Thanks, relieved to hear it, anything in particular you liked about it/at what point did you realize it was Alternate-Alfred Timothy?Manofevil wrote:No. It's perfect. I love it.
A concept it might be interesting to explore
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Re: A concept it might be interesting to explore
Re: A concept it might be interesting to explore
What about elina?hidajiremi wrote:Aww, shucks.Manofevil wrote:SLAM-BANG!! Great one there. SAAAAAWEEEEEET!!
Now that I'm back on the forums, I'm also willing to take requests too. =)
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Re: A concept it might be interesting to explore
Do you mean Elena Faith-Hold?jules wrote:What about elina?hidajiremi wrote:Aww, shucks.Manofevil wrote:SLAM-BANG!! Great one there. SAAAAAWEEEEEET!!
Now that I'm back on the forums, I'm also willing to take requests too. =)
"Children are innocent and love justice, while most adults are wicked and prefer mercy." G.K. Chesterton
Re: A concept it might be interesting to explore
Yes I do indeed mean her.
Re: A concept it might be interesting to explore
What would be the version of terror tracks & what sort of tracks would you use?
Re: A concept it might be interesting to explore
any (for lack of better terms for this concept) pleasure paths?
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Re: A concept it might be interesting to explore
jules wrote:any (for lack of better terms for this concept) pleasure paths?
Haven't studied paths of corruption well enough but here's a rough example off the top of my head...
Path of the Protector, for a paladin or similar figure who devotes themselves to always being at the service of those in need.
Step 1: Only needs to eat or drink half as much as normal person would, a noticeable mark of whatever cause they have devoted themselves to (a god, a town, a family, an order) will appear somewhere on their body in a relatively noticeable place.
Step 2: Spell resistance equal to your HD +10 against evil spell casters, -2 CON, your body strangely feels as if it is weaker, but the strength of your convictions help make up the difference.
Step 3: Immunity to poison and disease, -2 Cha + 1 OR due to the fact that you seem to be driven more by your purpose than traditional human desires, you may forget to breath for strangely long periods of time but it doesn't bother you.
Step 4: No longer needing to sleep allowing them to be ever ready to help others at any time of day or night, and 60 foot darkvision, every time you try to eat or drink (though you suffer no penalties from starvation or thirst when you refrain from doing either) you end up being violently ill afterwards a fact that is going to attract no smaller amount of attention.
Step 5: Subject is now a Deathless Pristine Mummy, apply templates as necessary.
Last edited by jamesfirecat on Mon May 16, 2016 1:42 pm, edited 1 time in total.
Re: A concept it might be interesting to explore
that's acturally what the path of terror is, but yours is more positively based, wich is what I was going for.jamesfirecat wrote:jules wrote:any (for lack of better terms for this concept) pleasure paths?
Haven't studied paths of corruption well enough but here's a rough example off the top of my head...
Path of the Protector, for a paladin or similar figure who devotes themselves to always being at the service of those in need.
Step 1: Only needs to eat or drink half as much as normal person would, a noticeable mark of whatever cause they have devoted themselves to (a good, a town, a family, an order) will appear somewhere on their body in a relatively noticeable place.
Step 2: Spell resistance equal to your HD +10 against evil spell casters, -2 CON, your body strangely feels as if it is weaker, but the strength of your convictions help make up the difference.
Step 3: Immunity to poison and disease, -2 Cha + 1 OR due to the fact that you seem to be driven more by your purpose than traditional human desires, you may forget to breath for strangely long periods of time but it doesn't bother you.
Step 4: No longer needing to sleep allowing them to be ever ready to help others at any time of day or night, and 60 foot darkvision, every time you try to eat or drink (though you suffer no penalties from starvation or thirst when you refrain from doing either) you end up being violently ill afterwards a fact that is going to attract no smaller amount of attention.
Step 5: Subject is now a Deathless Pristine Mummy, apply templates as necessary.
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Re: A concept it might be interesting to explore
Vlad Drakov was a brave and loyal warrior, which raised throught the ranks being distinguished for his strategic mind, and for his great respect for life; he always managed to win battles with the smallest death toll; He never wanted to rule, but when the Falkovnian kingdom fell in anarchy, the crown was all but imposed on his head; Drakov would ask nothing more than be able to stay in Lekar and reform the country, even allowing for the creation of a representive governement; but enemies force him to fight; He is continually forced to win wars, than he felt compelled to help his defeated enemies, and thatcause his kingdom to grow; And anytime he needs to start again to integrate the new subjrcts and land; Anytime all was ready to summon the first legislative parliament elections, a new war starts, and all must be delayed.
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Re: A concept it might be interesting to explore
OK guys. Here's what we have so far. I went back and gathered everything that felt complete to me.
Young Gabrielle Aderre's Mother told her constantly of the love that her father had born for the both of them. Though she had never known him, Gabrielle just knew he was a kind and decent man who'd undoubtedly given his life for the both of them. He must have been, for he was a giorgio and her mother a vistani. When her mother passed away, Gabrielle realized how much love, in all it's forms, meant to her. She looked around and saw terrible things: wife-beating, adultery, prostitution, etc. She realized that love needed to be nurtured and shorn up on occasion. Using her abilities as a Witch, which her mother had helped her cultivate since childhood, she constantly watches over the people around her, reminding them of the love they feel for each-other. Husbands and wives are reminded of why they married. Children are reminded of times their parents looked after them when they were sick or scared. Parents are reminded of times their children made them proud. Gabrielle made this her life's work even after she found out the truth about her father.
Anti-Tristessa would NOT like children. She would have disliked them since the day she first got pregnant and felt the baby growing within her like some form of parasite. Her baby would have been perfect, but she never would have liked it because of the imposition it was on her life. She would have cared for it because she was expected to by everyone including herself, but she still would resent the responsibility. Anyway, after the death of her child, she is constantly finding lost children, particularly babies, and feeling obliged to care for them until she can find a way to return them to their parents or something else happens to them. She still feels the same resentment, however, Not for the children directly but for the world which has imposed upon them upon her. (at least at first) She hates changing diapers. She hates wiping noses. And she REALLY hates cleaning laundry, but there's no one else.
The Province of the Anti-keening (full of baby cries) is a place that widows and desperate mothers know their abandoned children will grow up better than in any other orphanage. Adventurers know that they should visit and give a hand (or some money) for the orphans since they really go for their care, not squandered. So in just a few years Anti-Tristessa found herself immersed up to the neck in babies and children.
She does get help from a few maids but she is very strict with the personnel. While she doesn't like the job she is very responsible about it and wouldn't allow people to make the life of the children miserable. She constantly says to herself she will abandon everything and leave, that she will not accept another puffy, crying annoyance, she will not spend even another copper from her once-large fortune to provide for children but still when she angrily shouts to anyone approaching with a baby, one look at the child's eyes and dirty diapers and the protests go down the drain.
