Character Traits
Character Traits
I'm starting a new 5th ed campaign in which one of my players would like to have a dark side that manifests itself at times, specifically causing a hindrance for the party and adding to tension. He is looking to play someone who is normally a bit of a coward and one of the ideas he presented was turning into a werewolf. I know it's easy enough to infect him with Lycanthropy, but I'm trying to think about the consequences of this and what other options I could use that wouldn't over balance a game. One thought I had was the possible use of a Dark Shadow like the Lunatic (though modified) to fit the theme I'm attempting to achieve. Any other possible suggestions?
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- Lurker Maximus
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Re: Character Traits
Try the "Wolfkin" background I made in "Twisted Origins":
http://mhobservatory.blogspot.com/2014/ ... igins.html
http://mhobservatory.blogspot.com/2014/ ... igins.html
Re: Character Traits
These are certainly interesting and I'll be sure to incorporate them into my game, but I'm not sure this quite fits what the player and myself are looking for.
Re: Character Traits
Has he already picked a Flaw? If not, then his dark side would be a perfect fit for it.
Nun gut, es sei dir überlassen!
Zieh diesen Geist von seinem Urquell ab
Und führ ihn, kannst du ihn erfassen
Auf deinem Wege mit herab.
- Faust I
Zieh diesen Geist von seinem Urquell ab
Und führ ihn, kannst du ihn erfassen
Auf deinem Wege mit herab.
- Faust I