And fear.
To outsiders, the reaction of the villagers might seem mystifying on its own behalf.
People remain calm and quiet. There's a short meeting on the town square, and two messengers are send to the nearest garrison,
to bring help. A priest, seasoned enough to perform exorcisms, because the village doesn't have one. Soldiers, becaue the local
militia is not used to fight magic.
The two messengers leave on horseback. You follow them with your eyes, as they leave Ottery towards the misty forest beyond.
Their exit has a certain finality.
You are politely asked to stay at the village tavern (simply, Ottary Tavern) as the mayor,
a particularly ugly man named Rawnos advises the villagers to lock their doors, and stay inside the buildings for the night.
Two patrols are assembled, you are not admitted.
Night comes, as you wait at the bar, the only other people with you, the tavernkeeper and his frightened family.




