EXAMPLES OF CLASS TAGS ON SIX CLASSES CONVERTED TO L5R RULES:
---
Knight of the Shadows (Warrior)
Benefit: +1 Reflexes
Integrity: 6.0
Skills: Athletics, Courtier, Duel, Investigation, Stealth, Swords, any one High or Combat Skill
TECHNIQUES
Initiate of the Circle
When engaging in Duel or in melee combat against an opponent, you gain a +1k0 bonus to the appropriate Skill Roll on the first round of the encounter or skirmish. If you maintain an Integrity of 5.0 or higher, you instead gain a +2k0 bonus. You do not lose Integrity for using Stealth for as long as using this Skill relates to your duty as a Knight of the Shadows.
Virtue is its Own Reward
So long as you maintain an Integrity of 5.0 or better, you gain a Free Raise to your Courtier and Investigation Skill Rolls. The bonus is increased to half your Integrity Rank rounded up if you attempt any of these two skills on anyone with an Integrity Rank equal to or higher than your own.
The Hidden Blade
For as long as you begin a round concealed through Stealth, you may make any melee attack on that round as a Simple Action instead of a Complex Action.
Guardian of Innocence
You gain a number of Free Raises equal to your Integrity Rank to each of your Class Skills when engaged against a Corrupted opponent. These Free Raises apply only to a situation where at least one person nearby with no Corruption Ranks is in immediate danger of being harmed by the Corrupted creature.
The Shadowborn’s Blessing
If you are the target of any deliberate action by any creature that results in Corruption, the TN for such an action is increased by 5 x your Void Rank. You can only sustain this ability if you have an Integrity score of 5.0 or better.
---
Dirgist (Diplomat)
Benefit: +1 Awareness
Integrity: 3.0
Skills: Courtier, Etiquette, Lore (Ghosts), Lore (History), Perform (Storytelling), any one Lore or Perform Skill, any one Skill
TECHNIQUES
Whispers of the Dead
You gain a Free Raise to any Lore Class Skill Roll you possess to obtain any relevant information about a dead or undead creature within a given area.
Lament for the Fallen
As a Complex Action, you can use any one of your Perform Class Skills to tell of the exploits of a fallen hero, villain or any other great personage, and sustain this action for as long as you wish. Enemies within earshot of you must succeed in a Contested Etiquette/Awareness Roll with a TN equal to your Perform Skill Roll during the first round of your performance or otherwise receive a -1k0 penalty to all Skill Rolls made against you, for as long as you sustain your performance.
Graveyard Sonata
As a Complex Action, you can use any one of your Perform Class Skills to project an unearthly, ethereal voice, and sustain this action for as long as you wish. Undead spirits within earshot of you, as well as ghuls and zombies, must succeed in a Contested Etiquette/Awareness Roll with a TN equal to your Perform Skill Roll during the first round of your performance, or you remain invisible and inaudible to them for as long as you sustain your performance.
Crescendo of Blood
For as long as you sustain either your Lament for the Fallen or Graveyard Sonata, allies within earshot of you gain a +1k0 bonus to all Social or Weapon Skill Rolls and Damage Rolls (to a maximum of +5k0) for each round your performance is sustained.
Requiem for the Ill-Fated
For as long as you sustain your Crescendo of Blood, undead creatures within earshot of you receive a -1k0 penalty to all their Skill Rolls for every Class Rank you possess.
---
Dreamcaster (Mage)
Benefit: +1 Awareness
Integrity: 2.5
Skills: Divination 2, Meditation, Lore (Nightmare Lands) 2, Spellcraft, any one High or Merchant Skill
Spells: Sense, Commune, Summon, 2 Air, 2 Water, 1 Earth, 1 Fire
TECHNIQUE
Oneiromancy
You may attempt Divination Skill Rolls even while asleep, but each attempt will cost you one spell slot once you awaken for the day. The rules for succeeding Divination Skill Rolls still apply. During your dreaming state, you get a Free Raise on Social Skill Rolls when interacting with dream creatures such as Abber nomads, dream spawn, or even members of the Nightmare Court.
---
Guardian Seeker (Priest)
Devotion: None
Benefit: +1 Awareness, +1 Void
Integrity: 5.0
Skills: Defense, Divination, Investigation, Meditation, Lore (History), Stealth, any one Skill
TECHNIQUE
Subdue the Stain of Corruption
You can use Meditation to cancel the effects of one magical artifact in front of you that would result in Corruption. This effect lasts for an hour, or if the artifact is used for anything before the hour’s end other than for transport or handling. Any artifact larger than a human would require a longer period for Meditation. As a general rule, it would take as many periods of Meditation as the number of times the artifact is larger than a human.
---
Scourge of Sans Merci (Rogue)
Benefit: +1 Reflexes
Integrity: 0.5
Skills: Etiquette, Intimidation (Torture), Hand-to-Hand (Improvised Weapons), Knives, Medicine, Sincerity (Deceit), any one High, Social or Low Skill
TECHNIQUES
Profession of Pain
You gain the special ability Fear 1, which increases by 1 for every two Insight Ranks you possess. You do not lose Integrity for using Intimidation (Torture) for as long as such an act is sanctioned by another Scourge with a higher Class Rank.
Pinpoint Agony
If you successfully perform a Called Shot using Hand-to-Hand (Improvised Weapons) or Knives on a target, and at least one die explodes, you can forego the damage on that specific die and instead make the target Stunned.
Extract the Confession
You gain Free Raises equal to your Insight Rank on Social Class Skill Rolls against a person with a Wound Level of Hurt or worse.
Mask of the Torturer
You gain a +1k0 bonus to all your Etiquette, Intimidation (Torture) and Sincerity (Deceit) Skill Rolls. You no longer lose Integrity when using Intimidation (Torture) in any situation.
Hands of Agonizing Death
For a number of times per game session equal to half your Class Rank rounded down, when you succeed in using Pinpoint Agony on a living target, you can spend a Void point to automatically bring that target’s Wound Level to Injured if the target has not already reached such a Wound Level.
---
Monster Hunter (Scholar)
Benefit: +1 Intelligence
Integrity: 3.5
Skills: Artisan, Etiquette, Investigation 2, any two Lore skills, any one Skill
TECHNIQUES
Studied Foe
You gain a +1k0 bonus to all Lore Class Skill Rolls on Emphases which include the study of nonhuman creatures, such as Ghosts, Lycanthropes and Zombies, among others.
Hunter’s Confidence
Your TN to resist any Fear effect made by a nonhuman creature is reduced by 5.
Worldly Knowledge
You may gain the Sage Advantage for no cost in Experience points. If you already have Sage, you are refunded that many Experience points instead.
Good Luck Charm
Once a day, given 30 minutes of uninterrupted work, you can make an Artisan/Awareness Skill Roll to create a talisman no larger than what could be wrapped around one’s fingers, such as a pendant, a fetish or a bracelet. A talisman crafted out of improvised materials may require a TN of 30, but this can be reduced to a minimum of TN 20 with the appropriate tools. Once finished, the talisman imbues its wearer’s TN with an effective +10 bonus to be hit by a single ability made by a nonhuman creature that relates to your Lore Emphases. Regardless if the creature’s ability succeeds or fails on its wearer, the talisman is instantly rendered useless after the ability resolves.
Resist the Monster’s Compulsion
You gain a number of Free Raises equal to your Class Rank to any Contested Roll made using your Social Skills in confrontations involving nonhuman creatures.
---
(to be continued)