Deep inside her, Anti-Tristessa enjoys her hard work, even if she doesn't recognize it. She hates all this work but even if she doesn't realize it the "Annoying buzz" of children laughing and playing is rewarding of all these torments.
the Three Grannies
More like three fairy godmothers. The anti-hags of anti-Tepest. As three fairy children who were raised by a loving farm family, these three women have developed a deep and abiding sense of kinship with mortals and almost their every action is in relation to this. Their province of (anti-)Tepest constantly attracts people with terrible problems of one sort or another which the three sisters feel the need to help them with. Each in their own way. The eldest and wisest, (anti-)Letitia, is, at heart, a teacher. Whenever she intervenes, she feels the need to teach those she intervenes on behalf of something. This is especially true of the many lost children they come across. As (anti-)Tepest and (anti-)Keening are neighboring provinces, (anti-)Tristessa commonly sends her children to the Grannies for schooling. Especially the trouble cases. Her younger sister, (anti-)Laveeda, is the tallest and most formidable of the sisters and not above bashing a few heads to knock some sense into the stubborn. Which isn't to say that she's heavy-handed or crabby, she's just not above tough love. The youngest, (anti-)Lorinda, is an earth mother and druidess/ranger type. There is nothing she doesn't know about nature. She's constantly helping people with her abilities as a healer and herbalist. She also knows the (anti-)Tepestani woods like the back of her hand so she's also a capable guide.
Anti-Malken
(Anti-)Tristan Hiregaard was the worst crimelord of a bad province, Smuggling, prostitution, extortion, Hiregaard ran it all. Not just through brutality, but through blackmail. He owned the king. He owned the lords. He owned the people. Even the vistani feared him. Few had the courage to cross him and those that did paid a heavy price. So when (anti-)Tristan found a vistani boy stealing from his castle, he brutally and painfully murdered him. He even went so far as to tie the final knot in the boys ra to signify death and sent it and the boys body back to his tribe, daring them to do something about it. The tribe knew that anything they did in reprisal would be visited back on them 100-fold. They had no choice but to let it go but that wasn't enough for the boys sister, (anti-)Rozalia. She left her tribe that night after burning her possessions and effectively making herself an outcast and darkling, all because stopping (anti-)Tristan was more important. She knew that no one in the land had the courage to topple (anti-)Tristan Hiregaard so she cast a curse upon him that he would topple himself and because she no longer existed to her tribe, his vengeance could not come back on them. Not long after she cast her spell, however, she was accosted by bandits in Hiregaard's employ. It seemed her quest for justice had ended before it began, when suddenly, the bandits were accosted and driven off by shadowy figure that would only identify himself later as (anti-)Malken. Recognizing him as the only one with courage enough to topple Sir (anti-)Tristan, (anti-)Rozalia joined with this mysterious stranger on the way to (anti-)Bergovitsa. There, while posing as a horse trader, (anti-)Malken challenged each of (anti-)Tristan's illegal interests. Suddenly people began to think that maybe (anti-)Tristan wasn't so unstoppable after all, for no matter how skilled or numerous the thugs he confronted were, (anti-)Malken always managed to best them. (anti-)Tristan would always remind, rather brutally, anyone who became too rebellious, that (anti-)Malken had yet to cross paths with himself. (Anti-)Tristan also turned to magic to locate his elusive foe. After murdering his son, (anti-)Ivaar, and his best friend, (anti-)Sigfrid, both for rising against him, (anti-)Tristan finally learned that (anti-)Malken was, in fact, himself. and they've been battling over the people of (anti-)Nova Vaasa ever since. Much to (anti-)Malken's sorrow, one of the first casualties of this war was (anti-)Rozalia.
G'Henna: Every year there is a bumper crop of food. Gluttony is rampant, and Obesity is rampant. Yagno Petrovna is like Richard Simmons in such a setting, trying to encourage people to eat sensibly and exercise, but the people think he's nuts...
The House of Lament is a tourist destination, where the house provides every luxury for it's ungrateful visitors...
Anti-Ivana: A plain-looking and mousy girl, Ivana felt like romance was something that would never be for her due to her looks despite her boy-crazy, free-loving mother's attempts to convince her otherwise that she decided to focus on other avenues of love (family, friends, giving to others). Things changed when a heartless, gold-digging bard named Pieter seduced Ivana and taught her that romance could be for her even though he used her and was very emotionally abusive so she'd never leave.
Her mother tried to seduce him in hopes that he'd lose interest in Ivana but it failed and Pieter killed her so she'd stop trying to ruin his meal ticket. Anti-Nostalia convinced Ivana that Pieter should die and they planned the ironic poisoned kiss of death upon him. Ivana currently dives herself into her charity works, family (especially her beloved cousin Ivan) and focusing on her inner beauty though she's mostly closed her heart to romance (she still yearns for it).
Harkon Lucas loved music. It was his first love from almost before he could even walk. He used to hear bards singing in the hills and forests of Cormyr. They would come the forests to be alone and compose their music and little Harkon loved to listen to them from the bushes. When his fellow wolfweres began to attack his beloved music makers, Harkon would defend them with all his passion. As he was larger and stronger than his fellow wolfweres, He succeeded in driving them away. His passion for music was such that it overwhelmed his basic nature. He wanted nothing so much as to make music. The bards embraced him as kindred spirit and taught him all they knew of music. Many of these bards and minstrels were musical geniuses and Harkon learned things unknown to most musicians. His fellow wolfweres, of course, wanted nothing to do with him or his dream and so he decided to join the world of men. The breaking point came when several of his fellow wolfweres attacked him and his teachers as Harkon was performing for them. He was singing so he was caught off guard. He fought with all the savagery in his nature and passion in his soul but when he had finally slain all the marauding wolfweres, he turned around and saw that his teachers were dead. He was crushed. To this day, he finds performing to be a very painful experience- a serious handicap for a musician. His intense feelings often cause him to make terrible mistakes in his music making any official performances into complete cacaphany. This has lead to an interminable case of stage fright on his part.As such he is rarely asked to perform officially. Hearing him rehearse, however, is a very moving experience. For this reason, Harkon Lucas has embraced the role of teacher to other musicians. He considers his pupils his children and treats them accordingly. He feeds his wolfwere appetites with animals and only releases it's savagery when he sees his beloved musicians attacked. Sadly, this happens quite often in the wolfwere and werewolf infested realm of (anti-)RavenLoft he's settled in: (anti-)Kartakass. Currently, Harkon Lucas teaches some of the most promising musicians in (anti-)Kartakass. More Meistersingers of the country have been pupils of his than not. Sadly, like all lands in (anti-)Ravenloft, (anti-)Kartakass is a land in constant conflict. Couple the constant battles between wolfweres, werewolves, and humans in (anti-)Kartakass with the big egos of many of the brilliant musicians, and you have a perfect recipe for that constant conflict, and while Harkon Lucas is more than willing and capable to defend his musical prodigies from the beasts of the forest, he is utterly incapable of interceding in the many duels fought between rival musicians. It breaks his heart to see otherwise promising talents lost to pointless, murderous, rivalries. Harkon Lucas might have better luck looking after the people of (anti-)Kartakass if he were to take a greater political role in the country, but then he'd have to abandon his teaching.
