GC restart
GC restart
Hello, I am restarting my Dnd campaign over and have started down the road leading towards the 1st hex Night of the walking dead. I plan on either running the created and or kiss of the serpent women from the book Children of the night were beasts after wards. Has anyone ran those and were they good? after a home brew adventure with the Vampire bat Monette on island, I plan on running touch of death than feats of Goblyns than Expedition to Castle Ravenloft than Ravenloft 2 house on Gryphon hill. Both of the last two I have never played but had but running them as is looks interesting especially for TPK where they wake up in not knowing if it was dream or real. I look forward to them becoming nemeses to Strahd and pawn later on as GC moves forward. As of now my group is in the honeycombs cavens below Zedengurg Gundarak eluding the guard and creatures in the dark they've encountered, really love book of Shadow fey abilities to apply to goblins which disappear or alter selves as racial abilities. The next session I start the module.
Last edited by Hamiclar on Mon Mar 27, 2017 12:21 am, edited 1 time in total.
Re: GC restart
The main catch I can see is that Expedition/I6 and HoGH happen about 200 years prior to the GC kicking off. You would need some form of time travel (real or virtual) to get them there.Hamiclar wrote: I plan on running touch of death than feats of Goblyns than Expedition to Castle Ravenloft than Ravenloft 2 house on Gryphon hill. Both of the last two I have never played but had but running them as is looks interesting especially for TPK where they wake up in not knowing if it was dream or real. I look forward to them becoming nemeses to Strahd and pawn later on as GC moves forward.
The other is that HoGH as written 'out of the box' is a bit of a disjointed mess. You would need to do some pre-work on it to make it flow smoothly. A few ideas in the review section on it.
Someone sent me a postcard picture of the earth. On the back they had written, "Wish you were here."
Re: GC restart
I'm thinking now after end of feast of Goblyns the group would be sent back with collapse Daglan. starting in the town for expedition works perfectly after the events of Feast of Goblyns which is pretty intense from past experiences, arriving there and recovering from the previous adventure would work. Doing this would bring them into the eyes of Azalin which would be looking for them later on as GC begins.
Thanks for the link, I've read and will probably modify both as the others. I plan on the group running into Kaldresh clan which the Hykoska are part of, after they deal with the fake Eva. which guides them on their path.
Thanks for the link, I've read and will probably modify both as the others. I plan on the group running into Kaldresh clan which the Hykoska are part of, after they deal with the fake Eva. which guides them on their path.
Last edited by Hamiclar on Mon Mar 27, 2017 12:24 am, edited 1 time in total.
Re: GC restart
Heh.Hamiclar wrote:I'm thinking now after end of feast of Goblyns the group would be sent back with collapse Daglan.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Fun will ensue if they run into Az, Godfory or Strahd, who still remember them from 200 years ago and are still most unhappy with the PC's.
Someone sent me a postcard picture of the earth. On the back they had written, "Wish you were here."
Re: GC restart
The bangs sends them into future into the burning peeks than back to normal time with Thoughts of Darkness than Ghena with its trapped demon. The shockwave itself would be noticed by those researching the GC theology and those tied in with it related by bards a certain one from Tales of Darkness.
Have you ever thought of using house of Strahd after expedition castle Ravenloft with the group traveling into living village the second time and to deal with something from their past they defeated which has been brought back from the dead.
Have you ever thought of using house of Strahd after expedition castle Ravenloft with the group traveling into living village the second time and to deal with something from their past they defeated which has been brought back from the dead.
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Re: GC restart
I ran the Created and had a lot of fun with it, but I reworked it quite a bit. I didn't like the structure as it was. (For one thing, I skipped the bit with Giselle Sertino and Knuckles and drop the PCs into the action, with Figlio already having attacked the adults at the theater.) Also, I had to up everything to match my higher level Pathfinder party, since it's made for low levels and in 2e. (I also tied Giuseppe into my own campaign backstory.) It's a great sketch of an adventure, but needs some work to make it really good.
