Land of the Fey Lorinda Mindefisk

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This is the Tepest Land of the Fey version of Lorinda which is much more developed and powerful than the canon version

Lorinda was the least bright of the sisters, although that is not saying much, as the girls were all geniuses. Lorinda was fascinated by clothes, and she had a real talent for it as well. When it came to sewing and knitting, she was far ahead of anyone of her age and experience. She also had a real eye for clothing, knowing what colors went together and how they should be made.

She made all the clothes in her family and they were the best dressed peasants around. People in town got suspicious, wondering where the money for such fine clothes came from. The father was confused by the questioning and referred them to his daughter.

The clothier’s guild was very impressed as she showed them how she spun wool, made cloth and then sewed it together. She was offered an apprenticeship, but this was after she saw what happened to Leticia, so she turned it down. She did not want her abusive father to get her money. She became the most bitter and spiteful of the three girls and became a Favored Soul of Beshaba. If she pursued her craft, she could have been a great clothier after she left her father.


Lorinda is the vilest and most spiteful of the sisters. She loves to use “de-buffing” spells on her enemies. She likes causing pain and misery even more than most hags, being a real sadist at heart. She will heal only herself or her sisters when they are over 100 feet away from her and can't heal themselves. She sticks at home even more than the other two as she is the only healer in the group and she is fully aware how the deaths of the others would affect her.


Lorinda Mindefisk Green Hag 5 Mystic Theurge

AC26
HD 9D6 +5d4 +13 
HP 55
SA spells, evil eye, hideous, horrific appearance, mimicry; SQ   darkvision 90 ft., amphibious, cauldron of life, change shape, enemy of light, spell resistance 14, telepathy, Damage Reduction 3/cold iron, . +3 Save Vs Enchantments, confusion, dimension door, and summon nature’s ally V  1 X day, shared fate
 Saves : Fort +7  Ref +7 Will +11(+14 vs Enchantments)

 Str 20
 Dex 12
 Con 12
 Int 17
 Wis 13
 Chr 25 

Skills and feats: Bluff +25 Craft: Jewelry +23 Concentration +7 Knowledge(Arcana) +17
Knowledge  (Religion) 17 Knowledge (Fey) +23 Spellcraft +23; Fey Heritage, Fey Skin, Fey Legacy,
Create Hag Potion , Create Wand
Weapon Focus: Flail, Spell Focus: Enchantment as bonus feat, Create Hag Potion as Bonus Feat A Hag
Potion is the same as a regular potion except it can contain any spell a hag can cast regardless
of  level, Create Wand as a bonus feat 

Possessions:  Bracelets of armor +3 (as bracers), ring of counterspells, Candle of Nightmares,
ring of protection +1, shawl of Charisma +4 (as cloak), hag eye Cast spells as 11th level Favored
Soul and 11th level Sorcerer 

5th - Dominate Person, Mind Fog 
4th - Stoneskin, Crushing Despair 
3rd - Ray of Exhaustion, Vampiric Touch, Slow 
2nd - Summon Swarm, Web, Tasha’s Hideous Laughter, Touch of Idiocy, Blindness/Deafness 
1st - Charm Person, Mage Armor, Cause Fear, Ray of Enfeeblement, Unseen Servant 
0 - Read Magic, Daze, Touch of Fatigue, Resistance, Acid Splash, Arcane Mark, Ghost Sound, Mage Hand, Message 

5th - Mass Cure Light Wounds, Mass Inflict Light Wounds, Symbol of Pain 
4th - Cure Critical Wounds, Inflict Critical Wound, Divination, Poison 
3rd - Bestow Curse, Contagion, Cure Serious Wound, Inflict Serious Wounds, Remove Disease
2nd - Cure Moderate Wounds, Inflict Moderate Wounds, Death Knell, Desecrate, Hold Person, Lesser
Restoration  
1st - Bane, Cur Light Wounds, Inflict Light Wounds, Curse Water, Doom, Command
0 - Cure Minor Wounds, Inflict Minor Wounds, Guidance, Resistance, Virtue, Create Water,
Mending,Detect Poison, Detect Magic