Rudolph Van Richten fiercely envys the power that vampires have. His whole life, he has lived in the shadow of those more powerful than him, like the gypsey tribe who kidnapped his son and sold him to the vampire who turned him. Van Richten had never dreamed that vampires actually existed. Now that he had learned of them, he immediately saw them as his key to great power. Unfortunately, before Van Richten could get his son to change him into a vampire, his son, repelled by what he had become, walked into the sunrise to prevent vampirism from spreading like a disease from him. Since that day, Van Richten has obsessively hunted vampires hoping to convince or force one to turn him. He knows that vampires dominate those who they turn, so he always has an assassination plan in place for the one that turns him. His efforts, unfortunately, have always met with frustration. He has always been forced to kill the vampires he has caught before they could turn him. He has surrounded himself with people with ambitions similar to his own. He has learned of beings of similar power like werebeasts, liches, ghosts, and the created, but none, in his opinion, can so quickly gain him personal power as becoming a vampire.
Bluebeard is a navy officer who tries to combat piracy. Many of his subordinates are barely better than the pirates he fights. He wrestles with this constantly but usually ends up looking the other way.
Instead of a room filled with his wives' corpses it's filled with statues, poems, and pottery made by Bluebeard himself. Like RL Bluebeard, he always gives his wife a key to the room with a stern command not to open it. Unlike in RL, the key doesn't make a mark on the wife's hand when she opens it. Inevitably, once the wife enters the room she conceals this from Bluebeard and becomes slowly consumed by insane jealousy.
"How DARE he waste his time on dead harlots? Doesn't he know how great I am?"
The wife will eventually enter a murderous rage and try to kill Bluebeard in his sleep. He will defend himself but his wife will continue attack, imbued with seemingly superhuman strength. In the end, she will collapse, dead, and he will cradle her in his arms and weep. He will dedicate himself for weeks creating works of art to immortalize her and foreswear ever marrying again. Then he'll meet a charming foreign lady. They'll fall in love and get married...and the cycle will start again.
At first glance Richemulot would seem a paradise, the wide opens plains are inviting and scenic, and even it's large cities have a surprisingly majestic air about them. They're large enough that even the poorest beggar can not just one but two or three roofs over their head (owning a multistory home) as opposed to many other cities in the core where people are packed in like sardines. Though the sound of rats in the walls is nearly ever present even the beast seem strangely sanitary and sterile. The people are full of good cheer, warm smiles, talk and gifts. Lots of talk, and very large gifts.
It isn't unheard of for someone to give someone else in Richemulot a gift that accounts for up to 90% of their material wealth.
Theft in Richemulot is no longer accomplished with the sword but with the word instead, as everyone schemes to try and ferret out the secrets of their neighbors and other public figures with which they could blackmail them into abject poverty.
Standing against this tide of double dealing is one lone woman. By all public accounts Jacqueline Renier is a well meaning but not especially bright "ruler" of the city who often it seems can barely be bothered to even rule instead preferring the life of a socialite gadfly, letting people go about their business while preforming gifts of charity here and there when the mood strikes her.
In reality Jacqueline is not only a wererat, but a wererat in command of a small army of other wererats (the rest of her family) not to mention being able to control the numerous rats which fill her city which is how she does whatever she can to limit the damage they do to her city's inhabitants. Rather than simply telling them to drown themselves in a river however, instead Jacqueline uses her control of the nation's vermin to collect secrets on her own people faster than any group of humans possibly could. Thus Jacqueline can be aware of who is attempting to blackmail who and with what, and make a counter move to try and limit the damage that takes place under her watchful eye as best she can.
Alas Jacqueline is ever plagued by her eternal foe, Henri DuBois, Henri somehow discovered that Jacqueline was a wererat and then purposely seduced her, so as to infect himself in the course of their lovemaking. Giving himself into the power of the beast unlocked by the act Henri stalks the streets and sewers of Richemulot ever ready to devour the unwary any chance he gets, eating rat and human alike so as to deprive Jacqueline of any way to track his movements...
King Crocodile is the just lord of the Beastlands. He is intensely interested in humans but the evil animals try to kill any human that tries to enter the domain. When they aren't killing humans they are killing each other, not for food but just for sport. He tries constantly to get them to kill only for food but still they keep their vicious habits. A wise jackal left the Beastlands behind to enter a new domain where he tries to get humans and animals to live together in balance with each other but is often thwarted by evil humans and animals.
Malus Sceleris was born to a civilization hating society. His father was the wicked druid leader of this evil band of barbarians. His father was planning to get his people to gather together to burn down the largest city within 200 miles. With the huge horde he was able to get behind him he was capable of doing so. Malus was planning to reveal this plan to the city dwellers so they could either prepare themselves for the attack or flee. His father then poisoned him but on the verge of death he wound up in a new domain. A bright, shining city full of hard working people. However he is constantly on guard against huge bands of barbarians led by druids bent on sacking the city and killing all the inhabitants. He has managed to keep them off but lost many poor souls to raids.
Rudolph von Aubrecker was a just young nobleman who was set to inherit his father's position before a horrific sailing accident left him almost dead. Found by Victor Mordenheim, the reclusive "Good Doctor," Rudolph hovered near death for many days. He admitted his fear of dying to Dr. Mordenheim, who offered a slim hope--the removal of Rudolph's living brain, which would let his kind personality and brilliant mind survive the death of his body. Rudolph accepted, and the Good Doctor struggled to perform the operation; he would have failed but for the tireless efforts of his wife and nurse, Elise.
When Rudolph awoke as a brain in a jar, he found himself blessed with the incredible power to see into men's minds and hearts. Without the constraint of his flesh, he had become a pure mind, a creature of unbounded empathy and compassion. Still, without his body, he felt he could no longer be a proper ruler for Lamordia, and chose to allow his family the closure of believing he had passed away. Victor and the "Living Brain" worked together to help many people before Rudolph began to become restless. He believed that he could help more people on his own, building up an organization that played to his strengths; Dr. Mordenheim agreed, and one of the doctor's assistants traveled with the Living Brain to act as his hands and feet on the long road to Dementlieu.
The decadent nation had seen better days. With a near-permanent "reign of terror" brought on by the mad rule of Governor Guignol and a vicious criminal underworld run by the notorious Alanik Ray, the only ally that the Living Brain could find was the last remaining honest councilor of the nation, Dominic d'Honaire. A mesmerist and hypnotist specializing in the removal of traumatic memories, d'Honaire was approached through intermediaries about the possibility of an alliance.