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
Re: GC restart
Thanks for the info. I don't think I am going to run it now, yeah it does have its pitfalls and my group being fourth I don't believe they will get much out of it. I may run them straight into touch of death soon after my new players are veteran players which is different this time around. I'm running 3.5 and the guys I run my game with played pathfinder previously which has helped I guess. I will run the second from werbeast book, along with a run into with Misroi if they live through NOTWD we start that adventure in two weeks.
Re: GC restart
Greetings, well I have started the Night of the Walking the Dead for the second time and its started different than the other time. The group at the moment is comprised of a Fighter Viking themed with sun axe he found in the dungeon under the city of Zeidenberg, I have a rogue which has knife which is a family heirloom which he notices may have necromantic abilites. The last being a Darkonian wizard which has research of his master regarding grand conjunctions and mist theories most incorrect. He has found a spell book from a goblin sorcerer the warrior managed to slay. The group had exited the dungeon and had found themselves in a swamp, being hunted by lizard creature one managing to grapple a wizard into the water but the wizard managed to break free and slay the beast. The group was lost as they told them the mountain range Balonok mountains had disappeared from sight and that dark storm was following them into the swamp. I had them wander for two days as their supplies dwindled. The group attempted to hunt large lizards which I later explained as crocodiles. The group than ran into Luc's shack and ate his food the wizard did not eat the first but the others showing that luc was eating lead him joining we ate soon after in player time. I lead to them going to the small town which I explained as shanty town with a planation house overlooking it and cemetery on the other. The thief noticing the funeral procession walked towards with luc following the other going to inn to get drink. The warrior attempted to pick up on the bar maids with no success but the after noon girl had not arrived for work yet next session. The thief watched the funeral place a coffin shaking into the crypt and we stopped at that.
Zombie wise I was going to try Van Richtens Guide to the Walking dead with the following abilities.
Now regarding zombies I will have small and medium zombies. I am thinking of applying the following abilities.
Fearsome speed increase in movement and partial actions which I will giving to small zombies or child like zombies.
Berserk similar to rage which will be given to women and two child zombies.
Self destruct zombies that reach 0 points explode with radius of 5 foot.
I had explained zombies to the wizard which has knowledge of monsters undead with him rolling high I was able to explain that these being were controlled by others and that they had bugs and sickness which is possible to get on them if they strike a zombie close. The previous times they have managed to shoot the two encountered in the dark in the dungeon in Zeidenberg they slayed.
We start two weeks again with others possibly joining the group. Has anyone used the salient powers for zombies? Cereal killer wise am working on a thief aristocrat the middle brother being a dark scholar zombies lord.
Zombie wise I was going to try Van Richtens Guide to the Walking dead with the following abilities.
Now regarding zombies I will have small and medium zombies. I am thinking of applying the following abilities.
Fearsome speed increase in movement and partial actions which I will giving to small zombies or child like zombies.
Berserk similar to rage which will be given to women and two child zombies.
Self destruct zombies that reach 0 points explode with radius of 5 foot.
I had explained zombies to the wizard which has knowledge of monsters undead with him rolling high I was able to explain that these being were controlled by others and that they had bugs and sickness which is possible to get on them if they strike a zombie close. The previous times they have managed to shoot the two encountered in the dark in the dungeon in Zeidenberg they slayed.
We start two weeks again with others possibly joining the group. Has anyone used the salient powers for zombies? Cereal killer wise am working on a thief aristocrat the middle brother being a dark scholar zombies lord.
Re: GC restart
I replied to your post on my topic, but I want to tell you what I think.
I like your idea to use the VR book on the walking dead. I used the book for werewolfs in a previous adventure and it improved those monsters a lot.
I wanted to use it in my NoTWD too, but I didn't had the time to implement it.
I will surely add the variant from this book in futures adventures, and I strongly advise you to use all of these books whenever you can, since they give you (and your player) a deeper and more effective way to fight and develop enemies. Truly awesome books in my opinion.
I like your idea to use the VR book on the walking dead. I used the book for werewolfs in a previous adventure and it improved those monsters a lot.
I wanted to use it in my NoTWD too, but I didn't had the time to implement it.
I will surely add the variant from this book in futures adventures, and I strongly advise you to use all of these books whenever you can, since they give you (and your player) a deeper and more effective way to fight and develop enemies. Truly awesome books in my opinion.
