NotWD, one of my favourite Ravenloft adventures, stands quite solidly and doesn't really need tinkering too much to run in the 2 weeks I've got for it, but I don't remember Touch of Death being so threadbare. There's the overarching plot:
- Isu finds the scroll
- Isu raises Semnet
- Semnet rages against his control
- Isu is killed by the party
- Semnet goes to Ankhtepot's tomb to steal his power
And the end says Ankhtehpot's tomb can't be opened without the magic ankh, and I may have missed it, but I'm sure after reading the adventure the magic ankh isn't mentioned anywhere else.
There's room for some improvements, obviously. I don't think ToD is the weakest of the Grand Conjunction adventures, that honour goes to Ship of Horror, but it definitely has a lot of room for improvement. I've only got 2 weeks for each adventure (until we're back around a table and off Roll20).
What suggestions do people have to add some more "oomph" to the adventure? I'm not adverse to sticking one of the CotN shorts in there, but this group have already met my favourite (Angel Pajaro from Werebeasts).