For now, the two dance around one another in the shadows; d'Honaire is fearful that the "Brain" is actually one of Guignol's men, trying to expose d'Honaire's disloyalty, while the Brain worries that a man as private as d'Honaire would find the Brain's telepathic abilities to be an intrusion. The day that these great minds can overcome their personal worries and truly ally for a greater cause will be a mighty day indeed for the forces of good.
“Excuse me fine gentlemen, but have you heard the good word?” Loudly announced a young man to a crowd of lumberjacks returning from their day's toil.
“Oh great it's that lunatic priest...” Muttered one of them.
“Looney is the word for him...” Added another.
The priest in question was a young man who was somewhere in his early twenties, but his fresh face devoid of any sort of mustache or beard and large wide open eyes conspired to doubtlessly make him look even younger than he actually was.
He approached the workers with a sort of awkward bow legged walk, and his back was slightly hunched, as if there was something wrong with his body but it was impossible to say quite what.
Unshaken by the mockery of those around him he broke into his sermon.
“Consider the wolves of the forest, they serve not out of fear or coercion but out of genuinely loyalty. All wolves from the strongest Alpha to the weakest Omega are bound together in a life were they need not fear the lash of the overseer, where they would never dream of making another into a slave. Brothers, are we not at least deserving a life as splendid of that as wolves?” He implored in a voice so dramatic that his frail body seemed to be in the process of shaking itself apart.
“Every single god damn day its the same speech, he may be able to stand around in rags flapping his lips about freedom but I've got a family to feed...” Grumbled one of the lumberjacks.
Another decided that the time had finally come to do something about the annoyance.
He approached the priest who was dressed in little more than dirt stained rags, and dealt him a firm blow from his ax handle. As the lumberjack was a man in the prime of his life with the body of one who spends their life chopping down trees he had no trouble at all sending the younger frailer priest face first to the ground.
“Shut up!” He barked at the brown haired youth.
“I will let none silence me on the holy quest that I have been given by the Fen-Dweller.” The priest insisted as he rolled over on the ground to face his attacker.
The lumberjack pulled back his ax handle and prepared to deliver another blow.
When it came down the priest raised up his arms to stop it.
The lumberjack struggled with all his might, but he could not shake the priest's grip on his tool. There was a strange light in his eyes and now the brown haired holy man's body did actually began to tear itself apart!
There was a sound of grinding bones and twisting muscles as whatever had previously been wrong with him was made right. His body became as big and powerful as any of the lumberjacks.
Then it kept growing.
Silver tufts of hair began to sprout all over his body as fingernails and grew and lengthened digging into the lumberjack's sleeves holding him in place as everyone else nearby screamed and ran for their lives.
The priest tore through what little of his garments he had leaving him naked except for a golden amulet in the shape of a crescent moon that hung about his now much thicker neck on a string.
His face elongated into something approaching a lupine muzzle as his feet became massive paws and all across his body the “hair” was now growing so thickly that it would be better to call it fur.
The lumberjack wanted to run but he was held in place by the strength of the beast's grip as easily as a child held onto their favorite toy.
Only once the transformation into nine foot tall wolfbeast was fully complete did the 'priest' speak again, his voice an inhuman growl that was still just barely understandable.
“As I was saying, would you please but take a few moments and consider the good word of Fenrir and joining the universal pack of brotherhood?” It inquired in a surprisingly polite tone, before (now that it had regained full control of its limbs) letting go of the lumberjack.
Alternate Verbrek is a land in the midst of great changes. Within the last few decades mankind has finally won out over nature. Wolf packs are being pushed back, forests are being cut down, some men are making incredible fortunes off of exporting the land's resources. What goes unsaid is that some people are now somehow being made even “poorer” than they ever word when the land was still wild, finding themselves falling deeply into debt, no longer even properly owning the tiny cabins that they live in.
Alfred Timothy saw the inequality that humans live in, and realized just how wrong it was, especially compared to how splendid simple and free life was for the wolves of Verbrek, at least for those whose homes and hunting rounds were not being intruded upon.
Alfred being a natural werewolf consider himself a link between humanity and wolf-kind, one who believes that he has been tasked by the Great Wolf God Fenrir (Chaotic Neutral) to bring the freedom of the later to the former. Alfred (Chaotic Good) goes about this task with more zeal than tact or proper planning (growing up in a family of natural werewolves his ideas about what life is like for normal humans are a bit spotty at times) but he always means well and he never hurts anyone who doesn't try to hurt him first.
Alfred is not also above occasionally stealing from those who have so much that they can't possibly miss what he takes and giving it to those who need it much more badly, more than one grand party in Verbrek has been interrupted by a having a huge wolf creature break in, grab a buffet table in both hands and carry it off.
Alfred will transform back into human form whenever he is overcome by feelings of anger, so he combats this by going about his work with the irrepressible joy of a young puppy (as Terry Pratchett noted anything that has both human and wolf like traits is bound to have at least a little dog in there somewhere) and will likely have a smile on his face even if someone has just tried to beat him half to death or clamped him in chains. It's not as if injuries or imprisonment can hold a servant of the Alpha and Omega wolf for long....
Path of the Protector, for a paladin or similar figure who devotes themselves to always being at the service of those in need.
Step 1: Only needs to eat or drink half as much as normal person would, a noticeable mark of whatever cause they have devoted themselves to (a god, a town, a family, an order) will appear somewhere on their body in a relatively noticeable place.
Step 2: Spell resistance equal to your HD +10 against evil spell casters, -2 CON, your body strangely feels as if it is weaker, but the strength of your convictions help make up the difference.
Step 3: Immunity to poison and disease, -2 Cha + 1 OR due to the fact that you seem to be driven more by your purpose than traditional human desires, you may forget to breath for strangely long periods of time but it doesn't bother you.
Step 4: No longer needing to sleep allowing them to be ever ready to help others at any time of day or night, and 60 foot darkvision, every time you try to eat or drink (though you suffer no penalties from starvation or thirst when you refrain from doing either) you end up being violently ill afterwards a fact that is going to attract no smaller amount of attention.
Step 5: Subject is now a Deathless Pristine Mummy, apply templates as necessary.
Vlad Drakov was a brave and loyal warrior, which raised through the ranks being distinguished for his strategic mind, and for his great respect for life; he always managed to win battles with the smallest death toll; He never wanted to rule, but when the Falkovnian kingdom fell in anarchy, the crown was all but imposed on his head; Drakov would ask nothing more than be able to stay in Lekar and reform the country, even allowing for the creation of a representative government; but enemies force him to fight; He is continually forced to win wars, than he felt compelled to help his defeated enemies, and that cause his kingdom to grow; And anytime he needs to start again to integrate the new subjects and land; Anytime all was ready to summon the first legislative parliament elections, a new war starts, and all must be delayed.