Re: GC restart
Totally agree, I have passed on basic knowledge of zombies but the variations which be interesting than also in touch of death with the sand zombies I going to make couple unique with spell abilities that hopefully can elude my PC. I used the fey book for the first adventure giving my goblins fey abilities which included disappearance and alter self spell abilities. It threw my players which had no clue what they were. I used goblin creature warping from Gaz 5 for my abilities for spiders as the group went deeper into the caverns. It threw my players which had no clue what they were both the spiders which grew harder to kill.
I am going to use the walking dead more in Radagas caverns which I may have forge world caves but not sure if I want to build those. I remember when my group ran into woflwere with no idea what it was when slay slew it and it did not change back to person. The variants are great. The Touch of death one for instance I am debating on dropping the mummies encounters and replacing as ancient dead from Ravenloft monster book in the tomb, and adding shadows and serpents it make the place even more creepier when bodies are discovered.
I am going to use the walking dead more in Radagas caverns which I may have forge world caves but not sure if I want to build those. I remember when my group ran into woflwere with no idea what it was when slay slew it and it did not change back to person. The variants are great. The Touch of death one for instance I am debating on dropping the mummies encounters and replacing as ancient dead from Ravenloft monster book in the tomb, and adding shadows and serpents it make the place even more creepier when bodies are discovered.
Re: GC restart
So we played last night with the party spending most of session going through the clues given from NOTWD, leading to two of pc the fighter and thief going into the cemetery after dark following a clues from townsperson. The group encountered an intelligent undead with glowing eyes which attempted to sneak up and attack the fighter as he was trying to hit a zombie thing for three rounds and it likewise not able to hit him either. The undead with glowing eyes managed to scratch the warrior but he fought of the effects with high save. The thief soon after slew it with arrows. The remaining one ran away into the night. The warrior on the last turn hit the zombie destroying it activating his sun axe power which lighted up the area. We stopped at that point. The warrior stating he was going to loot the nearby buildings but, I stressed defilement curses etc...
The undead that got away may return with friends or tell a certain someone that interfered with its plan. Jean at this time would have just dealt with the nights victim and I was thinking of attempting to strike at them from the dark with a crossbow. If things turn sour he may fell back to the plantation or over the wall. The thief had earlier jumped the wall and I described the old cemetery as overgrown with building barely standing out from the overgrowth of plants. On the other hand if PC get overwhelmed I could have the constable show up and escort them out.
The other PC was absent so I had the PC with Mordue reading his books of other people quotes of their lands they came from one the PC know Gundarak. I was thinking on Mordue book as an option for Knowledge Geography Ravenloft?
We continue Monday with two others joining a priest of Pelor and sorcerers possibly.
The undead that got away may return with friends or tell a certain someone that interfered with its plan. Jean at this time would have just dealt with the nights victim and I was thinking of attempting to strike at them from the dark with a crossbow. If things turn sour he may fell back to the plantation or over the wall. The thief had earlier jumped the wall and I described the old cemetery as overgrown with building barely standing out from the overgrowth of plants. On the other hand if PC get overwhelmed I could have the constable show up and escort them out.
The other PC was absent so I had the PC with Mordue reading his books of other people quotes of their lands they came from one the PC know Gundarak. I was thinking on Mordue book as an option for Knowledge Geography Ravenloft?
We continue Monday with two others joining a priest of Pelor and sorcerers possibly.
Re: GC restart
Question on adventure after NOTWD, I am finished up this Saturday the players have the suspects down to two people. Depending on the results this weekend determines my next adventure. If the group does not struck down by zombie lords sickness power, I plan on running straight into TOD but using the same entry but having the group being separated from the Vistani in the mist and they ending up in dark cave which leads to their exploration the ancient library which has refer to the Hykoska prophecy in ancient Akiri amongst other warning such as their preparation to over Anketepot with the library dedicated to Set shadow asps and shadow introduction and desert trolls.
