I'm going to leave the BDEF leftovers in the "Catching Up" thread for the time being.
G
Gaki, jiki-ketsu-gaki [Oriental Adventures]
Gaki, jiki-tuku-gaki [Oriental Adventures]
Done! Gaki, shikki-gaki [Oriental Adventures]
Gaki, shinen-gaki [Oriental Adventures]
Done! Gargoyle [Monster Manual]
Done! Geist [Denizens of Dread]
Done! Genie, efreeti [Monster Manual]
Done! Ghost [Monster Manual, Denizens of Dread]
Done! Ghost brute [Libris Mortis]
Done! Ghoul [Monster Manual]
Done! Ghoul, ghast [Monster Manual]
Done! Ghoul, gravetouched [Libris Mortis]
Done! Ghoul lord [Denizens of Dread]
Done! Gibbering mouther [Lords of Madness]
Glaistig [Monster Manual III]
Done! Gnome [Monster Manual]
Done! Goatsucker (goblin vampire) [new]
Done! Goblin, dread, bakhna rakhna* (ghost person) [Denizens of Dread]
Goblin, dread, forestkith goblin* [Monster Manual III]
Done! Goblin, dread, goblin* [Monster Manual]
Done! Goblin, dread, hobgoblin* [Monster Manual]
Done! Goblin beast, goblin hunting spider [Ravenloft Gazetteer V]
Done! Goblin beast, goblin wolf (worg) [Monster Manual, Ravenloft Gazetteer V]
Done! Goblyn [Denizens of Dread]
Golem, alchemical [Monster Manual III]
Done! Golem, bone [Denizens of Dread]
Golem, brass [Monster Manual II]
Golem, cadaver [Heroes of Horror]
Golem, chain [Monster Manual II]
Done! Golem, clay [Monster Manual]
Done! Golem, doll [Denizens of Dread]
Done! Golem, flesh [Monster Manual]
Done! Golem, gargoyle [Denizens of Dread]
Done! Golem, glass [Denizens of Dread]
Done! Golem, grave dirt [Libris Mortis]
Done! Golem, hangman [Monster Manual III]
Golem, ice [Frostburn]
Done! Golem, iron [Monster Manual]
Done! Golem, mechanical [Denizens of Dread]
Done! Golem, mist [Denizens of Dread]
Golem, mud [Monster Manual III]
Done! Golem, sand [Sandstorm]
Done! Golem, snow [Denizens of Dread]
Done! Golem, stone [Monster Manual]
Done! Golem, tombstone [Libris Mortis]
Done! Golem, wax [Denizens of Dread]
Done! Golem, web [Monster Manual III]
Done! Golem, zombie [Denizens of Dread]
Done! Gorgon [Monster Manual]
Done! Gray jester [Heroes of Horror]
Greenvise [Monster Manual II]
Gremishka[/color] [Denizens of Dread]
Done! Grim [Denizens of Dread]
Done! Grim reaper [Denizens of Dread]
Grimweird [Monster Manual III]
Grisgol [Monster Manual III]
Ravenloft Context:
Goatsucker (Goblin Vampire): This is a new racial vampire subtype, with no real connection to the unique goblin vampire that appeared in Servants of Darkness. In short, it's a pathetic, wretched creature, as befits a goblin, somewhat akin to vrykolakas (but without the emphasis on plague). I'm still pencilling in the details, so just be creative. The name is basically Tepestani folklore/slang and isn't necessarily to be taken literally.
Goblins (all): As discussed in RL Gaz V, all goblin subtypes in RL are different breeds of the same degenerate race.
For a quick recap, goblins, bakhna rakhna, forestkith are actual ("natural") breeds. Hobgoblins are the goblin equivalent of calibans, and bugbears (blurb already written) are produced when hobgoblins breed with each other.
And here's an added physical detail that got left out of RL Gaz V:
Golems (all): Note that these golems aren't necessarily golems of obsession (the template hasn't been applied). Your blurbs can depict them either way.Inbreeding, birth defects, and childhood scarring are endemic. Most goblinoids are marked by torn ears, milky eyes, harelips, club feet, skin left pockmarked by disase or fire, twisted limbs, birthmarks, and so on, though these deformities rarely hinder them.
Gorgon: "Gorgons are extremely rare in Ravenloft. They are seen as dire omens, a sign that local inhabitants (usually agricultural folk) have been abusing their natural surroundings and must now pay a dire penalty."
Grim: Along with restoring some of its 2nd edition traits, I added this:
Binding a Grim
The true nature of these strange, spiritual entities is far from certain, but the method of binding a grim to a site is not so mysterious. First, the territory the grim is to guard must somehow be bounded by a physical border, such as a low stone wall or similar markers. Temples and other structures are automatically bounded. Next, a divine spellcaster must sanctify the site with a hallow spell. A spellcaster must now cast magic circle against evil within the hallowed area. Lastly, a spellcaster must cast summon monster V at night, while inside the magic circle, with the specific intention of summoning a grim. If these steps are followed correctly, a grim appears and guards the site for as long as it lives, perhaps long after the site itself has been forgotten and gone to seed.
In lands where the dead are feared or revered, such as Darkon and Mordent, some folk offer a different account of the grim’s origin. They claim that when a new graveyard or other burial site is consecrated (again, using a hallow spell), the spirit of the first creature to be laid to rest there automatically rises up and becomes a grim rather than moving on to its deserved afterlife. Where this belief holds sway, one or more animals — traditionally a dog, cat, and owl sacrificed and buried together — are often the first to be put to ground, sparing any deceased humans from assuming the role. If grims do form from the spirits of the dead, they retain only dim memories of their lives, which surface only when the possibility of their final rest presents itself. Once created, a grim can reach the afterlife only by being destroyed or by having another creature willingly volunteer to take its place shortly before dying and being interred within the grim’s territory. Grims are patient creatures, however, and do not actively seek their own destruction.
Only one grim can be bound to any given site at a time. Attempts to bind additional grims produce no results.