As I found last years wishing list for QtR articles really inspiring I took the freedom to create a similar post as tomokaicho had done last year.
Use this thread to make requests for the articles you would like to see in the next QtR.
I will tell you what articles I have in mind for next years issue, with some requests later on (in the future)
- Based on the discussion we had in this forum about the Cathars and Zhakata the Provider heresy I am thinking of writing an article about Zhakata's religion. I would glad to do it with G'Henna expert IanFordam if interested or could have variations of it as with Markovia in QtR #29 to have more cherries for everyone to pick what they like.
- I am in the making of Cyclops Legacy III which is going to feature alchemical devices from the Falkovnian Ministry of Science.
- Gazetteer to Arkandale
I found some parts described in the obsidian portal very interesting
https://ravenloft-shadowfallen.obsidian ... /arkandale
especially the following...
While Arkandale may seem like a poor fit for the Forest of Beasts, it mainly exists here as a counterpoint to the vast wilderness, treating man as the real animal. Humans metaphorically prey on each other in Arkandale, turning civilization into a sham—a thin veneer on top of a “dog eat dog” world. Arkandale is the “proof” to the Cult of the Wolf God’s claims that humans are worse than animals; wolves don’t keep slaves, after all.
So I am thinking of including slavery and small river plantations but making them distinct from imported enslaved people (as it was in real history Mississippi) to impoverished and bankrupt people some brought to that state by gambling debts or treachery, who "willingly" enslave themselves and their families for years (or even generations for really large debts) with "legal" contracts to the corrupt rich, debt bondage.
In Mississippi plantations were developed primarily along the major rivers, where the waterfront provided access to the major transportation routes. This is also where early towns developed, linked by the steamboats that carried commercial products and crops to markets.
These settlements have declined after the Grand Conjunction since Alfred Timothy organised many attacks on these settlements and plantations. The few declined plantation owners that still exist are either ruthless humans or (decadent in Alfred's eyes) werewolves while some people who were liberated by the werewolves may have become adherents of the Wolf God or werebeasts themselves, now roaming freely in the woodlands of Verbrek.
A description and analysis on the steamboats that exist on this part of the Musarde (and a possible reason why they don't exist everywhere). An inclusion of The Sea Wolf adventure from Dungeon Magazine #55 which I think is more appropriate for Arkandale than the Sea of Sorrows, as well as rules for gambling and casino based adventures.
Last but not least the history of Nathan Timothy, the destruction of his steamboat casino? (shown in Realm of Terror darklord cards) and the Virago.
One Mississippi, two Mississippi, three Mississippi...