My party has been thumping everything I've thrown at them but Ghouls which scared the hell out of them. I ran a cat and mouse encounter with the group going through the mansion as the ghoul staff leading them on goose chases using secret passages the group missed leading into empty rooms the only encounter being a ghoul attacking the wizard in pantry and running off as the new English style priest and warrior got tangled in the door entry, than attempting to drag the warrior by his legs under the bed causing him to lose his sun axe and the room into darkness. The warrior retrieved his axe leaving the room. The group never really suffered any casualties but retreated out of the house the warrior picking up the wizard and tossing him out the house, declaring to burn the plantation down after the cat and mouse turned nothing up. Now on the end the adventure I have looking at follow adventures to tie in an adventure similar to Stu's adventure with Viola of the dead. In the book Children of the night Werebeasts. The one called the Viper Grasp which involves Sandovor a werecrocodile. From what I have read this is a straight run adventure. Regarding the Reptile men I was debating on using Lizard men, amongst other encounters of a swamp. I was debating on three the first being crocidiles, Moor Man and Finally Lizard man and the rest of the adventure which involves missing townspeople and their rescue from the what is planned for them.
I plan on posting on the Veranda the new group is all Vets I have a new sorceress joining this weekend. She wants to be fairy I explained the world and that that was not a good option but offered her to have fey abilities. I plan on letting her use the Van Richtens Guide to the Shadow Fey regading feats. Has anyone used them before? She is going to be a half vistani with Red hair with a dark back ground regarding her other half, which is preceding her and the group to the lands they visit foretelling other about them and the misery and death they bring. I can't wait on the xenophobia of the lands I plan on them to visit.
I also had the wizard in the group discover the book Prince of Twilight which is mentioned in Dragon Magazine 252 Arcane lore.
My party has been thumping everything I've thrown at them but Ghouls which scared the hell out of them. I ran a cat and mouse encounter with the group going through the mansion as the ghoul staff leading them on goose chases using secret passages the group missed leading into empty rooms the only encounter being a ghoul attacking the wizard in pantry and running off as the new English style priest and warrior got tangled in the door entry, than attempting to drag the warrior by his legs under the bed causing him to lose his sun axe and the room into darkness. The warrior retrieved his axe leaving the room. The group never really suffered any casualties but retreated out of the house the warrior picking up the wizard and tossing him out the house, declaring to burn the plantation down after the cat and mouse turned nothing up. Now on the end the adventure I have looking at follow adventures to tie in an adventure similar to Stu's adventure with Viola of the dead. In the book Children of the night Werebeasts. The one called the Viper Grasp which involves Sandovor a werecrocodile. From what I have read this is a straight run adventure. Regarding the Reptile men I was debating on using Lizard men, amongst other encounters of a swamp. I was debating on three the first being crocidiles, Moor Man and Finally Lizard man and the rest of the adventure which involves missing townspeople and their rescue from the what is planned for them.
I plan on posting on the Veranda the new group is all Vets I have a new sorceress joining this weekend. She wants to be fairy I explained the world and that that was not a good option but offered her to have fey abilities. I plan on letting her use the Van Richtens Guide to the Shadow Fey regading feats. Has anyone used them before? She is going to be a half vistani with Red hair with a dark back ground regarding her other half, which is preceding her and the group to the lands they visit foretelling other about them and the misery and death they bring. I can't wait on the xenophobia of the lands I plan on them to visit.
I also had the wizard in the group discover the book Prince of Twilight which is mentioned in Dragon Magazine 252 Arcane lore.
Re: GC restart
I completed Night of the Walking dead which was really fun to play out. I had the cereal killer attempt to kill the group with his ghoul servants but the group managed to overcome it. They located the scroll of Hykoska which they finally were able to piece together what the boy said. The next day with storm and death of a town person in the main room and than arising and attacking the priest before being destroyed by warrior which jumped over the table and struck its head off. Than having another person running out of the rain and shouting of the army of dead. The group and constable run in the darkness than I had lightning which I had go off every 6 rounds. The group saw the mass of zombies in the distance than on the second they had kid zombies on them which attacked. I used VR guide to the Walking dead and gave them abilities such as fearsome speed which increased their movement by 10 and gave them a partial action in addition. I also gave them the ability to blow of when killed. The group destroyed all the child ones but everyone took light damage. The next wave I described as older and mid aged zombies which were bulging from pox and other sickness.' The group retreated not wanting to see what these would to. They encounter the constable which advises them to follow the clue from luc which had muttered the final clue in the inn than following the group but being over ran by zombies not known by the group. The go to the cemetery but jump the wall and sneek past everything and make it to the final tomb of the Marcels. I had them run into a Corpse creature, zombies lord and standard zombies which had a fury option which doubled their HP. The thief and wizard were near their end of HP when 5th round came and a prophecy came about with luc in ghost form recited the prophecy of red. With that we ended the adventure, I am picking up after the battle, and following day with their departure.
