechanics to the result. (or, rather, because that's all they really do)

At least the magic fumble/crit cards were somewhat decent.
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Post by MadStepDad »

Is this the same stuff as the old school critical hits tables from the PLAYERS OPTIONS GUIDES? Remember stuff like SKILLS & POWERS, and stuff like that?

They had a guide of various critical hits ranging in severity and divided by weapon type. Everything from stinging inconvience to brutal amputation. Good stuff, we still use it. Same concept?
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Post by HuManBing »

The Paizo deck is good but it has some things that get really finicky keeping track of. Like when your PCs are fighting a horde of goblins and rolls a crit, and you draw a card that says "takes 1d6 Int damage". And your player says "yeah... thanks a bunch".
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Post by JinnTolser »

Every card that deals ability damage or drain at least has you dealing normal damage in addition, and many also have double damage. So it's not THAT bad. But I did notice a few effects that seem lackluster, or like they wouldn't matter except against certain types of enemies.
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