Young Gabrielle Aderre's Mother told her constantly of the love that her father had born for the both of them. Though she had never known him, Gabrielle just knew he was a kind and decent man who'd undoubtedly given his life for the both of them. He must have been, for he was a giorgio and her mother a vistani. When her mother passed away, Gabrielle realized how much love, in all it's forms, meant to her. She looked around and saw terrible things: wife-beating, adultery, prostitution, etc. She realized that love needed to be nurtured and shorn up on occasion. Using her abilities as a Witch, which her mother had helped her cultivate since childhood, she constantly watches over the people around her, reminding them of the love they feel for each-other. Husbands and wives are reminded of why they married. Children are reminded of times their parents looked after them when they were sick or scared. Parents are reminded of times their children made them proud. Gabrielle made this her life's work even after she found out the truth about her father.
Anti-Tristessa would NOT like children. She would have disliked them since the day she first got pregnant and felt the baby growing within her like some form of parasite. Her baby would have been perfect, but she never would have liked it because of the imposition it was on her life. She would have cared for it because she was expected to by everyone including herself, but she still would resent the responsibility. Anyway, after the death of her child, she is constantly finding lost children, particularly babies, and feeling obliged to care for them until she can find a way to return them to their parents or something else happens to them. She still feels the same resentment, however, Not for the children directly but for the world which has imposed upon them upon her. (at least at first) She hates changing diapers. She hates wiping noses. And she REALLY hates cleaning laundry, but there's no one else.
The Province of the Anti-keening (full of baby cries) is a place that widows and desperate mothers know their abandoned children will grow up better than in any other orphanage. Adventurers know that they should visit and give a hand (or some money) for the orphans since they really go for their care, not squandered. So in just a few years Anti-Tristessa found herself immersed up to the neck in babies and children.
She does get help from a few maids but she is very strict with the personnel. While she doesn't like the job she is very responsible about it and wouldn't allow people to make the life of the children miserable. She constantly says to herself she will abandon everything and leave, that she will not accept another puffy, crying annoyance, she will not spend even another copper from her once-large fortune to provide for children but still when she angrily shouts to anyone approaching with a baby, one look at the child's eyes and dirty diapers and the protests go down the drain.
Deep inside her, Anti-Tristessa enjoys her hard work, even if she doesn't recognize it. She hates all this work but even if she doesn't realize it the "Annoying buzz" of children laughing and playing is rewarding of all these torments.
the Three Grannies
More like three fairy godmothers. The anti-hags of anti-Tepest. As three fairy children who were raised by a loving farm family, these three women have developed a deep and abiding sense of kinship with mortals and almost their every action is in relation to this. Their province of (anti-)Tepest constantly attracts people with terrible problems of one sort or another which the three sisters feel the need to help them with. Each in their own way. The eldest and wisest, (anti-)Letitia, is, at heart, a teacher. Whenever she intervenes, she feels the need to teach those she intervenes on behalf of something. This is especially true of the many lost children they come across. As (anti-)Tepest and (anti-)Keening are neighboring provinces, (anti-)Tristessa commonly sends her children to the Grannies for schooling. Especially the trouble cases. Her younger sister, (anti-)Laveeda, is the tallest and most formidable of the sisters and not above bashing a few heads to knock some sense into the stubborn. Which isn't to say that she's heavy-handed or crabby, she's just not above tough love. The youngest, (anti-)Lorinda, is an earth mother and druidess/ranger type. There is nothing she doesn't know about nature. She's constantly helping people with her abilities as a healer and herbalist. She also knows the (anti-)Tepestani woods like the back of her hand so she's also a capable guide.
Anti-Malken
(Anti-)Tristan Hiregaard was the worst crimelord of a bad province, Smuggling, prostitution, extortion, Hiregaard ran it all. Not just through brutality, but through blackmail. He owned the king. He owned the lords. He owned the people. Even the vistani feared him. Few had the courage to cross him and those that did paid a heavy price. So when (anti-)Tristan found a vistani boy stealing from his castle, he brutally and painfully murdered him. He even went so far as to tie the final knot in the boys ra to signify death and sent it and the boys body back to his tribe, daring them to do something about it. The tribe knew that anything they did in reprisal would be visited back on them 100-fold. They had no choice but to let it go but that wasn't enough for the boys sister, (anti-)Rozalia. She left her tribe that night after burning her possessions and effectively making herself an outcast and darkling, all because stopping (anti-)Tristan was more important. She knew that no one in the land had the courage to topple (anti-)Tristan Hiregaard so she cast a curse upon him that he would topple himself and because she no longer existed to her tribe, his vengeance could not come back on them. Not long after she cast her spell, however, she was accosted by bandits in Hiregaard's employ. It seemed her quest for justice had ended before it began, when suddenly, the bandits were accosted and driven off by shadowy figure that would only identify himself later as (anti-)Malken. Recognizing him as the only one with courage enough to topple Sir (anti-)Tristan, (anti-)Rozalia joined with this mysterious stranger on the way to (anti-)Bergovitsa. There, while posing as a horse trader, (anti-)Malken challenged each of (anti-)Tristan's illegal interests. Suddenly people began to think that maybe (anti-)Tristan wasn't so unstoppable after all, for no matter how skilled or numerous the thugs he confronted were, (anti-)Malken always managed to best them. (anti-)Tristan would always remind, rather brutally, anyone who became too rebellious, that (anti-)Malken had yet to cross paths with himself. (Anti-)Tristan also turned to magic to locate his elusive foe. After murdering his son, (anti-)Ivaar, and his best friend, (anti-)Sigfrid, both for rising against him, (anti-)Tristan finally learned that (anti-)Malken was, in fact, himself. and they've been battling over the people of (anti-)Nova Vaasa ever since. Much to (anti-)Malken's sorrow, one of the first casualties of this war was (anti-)Rozalia.
G'Henna: Every year there is a bumper crop of food. Gluttony is rampant, and Obesity is rampant. Yagno Petrovna is like Richard Simmons in such a setting, trying to encourage people to eat sensibly and exercise, but the people think he's nuts...
The House of Lament is a tourist destination, where the house provides every luxury for it's ungrateful visitors...
Anti-Ivana: A plain-looking and mousy girl, Ivana felt like romance was something that would never be for her due to her looks despite her boy-crazy, free-loving mother's attempts to convince her otherwise that she decided to focus on other avenues of love (family, friends, giving to others). Things changed when a heartless, gold-digging bard named Pieter seduced Ivana and taught her that romance could be for her even though he used her and was very emotionally abusive so she'd never leave.