All in all was a real great adventure the plantation though not mapped is real important in mine. I had ghouls staying their when my group find it locked and no signs of activity they broke into the planation with the discovery of bodies of towns people the priest entered to attempt to locate any survives which he could find none but remains of people of the floor and in the kitchen. The end battle with Jean I used two ghouls which evened the odds somewhat they froze my warrior which is death machine with his axe. The wizard shined with his spells flaming sphere he had researched from a book he found in the first adventure.
The next being touch of Death which is my favorite. Do you enforce the heat condition rule? I used it last time I ran TOD my players hated it, but my explanation being its 120 degrees during the day your not walking or doing anything outside let alone in armor without taking heat exhaustion. Another thing I was going to do was have my divine and arcane users find a library with clay tablets of spells that they are limited to take three more than that and they all break. The language and religious barrier is next in that my priest character is leaning more towards inquisitor in how he plays him.
All in all was a real great adventure the plantation though not mapped is real important in mine. I had ghouls staying their when my group find it locked and no signs of activity they broke into the planation with the discovery of bodies of towns people the priest entered to attempt to locate any survives which he could find none but remains of people of the floor and in the kitchen. The end battle with Jean I used two ghouls which evened the odds somewhat they froze my warrior which is death machine with his axe. The wizard shined with his spells flaming sphere he had researched from a book he found in the first adventure.
The next being touch of Death which is my favorite. Do you enforce the heat condition rule? I used it last time I ran TOD my players hated it, but my explanation being its 120 degrees during the day your not walking or doing anything outside let alone in armor without taking heat exhaustion. Another thing I was going to do was have my divine and arcane users find a library with clay tablets of spells that they are limited to take three more than that and they all break. The language and religious barrier is next in that my priest character is leaning more towards inquisitor in how he plays him.
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Re: GC restart
There isn't anything I want to comment on, but I just wanted to let you know your GC game sounds fun and I'm following with interest. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: GC restart
Thanks Igor, its been real fun playing again. The group at the end has began to hold secrets from each other and items! They stopped in the town of Port D La Hour stocked up on supplies and not liking all the pick pockets and homeless they left and met the vistani and started the adventure. I ran them being separated from the vistani and finding themselves in a cave with Trolls which messed the group up good, and the group learning the rule of running. I had a 2nd appear as they were about the defeat the 1st the faces of my players was epic! The group managed to get into the tomb with the trolls clawing at the rocks all night which had my three players none being the fighter and wizard but cleric and fighter/sorc recent addition with the thief which had got shredded by troll which managed to grab him and tear his armor to shreds, standing guard not knowing if the trolls were getting in. The cleric which had last watch notices the scratching had stopped to what he assumed was morning.
Moving into the tomb, they ran into bone creature minotaur after resting and recovering which tore into them again and after they defeated it they noticed that a shadow was amongst them which managed hit the fighter and step into the wall. we stopped there for night and pick up again Saturday. the thief has been able to decipher something regarding a the bull and the asp which protect. the group at this time had found bodies which had black tar skin which the priest discovered as having puncture wound but he being mordent and not able to speak to the other yet can not share what he has learned.
Moving into the tomb, they ran into bone creature minotaur after resting and recovering which tore into them again and after they defeated it they noticed that a shadow was amongst them which managed hit the fighter and step into the wall. we stopped there for night and pick up again Saturday. the thief has been able to decipher something regarding a the bull and the asp which protect. the group at this time had found bodies which had black tar skin which the priest discovered as having puncture wound but he being mordent and not able to speak to the other yet can not share what he has learned.