Her mother tried to seduce him in hopes that he'd lose interest in Ivana but it failed and Pieter killed her so she'd stop trying to ruin his meal ticket. Anti-Nostalia convinced Ivana that Pieter should die and they planned the ironic poisoned kiss of death upon him. Ivana currently dives herself into her charity works, family (especially her beloved cousin Ivan) and focusing on her inner beauty though she's mostly closed her heart to romance (she still yearns for it).
Harkon Lucas loved music. It was his first love from almost before he could even walk. He used to hear bards singing in the hills and forests of Cormyr. They would come the forests to be alone and compose their music and little Harkon loved to listen to them from the bushes. When his fellow wolfweres began to attack his beloved music makers, Harkon would defend them with all his passion. As he was larger and stronger than his fellow wolfweres, He succeeded in driving them away. His passion for music was such that it overwhelmed his basic nature. He wanted nothing so much as to make music. The bards embraced him as kindred spirit and taught him all they knew of music. Many of these bards and minstrels were musical geniuses and Harkon learned things unknown to most musicians. His fellow wolfweres, of course, wanted nothing to do with him or his dream and so he decided to join the world of men. The breaking point came when several of his fellow wolfweres attacked him and his teachers as Harkon was performing for them. He was singing so he was caught off guard. He fought with all the savagery in his nature and passion in his soul but when he had finally slain all the marauding wolfweres, he turned around and saw that his teachers were dead. He was crushed. To this day, he finds performing to be a very painful experience- a serious handicap for a musician. His intense feelings often cause him to make terrible mistakes in his music making any official performances into complete cacaphany. This has lead to an interminable case of stage fright on his part.As such he is rarely asked to perform officially. Hearing him rehearse, however, is a very moving experience. For this reason, Harkon Lucas has embraced the role of teacher to other musicians. He considers his pupils his children and treats them accordingly. He feeds his wolfwere appetites with animals and only releases it's savagery when he sees his beloved musicians attacked. Sadly, this happens quite often in the wolfwere and werewolf infested realm of (anti-)RavenLoft he's settled in: (anti-)Kartakass. Currently, Harkon Lucas teaches some of the most promising musicians in (anti-)Kartakass. More Meistersingers of the country have been pupils of his than not. Sadly, like all lands in (anti-)Ravenloft, (anti-)Kartakass is a land in constant conflict. Couple the constant battles between wolfweres, werewolves, and humans in (anti-)Kartakass with the big egos of many of the brilliant musicians, and you have a perfect recipe for that constant conflict, and while Harkon Lucas is more than willing and capable to defend his musical prodigies from the beasts of the forest, he is utterly incapable of interceding in the many duels fought between rival musicians. It breaks his heart to see otherwise promising talents lost to pointless, murderous, rivalries. Harkon Lucas might have better luck looking after the people of (anti-)Kartakass if he were to take a greater political role in the country, but then he'd have to abandon his teaching.
Rudolph Van Richten fiercely envys the power that vampires have. His whole life, he has lived in the shadow of those more powerful than him, like the gypsey tribe who kidnapped his son and sold him to the vampire who turned him. Van Richten had never dreamed that vampires actually existed. Now that he had learned of them, he immediately saw them as his key to great power. Unfortunately, before Van Richten could get his son to change him into a vampire, his son, repelled by what he had become, walked into the sunrise to prevent vampirism from spreading like a disease from him. Since that day, Van Richten has obsessively hunted vampires hoping to convince or force one to turn him. He knows that vampires dominate those who they turn, so he always has an assassination plan in place for the one that turns him. His efforts, unfortunately, have always met with frustration. He has always been forced to kill the vampires he has caught before they could turn him. He has surrounded himself with people with ambitions similar to his own. He has learned of beings of similar power like werebeasts, liches, ghosts, and the created, but none, in his opinion, can so quickly gain him personal power as becoming a vampire.
Bluebeard is a navy officer who tries to combat piracy. Many of his subordinates are barely better than the pirates he fights. He wrestles with this constantly but usually ends up looking the other way.
Instead of a room filled with his wives' corpses it's filled with statues, poems, and pottery made by Bluebeard himself. Like RL Bluebeard, he always gives his wife a key to the room with a stern command not to open it. Unlike in RL, the key doesn't make a mark on the wife's hand when she opens it. Inevitably, once the wife enters the room she conceals this from Bluebeard and becomes slowly consumed by insane jealousy.
"How DARE he waste his time on dead harlots? Doesn't he know how great I am?"
The wife will eventually enter a murderous rage and try to kill Bluebeard in his sleep. He will defend himself but his wife will continue attack, imbued with seemingly superhuman strength. In the end, she will collapse, dead, and he will cradle her in his arms and weep. He will dedicate himself for weeks creating works of art to immortalize her and foreswear ever marrying again. Then he'll meet a charming foreign lady. They'll fall in love and get married...and the cycle will start again.
At first glance Richemulot would seem a paradise, the wide opens plains are inviting and scenic, and even it's large cities have a surprisingly majestic air about them. They're large enough that even the poorest beggar can not just one but two or three roofs over their head (owning a multistory home) as opposed to many other cities in the core where people are packed in like sardines. Though the sound of rats in the walls is nearly ever present even the beast seem strangely sanitary and sterile. The people are full of good cheer, warm smiles, talk and gifts. Lots of talk, and very large gifts.
It isn't unheard of for someone to give someone else in Richemulot a gift that accounts for up to 90% of their material wealth.
Theft in Richemulot is no longer accomplished with the sword but with the word instead, as everyone schemes to try and ferret out the secrets of their neighbors and other public figures with which they could blackmail them into abject poverty.
Standing against this tide of double dealing is one lone woman. By all public accounts Jacqueline Renier is a well meaning but not especially bright "ruler" of the city who often it seems can barely be bothered to even rule instead preferring the life of a socialite gadfly, letting people go about their business while preforming gifts of charity here and there when the mood strikes her.
In reality Jacqueline is not only a wererat, but a wererat in command of a small army of other wererats (the rest of her family) not to mention being able to control the numerous rats which fill her city which is how she does whatever she can to limit the damage they do to her city's inhabitants. Rather than simply telling them to drown themselves in a river however, instead Jacqueline uses her control of the nation's vermin to collect secrets on her own people faster than any group of humans possibly could. Thus Jacqueline can be aware of who is attempting to blackmail who and with what, and make a counter move to try and limit the damage that takes place under her watchful eye as best she can.
Alas Jacqueline is ever plagued by her eternal foe, Henri DuBois, Henri somehow discovered that Jacqueline was a wererat and then purposely seduced her, so as to infect himself in the course of their lovemaking. Giving himself into the power of the beast unlocked by the act Henri stalks the streets and sewers of Richemulot ever ready to devour the unwary any chance he gets, eating rat and human alike so as to deprive Jacqueline of any way to track his movements...
King Crocodile is the just lord of the Beastlands. He is intensely interested in humans but the evil animals try to kill any human that tries to enter the domain. When they aren't killing humans they are killing each other, not for food but just for sport. He tries constantly to get them to kill only for food but still they keep their vicious habits. A wise jackal left the Beastlands behind to enter a new domain where he tries to get humans and animals to live together in balance with each other but is often thwarted by evil humans and animals.
Malus Sceleris was born to a civilization hating society. His father was the wicked druid leader of this evil band of barbarians. His father was planning to get his people to gather together to burn down the largest city within 200 miles. With the huge horde he was able to get behind him he was capable of doing so. Malus was planning to reveal this plan to the city dwellers so they could either prepare themselves for the attack or flee. His father then poisoned him but on the verge of death he wound up in a new domain. A bright, shining city full of hard working people. However he is constantly on guard against huge bands of barbarians led by druids bent on sacking the city and killing all the inhabitants. He has managed to keep them off but lost many poor souls to raids.
Rudolph von Aubrecker was a just young nobleman who was set to inherit his father's position before a horrific sailing accident left him almost dead. Found by Victor Mordenheim, the reclusive "Good Doctor," Rudolph hovered near death for many days. He admitted his fear of dying to Dr. Mordenheim, who offered a slim hope--the removal of Rudolph's living brain, which would let his kind personality and brilliant mind survive the death of his body. Rudolph accepted, and the Good Doctor struggled to perform the operation; he would have failed but for the tireless efforts of his wife and nurse, Elise.
When Rudolph awoke as a brain in a jar, he found himself blessed with the incredible power to see into men's minds and hearts. Without the constraint of his flesh, he had become a pure mind, a creature of unbounded empathy and compassion. Still, without his body, he felt he could no longer be a proper ruler for Lamordia, and chose to allow his family the closure of believing he had passed away. Victor and the "Living Brain" worked together to help many people before Rudolph began to become restless. He believed that he could help more people on his own, building up an organization that played to his strengths; Dr. Mordenheim agreed, and one of the doctor's assistants traveled with the Living Brain to act as his hands and feet on the long road to Dementlieu.
The decadent nation had seen better days. With a near-permanent "reign of terror" brought on by the mad rule of Governor Guignol and a vicious criminal underworld run by the notorious Alanik Ray, the only ally that the Living Brain could find was the last remaining honest councilor of the nation, Dominic d'Honaire. A mesmerist and hypnotist specializing in the removal of traumatic memories, d'Honaire was approached through intermediaries about the possibility of an alliance.
For now, the two dance around one another in the shadows; d'Honaire is fearful that the "Brain" is actually one of Guignol's men, trying to expose d'Honaire's disloyalty, while the Brain worries that a man as private as d'Honaire would find the Brain's telepathic abilities to be an intrusion. The day that these great minds can overcome their personal worries and truly ally for a greater cause will be a mighty day indeed for the forces of good.
“Excuse me fine gentlemen, but have you heard the good word?” Loudly announced a young man to a crowd of lumberjacks returning from their day's toil.
“Oh great it's that lunatic priest...” Muttered one of them.
“Looney is the word for him...” Added another.
The priest in question was a young man who was somewhere in his early twenties, but his fresh face devoid of any sort of mustache or beard and large wide open eyes conspired to doubtlessly make him look even younger than he actually was.
He approached the workers with a sort of awkward bow legged walk, and his back was slightly hunched, as if there was something wrong with his body but it was impossible to say quite what.
Unshaken by the mockery of those around him he broke into his sermon.
“Consider the wolves of the forest, they serve not out of fear or coercion but out of genuinely loyalty. All wolves from the strongest Alpha to the weakest Omega are bound together in a life were they need not fear the lash of the overseer, where they would never dream of making another into a slave. Brothers, are we not at least deserving a life as splendid of that as wolves?” He implored in a voice so dramatic that his frail body seemed to be in the process of shaking itself apart.
“Every single god damn day its the same speech, he may be able to stand around in rags flapping his lips about freedom but I've got a family to feed...” Grumbled one of the lumberjacks.
Another decided that the time had finally come to do something about the annoyance.
He approached the priest who was dressed in little more than dirt stained rags, and dealt him a firm blow from his ax handle. As the lumberjack was a man in the prime of his life with the body of one who spends their life chopping down trees he had no trouble at all sending the younger frailer priest face first to the ground.
“Shut up!” He barked at the brown haired youth.
“I will let none silence me on the holy quest that I have been given by the Fen-Dweller.” The priest insisted as he rolled over on the ground to face his attacker.
The lumberjack pulled back his ax handle and prepared to deliver another blow.
When it came down the priest raised up his arms to stop it.
The lumberjack struggled with all his might, but he could not shake the priest's grip on his tool. There was a strange light in his eyes and now the brown haired holy man's body did actually began to tear itself apart!
There was a sound of grinding bones and twisting muscles as whatever had previously been wrong with him was made right. His body became as big and powerful as any of the lumberjacks.
Then it kept growing.
Silver tufts of hair began to sprout all over his body as fingernails and grew and lengthened digging into the lumberjack's sleeves holding him in place as everyone else nearby screamed and ran for their lives.
The priest tore through what little of his garments he had leaving him naked except for a golden amulet in the shape of a crescent moon that hung about his now much thicker neck on a string.
His face elongated into something approaching a lupine muzzle as his feet became massive paws and all across his body the “hair” was now growing so thickly that it would be better to call it fur.
The lumberjack wanted to run but he was held in place by the strength of the beast's grip as easily as a child held onto their favorite toy.
Only once the transformation into nine foot tall wolfbeast was fully complete did the 'priest' speak again, his voice an inhuman growl that was still just barely understandable.
“As I was saying, would you please but take a few moments and consider the good word of Fenrir and joining the universal pack of brotherhood?” It inquired in a surprisingly polite tone, before (now that it had regained full control of its limbs) letting go of the lumberjack.
Alternate Verbrek is a land in the midst of great changes. Within the last few decades mankind has finally won out over nature. Wolf packs are being pushed back, forests are being cut down, some men are making incredible fortunes off of exporting the land's resources. What goes unsaid is that some people are now somehow being made even “poorer” than they ever word when the land was still wild, finding themselves falling deeply into debt, no longer even properly owning the tiny cabins that they live in.
Alfred Timothy saw the inequality that humans live in, and realized just how wrong it was, especially compared to how splendid simple and free life was for the wolves of Verbrek, at least for those whose homes and hunting rounds were not being intruded upon.
Alfred being a natural werewolf consider himself a link between humanity and wolf-kind, one who believes that he has been tasked by the Great Wolf God Fenrir (Chaotic Neutral) to bring the freedom of the later to the former. Alfred (Chaotic Good) goes about this task with more zeal than tact or proper planning (growing up in a family of natural werewolves his ideas about what life is like for normal humans are a bit spotty at times) but he always means well and he never hurts anyone who doesn't try to hurt him first.
Alfred is not also above occasionally stealing from those who have so much that they can't possibly miss what he takes and giving it to those who need it much more badly, more than one grand party in Verbrek has been interrupted by a having a huge wolf creature break in, grab a buffet table in both hands and carry it off.
Alfred will transform back into human form whenever he is overcome by feelings of anger, so he combats this by going about his work with the irrepressible joy of a young puppy (as Terry Pratchett noted anything that has both human and wolf like traits is bound to have at least a little dog in there somewhere) and will likely have a smile on his face even if someone has just tried to beat him half to death or clamped him in chains. It's not as if injuries or imprisonment can hold a servant of the Alpha and Omega wolf for long....
Path of the Protector, for a paladin or similar figure who devotes themselves to always being at the service of those in need.
Step 1: Only needs to eat or drink half as much as normal person would, a noticeable mark of whatever cause they have devoted themselves to (a god, a town, a family, an order) will appear somewhere on their body in a relatively noticeable place.
Step 2: Spell resistance equal to your HD +10 against evil spell casters, -2 CON, your body strangely feels as if it is weaker, but the strength of your convictions help make up the difference.
Step 3: Immunity to poison and disease, -2 Cha + 1 OR due to the fact that you seem to be driven more by your purpose than traditional human desires, you may forget to breath for strangely long periods of time but it doesn't bother you.
Step 4: No longer needing to sleep allowing them to be ever ready to help others at any time of day or night, and 60 foot darkvision, every time you try to eat or drink (though you suffer no penalties from starvation or thirst when you refrain from doing either) you end up being violently ill afterwards a fact that is going to attract no smaller amount of attention.
Step 5: Subject is now a Deathless Pristine Mummy, apply templates as necessary.
Vlad Drakov was a brave and loyal warrior, which raised through the ranks being distinguished for his strategic mind, and for his great respect for life; he always managed to win battles with the smallest death toll; He never wanted to rule, but when the Falkovnian kingdom fell in anarchy, the crown was all but imposed on his head; Drakov would ask nothing more than be able to stay in Lekar and reform the country, even allowing for the creation of a representative government; but enemies force him to fight; He is continually forced to win wars, than he felt compelled to help his defeated enemies, and that cause his kingdom to grow; And anytime he needs to start again to integrate the new subjects and land; Anytime all was ready to summon the first legislative parliament elections, a new war starts, and all must be delayed.
Do us a favor Luv, Stick yer 'ead in a bucket a kick it!
So, gentlemen, that's how it is. Until Grissome.... resurfaces, I'm the acting president, and I say starting with this... anniversary festival, we run this city into the ground! :D
So, gentlemen, that's how it is. Until Grissome.... resurfaces, I'm the acting president, and I say starting with this... anniversary festival, we run this city into the ground! :D
Re: A concept it might be interesting to explore
any new powers and/or prestige classes for anti-ravenloft?
- Manofevil
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Re: A concept it might be interesting to explore
AARGH So many questions to consider. If anybody has any suggestions for these, please share.jules wrote:any new powers and/or prestige classes for anti-ravenloft?
It has occurred to me that the best way to consider the Anti-Darklords, or Guardians as I think of them, in relation to their realms, is to think of Batman at the beginning of his career. Think of 'Batman Begins' or 'Batman-Year One'. Gotham is corrupted from the sewers to the penthouses. Every business is either crooked or at the mercy of one that is. Every cop is either on the take or not willing to do anything about it. Organized crime makes money off of everything that's shipped into or out of the city be it by truck, train, or ship, and the upper class that ISN'T making money off the situation, is too busy having decadent parties in their big mansions to care. The only thing a kid in Gotham can expect to grow up to be is a criminal. Another good example of a place that could spawn a guardian would be Basin City from the movie 'Sin City'.
The way I see it, there would be a place where corruption, anarchy, violence, or some other terrible problem is running rampant and some character slowly rises up to battle this problem. IE. Tristessa the ranger comes to a secluded forest looking for solitude after her baby dies. What she doesn't know is that it's a popular place for people to abandon unwanted babies. Before she knows it, she's got two or three orphaned babies to look after. She never wanted to do it, but as this continues to happen to her, she somehow develops abilities to help her succeed (powers checks) despite her resentment of the work involved. See, these Guardians can be reluctant champions or embrace the challenge wholeheartedly as the situation dictates.
So, in short, the 'Light' Powers come to a land consumed by darkness of a certain kind and find a prospective guardian from among the populace or bring one in from outside that would be perfect to address the problem(s).
What's everyone think?
Do us a favor Luv, Stick yer 'ead in a bucket a kick it!
So, gentlemen, that's how it is. Until Grissome.... resurfaces, I'm the acting president, and I say starting with this... anniversary festival, we run this city into the ground! :D
So, gentlemen, that's how it is. Until Grissome.... resurfaces, I'm the acting president, and I say starting with this... anniversary festival, we run this city into the ground! :D
Re: A concept it might be interesting to explore
sounds good to me! anyone else have any opinions on the subject?Manofevil wrote:AARGH So many questions to consider. If anybody has any suggestions for these, please share.jules wrote:any new powers and/or prestige classes for anti-ravenloft?
It has occurred to me that the best way to consider the Anti-Darklords, or Guardians as I think of them, in relation to their realms, is to think of Batman at the beginning of his career. Think of 'Batman Begins' or 'Batman-Year One'. Gotham is corrupted from the sewers to the penthouses. Every business is either crooked or at the mercy of one that is. Every cop is either on the take or not willing to do anything about it. Organized crime makes money off of everything that's shipped into or out of the city be it by truck, train, or ship, and the upper class that ISN'T making money off the situation, is too busy having decadent parties in their big mansions to care. The only thing a kid in Gotham can expect to grow up to be is a criminal. Another good example of a place that could spawn a guardian would be Basin City from the movie 'Sin City'.
The way I see it, there would be a place where corruption, anarchy, violence, or some other terrible problem is running rampant and some character slowly rises up to battle this problem. IE. Tristessa the ranger comes to a secluded forest looking for solitude after her baby dies. What she doesn't know is that it's a popular place for people to abandon unwanted babies. Before she knows it, she's got two or three orphaned babies to look after. She never wanted to do it, but as this continues to happen to her, she somehow develops abilities to help her succeed (powers checks) despite her resentment of the work involved. See, these Guardians can be reluctant champions or embrace the challenge wholeheartedly as the situation dictates.
So, in short, the 'Light' Powers come to a land consumed by darkness of a certain kind and find a prospective guardian from among the populace or bring one in from outside that would be perfect to address the problem(s).
What's everyone think?
Re: A concept it might be interesting to explore
what would be the anti-vechna be? the real vechna WAS trapped in ravenloft for a while after all.